FPS Zombie Reload

日付
モデル
ソース

プロンプトをコピー

scene_configuration: character_style: "2D anime character transformed into 3D game-ready model" environment: "Urban alleyway / CQB (Close Quarters Battle) map" perspective_flow: "TPS (Third-Person) -> FPS (First-Person) ADS -> TPS"

ui_overlay: hud_elements: bottom_left: ["Character Portrait/HP Icon", "Armour/Kevlar Icon"] bottom_right: ["QSZ92 Weapon Silhouette", "Ammo Count: 0/15"]

animation_logic: reload_sequence: - start_state: "0/15 (Empty)" - mechanics: - "Engage magazine release" - "Magazine free-fall with metallic 'clatter' SFX" - "Fast draw new mag from tactical waist belt" - "Insertion and slide release (optional for realism)" - end_state: "15/15"

movement_phase: - stance: "Professional QSZ92 tactical ready-position" - navigation: "Joystick-controlled running and corner-clearing camera pans"

engagement_phase: - event: "Zombie ambush from the corner" - camera: "Seamless transition to FPS Iron Sights (ADS)" - firing: "Double-tap (2 shots) to neutralise." - post_kill: "Exit ADS, resume TPS stance, decrement ammo counter"