technology video prompts

6 个提示词
Spider POV Gaming Desk Hailuo
鼠标悬停播放预览

Spider POV Gaming Desk

POV from the perspective of a tiny spider sprinting at extreme speed across a chaotic gaming desk in a single continuous take. The shot begins on a bedroom wall before the spider launches downward on a silk thread and lands on a massive desk surface. Instantly it accelerates forward, racing through a forest of towering keyboard keys, squeezing through narrow gaps between cables that sway like giant ropes. RGB lights flash across the glossy mouse surface as the spider skims over it at insane speed. It dodges a sliding gaming controller that crashes beside the lens, then climbs vertically up a glowing monitor bezel like a cliff face. Final moment: the spider reaches the top edge of the screen and stops, overlooking the entire glowing desk landscape below.

pov cinematic action surreal technology
2026-03-28
AI VFX Generation System Seedance 2.0
鼠标悬停播放预览

AI VFX Generation System

15s Eastern Dark Epic Sequence Style & Genre: Eastern fantasy, dark mythology, Chinese surreal horror, Black Myth aesthetic, hyper-realistic fantasy, oppressive tone, megalophobia (fear of massive entities), cinematic language, high-concept art direction Title: Apocalyptic Nuo Deity Visual Style: Ultra-realistic 3D, Eastern dark epic, post-apocalyptic wasteland, low brightness with high contrast (chiaroscuro lighting) Core Emotion: Extreme oppression, megalophobia, eerie despair No dialogue / No narration [00:00 – 00:03] — Macro Horror Opening Shot: Extreme macro close-up Visual: A massive, grotesque human-like hand/foot slams down onto a dark, ruined concrete surface. Skin is pale, veiny, covered in bruising and mud. Hyper-realistic details: cracked fingernails, wrinkled skin, bulging veins. The limb twists unnaturally, gripping the ground and crushing exposed steel rebar beneath it. Sound Design: Deep sub-bass rumble creeping in Bone-cracking sounds (distorted, unsettling) Heavy debris impact, concrete fracturing No melody — only ambient noise [00:03 – 00:08] — Reveal of Form & Texture Shot: Ground-level tracking shot, slow pull-back + tilt up Visual: Camera glides backward along multiple pale, distorted human limbs crawling forward. A massive dark green fabric shroud drapes over the creature. Texture: thick, decayed cloth, covered in sticky black residue. White concentric-circle patterns resemble eyes subtly twitching in the shadows. The limbs crawl in alternating motion — stiff, yet disturbingly elastic and organic. Sound Design: Heavy fabric dragging across the ground Deep double bass drones emerge, like a distant abyssal wail Tension slowly builds [00:08 – 00:12] — Full Reveal Through Space Compression Shot: Accelerated pull-back through foreground obstruction Visual: Camera rapidly retreats through a dark concrete tunnel/culvert, using tight framing to create spatial pressure. Suddenly emerges into open space — Ash falls from the sky under apocalyptic daylight. The full entity is revealed: A colossal moving flesh mountain, composed of dozens of human limbs, crawling across a ruined modern city street. It towers over broken buildings, blocking out the sky — overwhelming scale contrast (megalophobia). Sound Design: Massive brass hits slam in Epic, dark mythological tone

VFX tutorial technology cinematic comparison
作者 el.cine
2026-03-27
Digital Confinement Seedance 2.0
鼠标悬停播放预览

Digital Confinement

脚本标题:数字幽闭 0:00 - 0:03 场景: 电影《闪灵》中 Overlook 酒店标志性的无限长走廊。灯光不再是暖色,而是呈现出诡异、闪烁的淡蓝色和品红色。地毯的几何图案无限延伸,被数字伪影扭曲。 人物描写: 镜头缓慢、平稳地向走廊深处推进(Steadicam)。一个小男孩(穿着蓝色毛衣,戴着一个过大的白色 VR 头显,无法看到眼睛)正背对镜头,坐在走廊中间,玩着一个老式的三轮车。 氛围: 幽闭、循环、现代科技与古老建筑的违和感。 音效: 低沉、缓慢、不和谐的管弦乐(类似于 Penderecki),伴随着类似心跳的“咚咚”声。三轮车在木地板上的嘎吱声。 0:04 - 0:08 场景: 镜头继续推进,男孩突然停止骑车。他缓慢地转过头,VR 头显的镜片上开始闪烁着“LOADING...”和“ERROR: R3DRUM 0451”的文字。 人物描写: 男孩的身体僵硬。通过 VR 头显的反射,我们可以看到他看到的不是游戏,而是酒店走廊在不同时间的图像(如双胞胎、血电梯),但都是扭曲和数字化的。 台词(小男孩,低沉、空洞): “我看见了……未来。” (I see... the future.) 音效: 音乐增强,加入高音调的电子杂音和类似“滋滋”的静电声。 0:09 - 0:12 场景: 快速剪辑(闪跳)。 男孩的 VR 头显突然全部变成血红色。 远处敞开的门内,一个 AI 助手装置(如圆柱形的智能音箱,上面闪烁着不祥的红光)正向外延伸出无数的电线,像触手一样。 经典的血电梯场景,但涌出的不是血,而是无数发光的 0 和 1 组成的数字流,在电线中流动。 氛围: 恐怖升级,科技失控,超自然与数字的融合。 音效: 刺耳、不协和的最高潮音乐,结合一个尖锐、合成的数字尖叫声(而不是纯粹的人声)。 0:13 - 0:15 场景: 镜头猛地切回到男孩。他现在面向镜头,VR 头显已经消失。他的双眼是全黑的洞穴,嘴巴大张,面无表情。在他身后的墙上,用血红色的、粗糙的笔触写着“R3DRUM”和“AGNETIZED”的字样。 人物描写: 最后的惊吓,人物被 AI 异化。 音效: 突兀的寂静,只剩下最后一句 AI 台词的回声,以及一声低沉、压抑的门关上的声音。 黑屏 台词(AI 声音,合成、空洞,无感情): “你准备好了吗?” (Are you ready?) 屏幕出现文字: CLAUDE (OpenClaw) 0451

horror technology suspense sci-fi multi-shot
作者 李岳
2026-03-25
iPhone Commercial Seedance 2.0
鼠标悬停播放预览

iPhone Commercial

一台iPhone手机,有灵动岛,开头显示的是正面,显示时间为9:41。 三个画面,是镜头逐渐拉近手机主体的三个不连续画面,每次拉近中心点都是屏幕上方的药丸型黑色灵动岛,在第三个画面结束时,视角进入这块药丸型黑色灵动的,随后,整个画面变成黑色。 在这一片黑色中,从底部缓慢升起一台金属边框的三个摄像头的iPhone,十分精美。随后,这台iPhone突然消失,留下一阵烟,和一串白色发光字体:Titanium,然后这串白色发光字体变成:iPhone 15 Pro。

commercial technology product cinematic
作者 李岳
2026-03-17
Headphones Assembly from Metal Dust Veo 3
鼠标悬停播放预览

Headphones Assembly from Metal Dust

{ "duration": 8, "aspect_ratio": "16:9", "fps": 24, "prompt": "Silver metallic dust floating in dark space, particles turn into screws, wires and speaker parts, components assemble smoothly into premium wireless headphones, cinematic product reveal, dramatic lighting, macro detail, realistic reflections, ultra realistic, 4K", "negative_prompt": "blurry, text, watermark, extra objects, cartoon", "camera": { "type": "macro", "movement": "slow rotation", "lens": "85mm", "focus": "depth of field" }, "lighting": { "style": "dark cinematic", "effects": "rim light, glow, reflections" }, "style": "tech commercial" }

advertisement technology product cinematic
作者 Mr Das
2026-03-12
T-Rex Raspberry Pi Art Grok
鼠标悬停播放预览

T-Rex Raspberry Pi Art

Anchor: [T-Rex] :: [Raspberry Pi parts]::5 Morphology: Isomorphic reconstruction of [Subject Object], the iconic silhouette and functional topology of [Subject Object] entirely formed via the dense assemblage of [Material Source] components. The defining structural features of [Subject Object] are mimicked by the constituent parts of [Material Source]. Intricate constructive logic, hyper-detailed synthesis::4 Material Physics: Intrinsic physical properties of [Material Source] applied to the geometry of [Subject Object]. The texture, refractive index, and density of [Material Source] replacing the original surface materials. Logical material adaptation::3 Illumination: Studio lighting setup optimized to reveal the texture of [Material Source], rim lighting to define the edge of the [Subject Object] silhouette, volumetric atmosphere::2 Render Stack: Product photography, macro lens 100mm, f/2.8, 8k, Octane render, photorealistic texture mapping, sub-surface scattering::1 Negative: [Original material of the subject, 2D, illustration, drawing, painting, blurry, distorted, low resolution, watermark, text, human hands holding object]:: -1

dinosaur 3d surreal art technology
作者 Gadgetify
2026-02-19