The Sea Parts for a Blue Panamera
A sleek blue Porsche Panamera speeds along a scenic mountain road beside a vast lake before dramatically driving down a narrow track as giant walls of water part on either side. Dy…
オープンソース の素晴らしい動画プロンプト集 · 7,195件収録
Create a 30-second ultra-realistic open-world GANGSTER gameplay cinematic featuring two rival street gangs fighting in a gritty modern city at night. Make the entire video feel like a trending AAA gameplay recording, as if a player is actively controlling the main character.
GAMEPLAY SCREEN / HUD — VERY IMPORTANT: Add a polished, original modern gameplay interface that stays visible naturally throughout the video:
Top-left: small circular character portrait + green HEALTH BAR and blue STAMINA BAR
Top-right: compact MISSION OBJECTIVE panel
Bottom-left: detailed MINIMAP, circular radar, player arrow, enemy indicators, nearby vehicle icons and objective marker
Bottom-right: transparent action-button icons for punch, dodge, sprint, interact and crouch
Center: small dynamic crosshair/aim indicator when appropriate
Enemy targets: red diamond markers above hostile characters
Teammates: blue/green indicators above friendly characters
Combat feedback: subtle hit indicator, combo counter and XP/reward notification
Mission notifications: sleek pop-up messages such as “RIVAL GANG DETECTED”, “SURVIVE THE AMBUSH”, and “BOSS FIGHT INCOMING”
Add subtle controller-style button prompts when the player approaches objects or enemies
HUD should be semi-transparent, futuristic and minimal, integrated naturally into the scene rather than covering the action.
UI animations should feel responsive: icons pulse, objectives update, health decreases realistically, enemy markers move with characters.
Make the interface original and not an exact recreation of any existing game UI.
0–5 SEC — RIVAL GANG DETECTED
Third-person camera follows the protagonist walking through a neon-lit city street.
HUD: Minimap activates → several red enemy markers appear → objective panel displays:
MISSION RIVAL GANG DETECTED
An enemy warning icon flashes briefly.
5–10 SEC — STREET FIGHT
A rival gangster attacks. The player-controlled protagonist blocks, dodges and counterattacks.
Show bottom-right action icons responding to the player's movements. Red enemy markers appear above opponents. Add a small COMBO ×3 indicator after consecutive successful moves.
10–15 SEC — CHAOS
The fight spreads across the street. Gang members run between cars and barriers.
The minimap becomes crowded with moving red and blue indicators.
OBJECTIVE UPDATED: SURVIVE THE AMBUSH
Add subtle screen shake and damage feedback when the protagonist gets hit.
15–20 SEC — SLOW-MOTION COUNTER
The protagonist becomes surrounded. Gameplay suddenly enters dramatic slow motion.
A DODGE prompt appears near the bottom-right controls. He dodges an incoming attack and performs a counterattack.
The HUD smoothly returns to normal speed.
20–26 SEC — GANG WAR
Both gangs charge toward each other.
The protagonist runs through the battlefield while teammates fight alongside him.
OBJECTIVE: DEFEAT THE RIVAL GANG
Show dynamic enemy markers, teammate indicators, minimap movement, stamina depletion while sprinting, and realistic combat feedback.
26–30 SEC — BOSS FIGHT
A black SUV arrives. The rival gang leader steps out.
All enemy indicators converge around him.
A dramatic BOSS HEALTH BAR appears across the top-center:
RIVAL GANG LEADER ████████████████████
Then a large original gameplay notification appears:
⚠ BOSS FIGHT INCOMING
The protagonist raises his fists. Camera moves behind him into a classic third-person gameplay position.
CUT TO BLACK.