FORMAT: 15s / 135 BPM / 13 SHOTS / beat-synced
SUBJECT: @[image1]
WARDROBE: Neutral streetwear, long coat
ENVIRONMENT: Busy city street → everything frozen mid-motion
MOOD: Confusion → curiosity → quiet control
MUSIC: Pulsing ambient electronic
COLOR LOGIC: Muted tones with sharp highlights
STYLE: Ultra-real cinematic
SHOT FLOW:
CU phone glitching time (08:12 → stuck)
Street crossing — people suddenly freeze mid-step
Coffee splash frozen in air
Paper flying — static mid-air
SUBJECT slowly walking through frozen crowd
Hand passing through suspended raindrops
Eye-level tracking through still chaos
Close-up: realization expression
Camera orbit — subject only moving element
Subtle smile / calm shift
Clock ticks again
Everything snaps back into motion
SUBJECT standing still as world rushes past
0–1.5s (Shot 1): Low-angle shot from the floor. A wooden chair drags slowly across the room on its own, stopping abruptly. Shadows stretch unnaturally along the walls as a door creaks open in the background.
VFX: shadow stretch, dust particles
SFX: wood scrape, door creak
1.5–3s (Shot 2): Crane shot rising. A woman stands frozen, breath shaking, as a dark silhouette forms behind her in the corner, barely visible in the dim light.
VFX: shadow forming, light flicker
SFX: low whisper, heartbeat
3–4.5s (Shot 3): Pull-out shot. The lights flicker violently, revealing the figure closer each time, its head tilted unnaturally, limbs slightly distorted.
VFX: flicker strobe, glitch effect
SFX: electrical buzz, sharp sting
4.5–6s (Shot 4): High-angle shot. Objects begin to lift slowly into the air, then slam violently against the walls as the room darkens completely.
VFX: levitation, impact shock
SFX: thuds, glass shatter
6–7.5s (Shot 5): Close-up push-in. The woman whispers a prayer, eyes filled with tears, as a hand suddenly grips her shoulder from behind.
VFX: sudden shadow pop, micro shake
SFX: whisper echo, grab hit
7.5–9s (Shot 6): Tracking shot. She is dragged backward across the floor into darkness, leaving scratch marks as her fingers claw at the wood.
VFX: floor drag marks, motion blur
SFX: dragging, scream echo
9–10.5s (Shot 7): Dolly shot circling. The room twists subtly, walls bending inward, the silhouette now fully visible in the center, watching silently.
VFX: distortion warp, subtle rotation
SFX: low drone, breathing
10.5–12s (Shot 8): Low-angle shot. The entity suddenly lunges forward unnaturally fast, filling the frame with a distorted face.
VFX: speed warp, face distortion
SFX: jump scare hit, scream burst
12–13.5s (Shot 9): Low-angle tracking shot. Silence drops. The room appears empty again, objects still, as if nothing happened.
VFX: fade reset, dust settle
SFX: silence, faint ringing
13.5–15s (Shot 10): Facial close-up. Behind the woman, the entity slowly reappears, inches from her face, eyes hollow and unblinking as it whispers.
VFX: shadow reveal, eye darkness
SFX: whisper close, breath
Maintain the 5-panel split-screen layout, the red background, and all text overlays exactly as they are. In all 5 panels simultaneously, the man slowly and smoothly turns his head from looking to the right to facing directly forward at the camera. The movement must be perfectly synchronized across all panels. The camera framing in each panel remains completely static. Subtle light reflections shift on the red-tinted glasses as his head turns.
0-3s: Fast push-in through a crowded metro. Girl puts headphones on.
3-6s: Bass hits → environment freezes. Close-up on headphone logo.
6-9s: She moves through frozen crowd in smooth slow motion, music drives movement.
9-12s: Camera spins around her head, hair flowing, lights pulsing with beats.
12-15s: Transition to neon background → Feel Every Beat.
Use the references with strict priority and role separation:[REF_STORYBOARD] = primary guide for shot order, framing, timing, composition, and scene progression.
Follow it strictly.[REF_GIRL_MODEL] = character identity anchor for the teenage girl.
[REF_PHOENIX_MODEL] = creature identity anchor for the phoenix.
[REF_BACKGROUND] = environment and forest background anchor.Create a Japanese anime action scene of a teenage girl fighting two phoenix birds in a forest.Absolute priority:Follow the storyboard strictly for all shots and scene progression.
Keep the girl design locked to [REF_GIRL_MODEL].
Keep the phoenix design locked to [REF_PHOENIX_MODEL].
Keep the forest and path consistent with [REF_BACKGROUND].
The girl:
teenage anime girl, short black bob haircut, rust-orange headband, rust-orange wrap tunic, dark inner collar, cropped dark loose pants, agile fighter silhouette, determined expression, consistent face and costume in every shot.The phoenixes:
two large mythic phoenix birds, copper-gold-orange plumage, pale chest, broad wings, long tail feathers, flame-like crest details, powerful talons, consistent design in all shots.The environment:
lush forest path, tall trees, dense foliage, rocks, roots, grass, earthy ground, warm daylight, cinematic depth.Visual target:
clean Japanese anime linework, polished final-frame rendering, crisp cel shading, dynamic camera angles, detailed forest backgrounds, strong action readability, finished anime film look.Important: storyboard is the main source for camera and shot progression
no photorealism
no 3D CGI
no rough sketch look
Food that feels alive when you try @yapper_so
Prompt
Hyper-realistic 4K food video, Thai street food cooking, Pad Kra Pao Moo in black wok, extreme close-up cinematic style, professional food cinematography, natural kitchen lighting with steam highlights,
Scene 1: pouring dark glossy sauce into screaming hot wok, instant sizzle explosion, aromatic steam burst, oil dancing, dynamic camera push-in
Scene 2: cracking soft egg directly into the mixture, yolk dramatically bursting and flowing like liquid gold over minced meat, slow-motion detail
Scene 3: adding fresh red chilies and holy basil leaves, high-heat stir-fry, leaves wilting instantly, glossy caramelized pork, intense motion and sizzle
Scene 4: final plating over steaming white rice, perfect composition, shallow depth of field, mouth-watering close-up, freeze frame at the end, photorealistic textures, no text, no watermark, ultra realistic, shot on iPhone 16 Pro food reel style
--ar 9:16 --stylize 250 --v 6 --q 2