alley

23件のプロンプトが見つかりました← タグ

23 件の alley プロンプトを掲載しています。ライブラリ全体の 7,786 件中 0.3% に相当し、多くは Seedance 2.0, Seedance 2.5, Kling 2.6 向けに書かれています。各項目には完全なプロンプト本文・元動画・使用モデルを併記しています。

alley 動画プロンプトについて

This page collects 23 alley video prompts from our library. Every card shows the clip it was generated from and the model that made it; one click copies the prompt, and the title opens the entry page where the full text is written out.

Looking across the titles of these prompts, the most recurring subjects are alleys, back, chase, cinematic and korean. That combination is a good signal for what a alley prompt usually has to nail: the subject itself, the camera treatment, and the lighting.

The models behind these prompts are Seedance 2.0, Seedance 2.5, Kling 2.6 and Kling 3.0, and 10 of these prompts (43%) were generated with Seedance 2.0.

よくある質問

How many alley video prompts are there?

We currently publish 23 alley prompts, out of 7,786 prompts in the whole library.

Which model is most used for alley prompts?

Seedance 2.0 is the most used model for this category, covering 10 of the 23 alley prompts (43%). After it come Seedance 2.5 and Kling 2.6.

Which styles pair well with alley?

The tags that most often appear alongside alley in the same prompt are cinematic, motion blur and action — cinematic alone shares a prompt with 9 of them. Following those links is the fastest way to move from a look you like to the specific prompts that achieve it.

How do I copy a alley prompt?

Click the card (or the prompt text on it) and the prompt is copied to your clipboard. The card only shows the opening lines — the copy pulls the complete text first, so you get the whole prompt rather than the truncated preview.

人気プロンプト

23件のプロンプトが見つかりました
Drone Shot Cat Chase AlleyGrok

Drone Shot Cat Chase Alley

動画生成プロンプト: 入力画像のスタイル・被写体の外見は完全に維持する。右側の猫が路地の奥へ素早く走っていく。左の妖精アーヤは驚いてすぐ立ち上がり、猫を追いかけて路地の奥へ走り出す。カメラはドローンショット。開始は路地の目線付近で被写体を捉え、猫が走り出した瞬間にカメラがゆっくり上昇し始める。上昇しながら路地の奥方向へわずかに引き、画角が広がっていく。中盤か…

By aiehon_aya2026-02-08
Kling 2.6

Camera accelerates through shifting environments without stopping — alley → hallway → forest → tunnel, seamless transitions mid-motion. Speed never drops. World bends, corners snap…

By Alexandra Aisling2026-01-27