Always Late Cinematic
A giant volcano wearing a tiny necktie sprints across landscapes at impossible speed. Lava trails behind like sweat. It checks a wristwatch repeatedly. Entire countries watch in co…
オープンソース の素晴らしい動画プロンプト集 · 6,354件収録
Use the provided 3x3 grid image as the primary reference for fight choreography, UI layout, camera framing, and progression. Maintain exact character identity and consistency.
Style: ultra realistic AAA fighting game, Tekken-style gameplay, cinematic but in-game fidelity Camera: side-angle fighting camera, dynamic zoom on hits, subtle shake on impact Duration: 15 seconds
0:00–0:02 — VS SCREEN
Visual: Close-up cinematic face-off → instant transition to full VS screen electric energy splits the screen vertically
UI: - player names top left/right - health bars fully charged - timer appears (60) - subtle glow animation
SFX: electric crack + bass hit
MUSIC: cinematic intro stab → rising tension
0:02–0:04 — READY → FIGHT
Visual: fighters snap into idle stance "READY" appears center → fast transition into "FIGHT" with explosion sparks
UI: - bold arcade typography - screen flash + slight camera push
SFX: whoosh → spark burst
MUSIC: beat drops (arcade electronic + cinematic hybrid)
0:04–0:07 — OPENING ATTACK
Visual: Character A throws fast straight punch Character B gets hit slightly → immediate counter kick
Effects: - sharp motion blur - bright red/orange hit sparks - light streak trails
UI: - health bars start decreasing - "COUNTER" briefly appears - small combo counter (1–2 hits)
SFX: punch hit, armor impact
0:07–0:11 — COMBO DOMINANCE
Visual: Character B launches full combo sequence mid-air juggle → chained hits → spinning strike
Effects: - dynamic camera push-in - micro slow motion on strongest hits - energy trails following limbs
UI: - combo counter increases (3 → 5 → 6 hits) - damage numbers appear - one health bar drops significantly
SFX: rapid hit impacts, energy slashes
MUSIC: tempo increases, aggressive rhythm
0:11–0:13 — CRITICAL STATE
Visual: Character A falls to one knee, staggered heavy breathing, slight slow motion
UI: - health bar flashing red - subtle warning pulse
SFX: low heartbeat + ambient rumble
MUSIC: brief silence → tension rise
0:13–0:15 — FINISHER + KO
Visual: Character B delivers final heavy strike (cinematic angle) impact freezes for split second → opponent launched backward
"KO" appears huge center screen
Effects: - massive spark explosion - camera shake - debris particles + motion blur
UI: - KO glowing red - health bar empties completely
SFX: heavy bass impact + explosion
MUSIC: final cinematic hit → instant cut