Elf Combat LoRA Motion Test
r34l1sm subject_definitions: <Subject 1> is the elf-like young woman shown in the uploaded character reference image. Preserve her long pale-blonde hair with bangs, pointed ears, p…
オープンソース の素晴らしい動画プロンプト集 · 7,195件収録
Video 1 prompt: subject_definitions: <Subject 1> is the silver knight from <Picture 1>: silver-white full plate armor, pale pink-silver softly curled hair visible beneath the helmet, dark tear-shaped markings below the eyes, and one silver one-handed knight sword in the right hand. Preserve this identity, armor, and weapon throughout. <Subject 2> is the crimson swordswoman from <Picture 2>: deep charcoal-gray skin, voluminous wild white hair, a dark fitted outfit, crimson spiked heavy armor on the right arm, and one broad crimson serrated greatsword wielded with both hands during heavy attacks. Preserve her proportions and identity throughout. <Subject 3> is the battlefield from <Picture 3>: rolling dry yellow grassland, two enormous fallen mechanical columns with fingerprint-like spiral engravings, and a dark cosmic vortex overhead.
summary: [reference generation] A 15-second, five-shot 3D anime CG duel between <Subject 1> and <Subject 2> within <Subject 3>. Both fighters remain in rapid, continuous motion, with grounded weapon contact, sparks, dust, and pressure waves synchronized to each impact.
retention_analysis: <Subject 1> (appears in [Shot 1]–[Shot 5]): fully_preserved - retain her face markings, hair, silver armor, and single right-hand sword. <Subject 2> (appears in [Shot 1]–[Shot 5]): fully_preserved - retain her skin tone, white hair, crimson right-arm armor, outfit, proportions, and single serrated greatsword. <Subject 3> (appears in [Shot 1]–[Shot 5]): fully_preserved - keep the combat inside the grassland corridor between the fallen spiral columns, beneath the cosmic vortex.
detailed_description: High-end cinematic 3D anime CG, 16:9. Low-key lighting, strong contrast, physically based metal surfaces, brushed cold steel, and sharp crimson crystal reflections. Motion is fast and fluid but every attack has a readable path, contact point, defensive reaction, and follow-through. The camera moves with the fighters and keeps their weapons and centers of force in focus.
[Shot 1] At the opening instant, <Subject 2> is already driving her greatsword downward into <Subject 1>'s diagonally raised silver sword. A low lateral tracking camera races alongside them. Their blades lock with a piercing metallic strike; white-hot sparks and red-gold fragments burst from the actual contact point. The knight slides sideways to shed the force, her boot carving a dusty two-meter track through the dry grass. She pivots into an upward countercut as the blades separate, trailing a narrow silver air distortion and a brief ring of pale impact smoke.
[Shot 2] At 00:03.000, cut to a backward tracking view facing <Subject 1>. She retreats at speed and launches three changing-line thrusts. <Subject 2> advances and intercepts them with compact turns of the heavy crimson blade. Four distinct blade contacts form a quick chain of gold-white sparks; each impact visibly changes both fighters' balance and sword direction. Smoke expands between their shoulders while the camera keeps pace and sparks streak past the frame edge.
[Shot 3] At 00:06.000, cut to a wider tracking orbit as they reach a fallen spiral column. <Subject 2> pivots into a powerful horizontal sweep, leaving a torn dark-red ember trail. <Subject 1> plants a foot on the column's engraved surface and vaults over the blade. The greatsword strikes the column where she stood, breaking off stone and metal fragments. A dense gray-white dust cloud rolls outward; the camera arcs around the moving fighters along its edge.
[Shot 4] At 00:09.000, cut close behind <Subject 1>'s shoulder. The camera rushes with her through the dust as she drives a precise silver thrust toward <Subject 2>. The swordswoman emerges from the smoke, turns her armored left side away from the point, deflects the sword with her greatsword's flat, and immediately cuts upward. Their armor and blades collide at close range, throwing concentrated sparks. The camera jolts briefly from the pressure wave, then regains focus on the crossing blades.
[Shot 5] At 00:12.000, cut to a low, slightly tilted tracking close-up. The silver sword catches inside a serration of the crimson greatsword. Neither fighter stops: the knight steps across and twists to free her blade while the swordswoman drives forward, forcing both weapons to scrape and shift. Orange molten-looking particles spray from the moving contact point. Hair, fabric, grass, and dust stream in the opposing airflow. A final circular pressure wave clears the smoke, revealing the knight's cold eyes and tear markings opposite the swordswoman's white-eyed stare. End on their weapons still moving under tension, poised for the next exchange.
overall_soundscape: No dialogue. A sharp opening steel impact leads into rapid, individually timed clashes, crackling sparks, scraping blades, boots tearing through grass and soil, a heavy column fracture, rushing dust, and a final deep air-pressure thud. Every loud impact coincides with visible physical contact.
non_diegetic_music: N/A
--------------------------------------------------------- Video 2 prompt: subject_definitions: <Subject 1> is the silver female knight from <Picture 1>: polished silver-white full plate armor, pale pink-silver curled hair beneath her helmet, tear-shaped markings below her eyes, and one silver knight sword carried in her right hand. She fights with grounded footwork, angled deflections, and precise thrusts. Her left hand may briefly reinforce the sword grip. Her appearance, armor, and weapon remain consistent throughout. <Subject 2> is the crimson swordswoman from <Picture 2>: deep charcoal-gray skin, wild voluminous white hair, a dark fitted outfit, spiked crimson armor on her right arm, and one heavy crimson serrated greatsword. Her attacks use the weapon's mass, two-handed control, and full-body rotation. Her appearance, proportions, and weapon remain consistent throughout. <Subject 3> is the ancient mechanical wilderness from <Picture 3>: rolling dry grassland, two enormous tilted fallen columns with fingerprint-like spiral engravings, and a dark cosmic vortex overhead. The entire duel takes place along one continuous corridor beside the columns.
summary: [reference generation] A 15-second, five-shot cinematic 3D anime CG duel between <Subject 1> and <Subject 2> within <Subject 3>. The swordswoman presses forward with heavy attacks while the knight redirects their force and counters. Their positions, weapon states, momentum, and environmental damage carry continuously across cuts. The final shot pushes in to both fighters facing one another across their crossed swords.
retention_analysis: <Subject 1> (appears in [Shot 1]–[Shot 5]): fully_preserved - retain her silver armor, helmet, pale curled hair, tear-shaped facial markings, and single silver sword. <Subject 2> (appears in [Shot 1]–[Shot 5]): fully_preserved - retain her charcoal-gray skin, wild white hair, crimson right-arm armor, dark outfit, proportions, and single serrated greatsword. <Subject 3> (appears in [Shot 1]–[Shot 5]): fully_preserved - retain the grassland, both spiral columns, and cosmic sky. Keep the fighters in one location; preserve the ground cut and column gouge after they occur.
detailed_description: High-end cinematic 3D anime CG, 16:9, with low-key lighting, strong contrast, physically based brushed steel, and crimson reflective metal. The silver knight stays closer to the nearer fallen column while the crimson swordswoman advances from the open grassland. The camera follows changes in balance, footwork, and impact. Match every cut to the previous shot's final body positions, grip, blade direction, dust, and damage. The heavy greatsword visibly accelerates, strikes, follows through, and recovers. The knight's lighter sword redirects force at an angle rather than stopping a full-power blow. Sparks originate at metal contact; soil and stone debris originate at their respective impact points. Movement remains continuous, with no teleportation, floating, weapon changes, slow motion, or frozen combat poses.
[Shot 1] The fight begins during an attack. <Subject 2> steps forward and accelerates her two-handed greatsword into a powerful downward cut. Before contact, <Subject 1> steps diagonally outside its path, bends her knees, and briefly adds her left hand to the sword grip for control. Her blade meets the descending weapon obliquely near its strong lower section and guides it away from her body. White-orange sparks follow the brief sliding metal contact. The greatsword continues into the soil on the knight's right, throwing dirt and loose stones from that exact impact point. A low lateral tracking camera follows the knight as the remaining force drives her into a half-meter slide toward the nearer column, her boots carving two tracks through the grass. She regains balance outside the blade's path. End with the crimson blade shallowly embedded in the ground and both fighters facing one another.
[Shot 2] At 00:03.000, cut to a camera tracking backward in front of the knight at the same location. As the swordswoman pulls the heavy blade free, the knight releases her left hand, steps into the brief recovery opening, and delivers three distinct right-hand thrusts toward the upper body. The swordswoman lifts and turns the broad lower part of her greatsword to redirect each point off her body. Each thrust makes visible metal contact, changes direction, and produces its own brief spark burst. After the third deflection, the swordswoman plants her rear foot, turns her hips, and begins a broad horizontal countercut. The knight retreats toward a low broken section of the nearer fallen column. The camera widens to reveal both fighters' footwork. End with the crimson blade already accelerating horizontally and the knight one step from the column.
[Shot 3] At 00:06.000, cut wider beside the nearer column and continue the same horizontal swing without restarting it. The knight takes her final step onto the column's low sloping edge and pushes herself sideways above the blade's path. She lands back in the same corridor beside the column, not behind it. The greatsword follows through and strikes the exposed column edge just beyond her former position. Stone chips and gray powder burst from a new gouge, which remains visible afterward. The swordswoman completes the heavy swing, draws the blade clear, and pivots through its recovery to face the knight again. Dust spreads between them; they remain roughly two meters apart. The camera makes a fast tracking arc around the impact while keeping the damaged column as a constant spatial landmark.
[Shot 4] At 00:09.000, cut close behind the knight's right shoulder as she pushes off from her landing spot and thrusts across the two-meter gap through the drifting stone dust. The camera rushes forward with her. The swordswoman hears the approach and steps off the sword point's centerline. Her greatsword is still low after the previous recovery, so she briefly supports it in her left hand, releases her right hand, and angles her spiked right forearm across the incoming blade. The knight's point glances off the armor, producing sparks only where steel scrapes metal. The knight's momentum carries her close enough for their shoulders to collide. Both absorb the impact through bent legs; armor knocks together and dust falls from their bodies. They push apart by one step. During that separation, the swordswoman regrips her greatsword with her armored right hand. End with both facing each other at sword range and the crimson blade beginning to rise from low guard.
[Shot 5] At 00:12.000, cut low on the same separating step. The swordswoman drives her two-handed greatsword upward from low guard. The knight pivots outside its strongest line and catches the rising blade obliquely near her own sword's guard. Their blades slide into a close bind; the knight gives ground in short steps while the swordswoman presses forward. The knight's crossguard briefly hooks a serration, but both weapons continue scraping and shifting rather than becoming motionless. Sparks fall from their moving contact point.
The camera tracks in from a low, slightly tilted angle, following the crossed blades upward into a tight two-shot. Their faces come within half a meter, directly facing one another across the weapons. The knight's cold eyes and tear-shaped markings remain visible beneath her helmet; the swordswoman's white eyes stay fixed on her opponent as her wild hair lashes in the disturbed air. At their final forceful shift of weight, one stylized circular pressure wave clears the remaining dust and bends the surrounding grass. End with both faces clearly visible together in the same frame, the crossed swords still under moving pressure, and neither fighter breaking eye contact. The earlier ground cut and gouged column remain visible behind them.
overall_soundscape: No dialogue. The opening blade slide produces a sharp metallic scrape followed by a separate heavy soil impact. Three brief metal contacts accompany the knight's thrusts. The greatsword's horizontal swing carries a deep air rush before the column fractures with a heavy crack and scattering stone. Boots scrape through grass, armor strikes armor during the close collision, and the final moving bind produces a sustained metal grind followed by a deep pressure thud. Every prominent sound follows its visible physical cause.
non_diegetic_music: N/A