tutorial video prompts

6 个提示词
Animation Frame Consistency Seedance 2.0
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Animation Frame Consistency

"A man walks out of the kitchen and goes to the bathroom, happy and singing. [cut] The man stands in front of the mirror and takes hair gel from the cabinet behind it. [cut] Close-up shot of the man pouring some gel into his palm. [cut] The man runs his hands through his hair and applies the gel. [cut] The man grooms his moustache with a comb. [cut] The man looks in the mirror before leaving the bathroom and blinks. [cut] The man walks down the hallway toward the door. No music, no talking."

animation consistency tutorial art
2026-03-28
AI VFX Generation System Seedance 2.0
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AI VFX Generation System

15s Eastern Dark Epic Sequence Style & Genre: Eastern fantasy, dark mythology, Chinese surreal horror, Black Myth aesthetic, hyper-realistic fantasy, oppressive tone, megalophobia (fear of massive entities), cinematic language, high-concept art direction Title: Apocalyptic Nuo Deity Visual Style: Ultra-realistic 3D, Eastern dark epic, post-apocalyptic wasteland, low brightness with high contrast (chiaroscuro lighting) Core Emotion: Extreme oppression, megalophobia, eerie despair No dialogue / No narration [00:00 – 00:03] — Macro Horror Opening Shot: Extreme macro close-up Visual: A massive, grotesque human-like hand/foot slams down onto a dark, ruined concrete surface. Skin is pale, veiny, covered in bruising and mud. Hyper-realistic details: cracked fingernails, wrinkled skin, bulging veins. The limb twists unnaturally, gripping the ground and crushing exposed steel rebar beneath it. Sound Design: Deep sub-bass rumble creeping in Bone-cracking sounds (distorted, unsettling) Heavy debris impact, concrete fracturing No melody — only ambient noise [00:03 – 00:08] — Reveal of Form & Texture Shot: Ground-level tracking shot, slow pull-back + tilt up Visual: Camera glides backward along multiple pale, distorted human limbs crawling forward. A massive dark green fabric shroud drapes over the creature. Texture: thick, decayed cloth, covered in sticky black residue. White concentric-circle patterns resemble eyes subtly twitching in the shadows. The limbs crawl in alternating motion — stiff, yet disturbingly elastic and organic. Sound Design: Heavy fabric dragging across the ground Deep double bass drones emerge, like a distant abyssal wail Tension slowly builds [00:08 – 00:12] — Full Reveal Through Space Compression Shot: Accelerated pull-back through foreground obstruction Visual: Camera rapidly retreats through a dark concrete tunnel/culvert, using tight framing to create spatial pressure. Suddenly emerges into open space — Ash falls from the sky under apocalyptic daylight. The full entity is revealed: A colossal moving flesh mountain, composed of dozens of human limbs, crawling across a ruined modern city street. It towers over broken buildings, blocking out the sky — overwhelming scale contrast (megalophobia). Sound Design: Massive brass hits slam in Epic, dark mythological tone

VFX tutorial technology cinematic comparison
作者 el.cine
2026-03-27
Cinematic Workflow Template Seedance 2.0
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Cinematic Workflow Template

[CINEMATIC SETUP] [Film stock / lens / aperture / camera behavior]. [Color grade]. [Lighting source]. [Atmosphere]. [Audio: sound FX only / no music]. Face stable, no deformation. [@ image1] is [role]. [@ image2] is [reference for X]. 0-1s: [Shot type]. [@ image1] [precise action]. [Camera move]. [Sound.] 1-3s: [Shot type]. [Action sequence with physics]. [Camera behavior]. [Sound FX.] 3-5s: ... 13-15s: [Closing shot]. [Final action / movement]. [Sound fade or impact.]

workflow tutorial cinematic template
作者 0xInk_
2026-03-26
Continuous Prison Corridor Shot Seedance 2.0
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Continuous Prison Corridor Shot

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / motivated camera movement SUBJECTS: Shackled prisoners in magnetic cuffs, armored guards, a damaged med-drone trailing tubing, and a silent detainee with altered anatomy inside a dark cell. ENVIRONMENT: A prison transport corridor inside a starship with sliding cell doors, frosted inspection glass, wet steel flooring, restraint rails, and white ceiling panels. Cold vapor leaks from vents, antiseptic residue streaks the deck, and alarm strobes stain the corridor. MOOD: Biotech dread breaks sterile control. COLOR LOGIC: Matrix Green Look TIMELINE: 0:00-0:03: Restraint march. Low wide shot with rails and boots dominating the foreground. Prisoners in magnetic cuffs shuffle between guards, one set of bound fingers twitching out of sync under hard white light. Steadicam retreat at 28mm until a guard's baton snaps into frame. SFX: cuff hum, boot thuds, chain rattle, ship drone, radio static. 0:03-0:05: Baton cue. Medium shot as the baton cuts across the lens and signals a halt, catching a green monitor reflection. The camera whips with it toward a sealed cell door as locking bars retract and a wet smear glints on the threshold. Fast motivated pan into a truck move. SFX: baton swish, servo clunk, magnetic lock release, boots scraping steel. 0:05-0:07: Cell release. Frame-within-frame on the sliding door opening into a side bay. Before the interior fully reads, a damaged med-drone bursts out trailing snapped tubing and a folded injector arm, slicing past the camera and forcing a redirect. The camera dips and accelerates after it. SFX: door grind, rotor jitter, broken warning chirp, fluid drip, guard shout off metal walls. 0:07-0:10: Emergency run. Wide shot with layered bars and shoulders as the med-drone races beneath pulsing ceiling panels, projecting a warped scan grid over prisoners and guards. The camera chases just behind it as prisoners recoil and one guard jerks back from the dangling instrument. SFX: rotor buzz, strained breath, armor clatter, siren swell, rubber soles. White light sickens into green and red alarm wash. 0:10-0:12: Alarm pull. Upward tilt into a rotating alarm beacon above an isolation block, then a smooth pedestal down as the strobe paints the corridor in green, white, and red. The reflection sweeps across black cell glass, revealing a silhouette that seems to gain an extra joint only when lit. SFX: alarm pulse, electrical buzz, vent hiss, ambience dropping into near-silence. 0:12-0:15: Final hold. Medium close-up settling to close-up through the isolation window. A detainee stands motionless in darkness with magnetic cuffs hanging loose, head slightly lowered, chest moving in segmented pulses, while the red strobe passes across a face that looks almost normal except for a jawline opening a fraction as vapor slips out. Slow push-in at 50mm, ending on stillness behind the glass. SFX: low reactor thrum, faint cuff buzz, glass creak, wet exhale, alarm pulse receding into silence.

seedance master-shot filmmaking cinematography tutorial
作者 Aimi Kōda
2026-03-24
Cinematic Lighting Tutorial Seedance 2.0
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Cinematic Lighting Tutorial

"A lone figure on a rooftop at dusk, golden hour volumetric light rays streaming through layers of haze, city lights flickering below, warm and cold light mixing"

tutorial lighting cinematography cinematic
2026-03-21
Tiny Stop-Motion Tragedy Seedance 2.0
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Tiny Stop-Motion Tragedy

"Stop-motion clay animation, handcrafted tactile materials, real fabric, warm afternoon park lighting. Wide shot: a clay figure with a matchbox head and a clay figure with a lit candle head sit together on a real tiny park bench, mid-conversation — candle flame flickering gently, matchbox drawer slightly open, easy and close. [cut] A distant rumble. Both heads turn. [cut] Close-up — a clay figure with a fire extinguisher head rolls in on a real tiny motorcycle, pressure gauge redlined, nozzle tilted back, one hand loose on the handlebar. He stops. Says nothing. [cut] Close-up of the candle head — the flame doubles in size instantly. The wax drips straight down. [cut] Wide shot — the candle stands up. Smooths her skirt. Gets on the back of the motorcycle without looking back. The motorcycle pulls away. [cut] Close-up of the matchbox head — alone on the bench. The little drawer slides open. Then slowly, all the matches fall out one by one onto the ground."

stop-motion tutorial narrative
2026-03-13