Petrol Station Revenge Comedy Scene
Create a 30-second, 1080p ultra-realistic live-action Korean revenge-comedy scene at a busy Seoul petrol station. Use natural handheld camera movement, realistic physics, spontaneo…
オープンソース の素晴らしい動画プロンプト集 · 7,786件収録
Create a 30-second ultra-realistic live-action third-person open-world gameplay sequence featuring Amira, an original female player character in her late 20s.
REFERENCE IMAGE RULE — CRITICAL: Use the attached reference [@1000090103] ONLY for Amira’s facial identity, facial structure, skin tone, and natural body proportions. Do NOT copy the reference image’s hairstyle, clothing, accessories, shoes, background, pose, lighting, or composition. Everything except her face/identity/body proportions must be created exactly from the specifications below.
AMIRA — CHARACTER DESIGN
Amira is a sharp, athletic woman in her late 20s with a confident but understated presence. Preserve the exact recognizable facial identity from the reference image throughout the entire sequence.
Hair: long, naturally straight dark-brown hair with subtle volume, center part, realistic individual strands, moving naturally with her running and sudden movements.
Outfit: fitted black leather cropped jacket with subtle realistic leather texture, dark charcoal fitted crew-neck top underneath, high-waisted slate-gray cargo trousers with functional side pockets, slim black leather belt, and matte-black tactical ankle boots with realistic soles.
Accessories: small understated silver hoop earrings, thin silver chain necklace, slim black wristwatch, and a compact dark-brown crossbody utility bag worn securely across her torso.
No outfit changes. No hairstyle changes. No added or removed accessories.
VISUAL STYLE
Ultra-realistic AAA open-world video-game gameplay captured as actual player-controlled footage, not a movie or cinematic trailer.
4K, 24fps, 16:9 widescreen, realistic next-generation graphics, physically accurate lighting, natural skin texture, realistic hair physics, detailed clothing materials, authentic environmental reflections, realistic shadows, believable NPC behavior, accurate collision physics, grounded human movement.
Camera should feel like a real third-person gameplay camera controlled by a player: slightly elevated over-the-shoulder perspective, responsive camera movement, subtle controller imperfections, realistic acceleration/deceleration and character momentum.
No cinematic montage. No dramatic movie transitions. No artificial slow motion.
AUDIO
Natural environmental sound and realistic gameplay audio only: footsteps, clothing movement, bag movement, doors, office ambience, objects sliding, breathing, distant employees, computer sounds, security equipment.
English spoken dialogue only.
No background music. No subtitles. No narration. No watermark.
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00:00–00:06 — SECURITY BREACH
Amira quickly enters a modern corporate office through a side entrance while carrying her compact crossbody bag.
A SECURITY GUARD notices movement behind her and starts approaching.
Amira accelerates toward a large decorative planter, plants one hand against its edge, performs a fast controlled slide around it, and immediately reaches an electronic access gate.
She pulls an access card from her jacket pocket and taps it against the reader.
SECURITY GUARD: “Hey! Stop right there!”
The gate unlocks.
Amira slips through just before the guard reaches her and continues running.
Her hair, jacket, trousers and crossbody bag react naturally to her momentum.
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00:06–00:11 — CORRIDOR OBSTACLE
Amira enters a busy office corridor.
An HR ASSOCIATE pushes a rolling file cart directly across her path.
Amira quickly changes direction, narrowly passes behind the cart, briefly touches the wall for balance, and continues down the corridor without being noticed.
The HR associate looks confused and keeps pushing the cart.
HR ASSOCIATE: “Wait... who was that?”
Amira keeps moving silently.
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00:11–00:15 — SPOTTED
Amira passes a large glass office wall.
The DEPARTMENT HEAD is inside his office.
He does not initially see Amira directly, but catches her reflection in the glass.
He suddenly turns.