Breaking The Throne Wakes A Giant Worm
参考绑定 素材使用方式@1 视频动作节奏、连续追拍、低位滑行、旋踢及雷电剑效果@2 女主多视图唯一女主面容、黑发与成年身份锁定@3 甲胄女主穿着:灰黑金属甲片、皮带、短甲裙,保留真实金属重量@4 骷髅君王与黑发女性王座上的重甲君王,以及戴环形头饰的黑甲祭司@5 城市巨虫城外巨型虫神、毁坏都市及尺度关系@6 赤甲武士王座台阶上的长柄刀守卫@7 白发龙骑女性女主…
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yper-realistic cinematic fantasy, live-action style, desaturated palette (bone white, ash grey, bruised purple sky), volumetric fog, embers, epic battlefield, dragons and wyverns overhead, 24fps, Unreal Engine realism, ray tracing. 0–3s: Extreme close-up of villain's eye, green firelight reflecting, pupil contracts, smoke and embers drifting, distant battle blurred. 3–6s: Wide shot, villain on cliff, arm raised, faint green mana glow, massive battlefield below with orcs, elves, dragons, slow push-in. 6–9s: Medium close-up, villain channels energy, emerald threads burst outward across battlefield, dynamic lighting, slight handheld intensity. 9–12s: Drone pull-up, green threads spread across ground, connecting to fallen bodies, battlefield glowing faint green. 12–15s: Epic wide shot, undead army rises across plateau, villain stands still above, green aura pulsing, ash drifting, silence before impact. Cinematic, dark, oppressive, high-detail VFX, no text, no watermark.