Gen 4.5Hunter Ambush Forest
Highly intense scene of the hunter sneaking through the forest and getting ambushed by a large furry creature.
Gen 4.5Highly intense scene of the hunter sneaking through the forest and getting ambushed by a large furry creature.
Seedance 2.0脚本标题:数字幽闭 0:00 - 0:03 场景: 电影《闪灵》中 Overlook 酒店标志性的无限长走廊。灯光不再是暖色,而是呈现出诡异、闪烁的淡蓝色和品红色。地毯的几何图案无限延伸,被数字伪影扭曲。 人物描写: 镜头缓慢、平稳地向走廊深处推进(Steadicam)。一个小男孩(穿着蓝色毛衣,戴着一个过大的白色 VR 头显,无法看到眼睛)正背对镜头,坐在走廊中间,玩着一个老式的三轮车。 氛围: 幽闭、循环、现代科技与古老建筑的违和感。 音效: 低沉、缓慢、不和谐的管弦乐(类似于 Penderecki),伴随着类似心跳的“咚咚”声。三轮车在木地板上的嘎吱声。 0:04 - 0:08 场景: 镜头继续推进,男孩突然停止骑车。他缓慢地转过头,VR 头显的镜片上开始闪烁着“LOADING...”和“ERROR: R3DRUM 0451”的文字。 人物描写: 男孩的身体僵硬。通过 VR 头显的反射,我们可以看到他看到的不是游戏,而是酒店走廊在不同时间的图像(如双胞胎、血电梯),但都是扭曲和数字化的。 台词(小男孩,低沉、空洞): “我看见了……未来。” (I see... the future.) 音效: 音乐增强,加入高音调的电子杂音和类似“滋滋”的静电声。 0:09 - 0:12 场景: 快速剪辑(闪跳)。 男孩的 VR 头显突然全部变成血红色。 远处敞开的门内,一个 AI 助手装置(如圆柱形的智能音箱,上面闪烁着不祥的红光)正向外延伸出无数的电线,像触手一样。 经典的血电梯场景,但涌出的不是血,而是无数发光的 0 和 1 组成的数字流,在电线中流动。 氛围: 恐怖升级,科技失控,超自然与数字的融合。 音效: 刺耳、不协和的最高潮音乐,结合一个尖锐、合成的数字尖叫声(而不是纯粹的人声)。 0:13 - 0:15 场景: 镜头猛地切回到男孩。他现在面向镜头,VR 头显已经消失。他的双眼是全黑的洞穴,嘴巴大张,面无表情。在他身后的墙上,用血红色的、粗糙的笔触写着“R3DRUM”和“AGNETIZED”的字样。 人物描写: 最后的惊吓,人物被 AI 异化。 音效: 突兀的寂静,只剩下最后一句 AI 台词的回声,以及一声低沉、压抑的门关上的声音。 黑屏 台词(AI 声音,合成、空洞,无感情): “你准备好了吗?” (Are you ready?) 屏幕出现文字: CLAUDE (OpenClaw) 0451
Seedance 2.08K超高清,16:9,电影级画质,复古港风氛围,90年代香港怀旧风格,胶片颗粒感,昏暗室内光影,悬疑紧张氛围,写实质感,情绪镜头。 【@图2】主角猫趴在老式电脑前睡着,神情安静。 电脑屏幕显示一位古典红衣新娘的照片,新娘参考【@图1】。 新娘先是手从屏幕中伸了出来,然后头也从屏幕里伸了出来,然后身体也从屏幕里出来,诡异的笑着,看着睡着了的主角,然后用手轻轻地握住主角的手,主角从睡梦中缓缓惊醒,看着屏幕,眼神惊讶,露出惊讶的表情,镜头缓慢推进,氛围神秘,情绪细腻。 然后,主角吓得叫了一声,立刻将手抽回来,拿起桌面上的键盘向新娘狠狠的砸去,打中新娘的脸,新娘被砸中后,往后倒回去屏幕里,沉痛的倒下。
Something is watching from the deep… 🌊 A cinematic descent into darkness inside a deep sea research station where silence breaks, lights flicker, and something massive moves beyond the glass. Fear rises as the ocean starts to leak in… and it's not just water.
Seedance 2.0专业的新闻质感:画面左上角醒目的"CNN BREAKING NEWS"红色台标,右上角时间码,穿西装领带的主播人在直播间(参考CNN新闻直播间的感觉,视野放宽一点,不要怼脸拍,背景有透明纽约曼哈顿地图和闪烁警报数据屏)里用震惊而急促的播音腔说道:"紧急插播!纽约曼哈顿上东区突发大规模'活体雕塑'恐怖危机!神秘机械义体女子正在街头展开残酷战斗,请看前方发回的独家画面。" 纪实画面:台标、时间码保持不变,台标下有红色REC时间戳,时间码下叠加半透明白色字体"资料画面";底部字幕:"纽约上东区活体雕塑危机 永生美容实验彻底失控";滚动新闻条:"大量失败改造体袭击市民,STARTS小队损失惨重,纽约警方已封锁多个街区"。 大噪点、杂色、低像素、低饱和度、强烈光影反差,画面倾斜+手持剧烈抖动+运动模糊,闪烁光效+镜头眩光,严重偏色褪色,呈现老式CRT显示器惨绿色调,伴有明显VHS噪点、扫描线,镜头表面有灰尘、污渍和划痕,画面四周有光圈暗角、取景框,时不时出现短暂花屏。 现场警笛声、路人尖叫声、诡异僵硬的低吼声,杂音较大、听不清晰的无线电通讯声,全程保留粗糙现场收音感,伴随短暂花屏杂音。 剧情:一位气质冷艳高挑的东亚机械侠女,长黑发扎成利落高马尾,五官精致红唇,身穿白色高端西装外套与西裤,西装外套敞开露出内部银色金属胸甲,脖子上佩戴复杂华丽的银色机械颈环义体与多层链条饰品,双手为精致银色机械义肢,背部西装完全敞开露出银色金属脊柱结构,佩戴大型华丽机械耳环。左手反持手电筒射出冷白色光束,右手持手枪,以规范的哈里斯持枪式且战且退,战术动作冷酷专业。她的机械义体每消灭一个目标就会轻微发光强化。 无数皮肤呈现大理石纹路与金属融合的扭曲"活体雕塑失败体"(外形像过度艺术化的半人类)从街道两侧和豪宅阴影中缓慢逼近(中枪后仍僵硬前行,只有击碎头部核心才倒下),画面以强烈花屏收尾。背景为纽约曼哈顿上东区夜景高档街道,路灯与奢侈品店灯光交织。 背景播报:"刚刚获得的内幕消息彻底颠覆了认知!这些在街头肆虐的'活体雕塑'其实是Elysium公司非法进行意识永生美容实验的失败品。而那位看似在拯救城市的机械女子,其实根本不是英雄——她正是该公司秘密制造的最完美执行者义体!她的真实任务是清除所有实验失败体和潜在证人,以保护公司即将上市的千亿美元永生计划。目前已有迹象显示,她下一步可能将目标转向公司高层……" 使用普通话作为视频语言,使用写实风的画面风格生成素材,使用专业权威风格的数字人形象,使用专业权威风格的音色,使用紧张且带有强烈反转的视频情绪生成素材。
Seedance 2.0{专业的新闻质感:画面左上角“即梦新闻”台标(参考央视新闻频道的感觉),右上角时间码,穿西装领带的主持人在直播间(参考央视新闻直播间的感觉,视野放宽一点,不要怼脸拍)里说(播音腔):“近日,美国科罗拉多州某工业城市突发严重的公共卫生事件,请看前方记者发回的报道。” 纪实画面:台标、时间码保持不变,台标下有红色REC时间戳,时间码下叠加半透明白色字体“资料画面”;底部字幕:“科罗拉多州突发公共卫生事件,相关企业涉嫌非法生物实验”;滚动新闻条:“负责调查郊外列车遇袭事件的STARTS小队遭重创,UBCS也未能控制局面,目前联邦政府已紧急封锁该市,不排除采取极端措施杜绝病毒扩散的可能”。 大噪点、杂色、低像素、低饱和度、强烈光影反差,画面倾斜+手持抖动+运动模糊,闪烁光效+镜头眩光,严重偏色褪色,呈现老式CRT显示器惨绿色调,伴有明显VHS噪点、扫描线,镜头表面有灰尘、污渍和划痕,画面四周有光圈暗角、取景框,时不时出现短暂花屏。现场持续的消防车、救护车鸣笛声,杂音较大、听不清晰的无线电通讯声,全程保留粗糙现场收音感,伴随短暂花屏杂音。 剧情:身穿蓝色露肩无袖上衣,黑色短裙,腰系白色短薄毛衣,黑色长靴,肩背黑色警用背带,脸型消瘦的欧美女子,留着干练的棕褐色齐肩短发(直发,不要太蓬),身材高挑修长,大长腿,左手反持手电筒,手电筒射出一束冷白色的光(同射击方向),右手持手枪,规范的哈里斯持枪式,且战且退,战术动作专业娴熟,具有极高的战术素养,若干丧尸从多个方向缓慢靠近(丧尸身体中枪后仍继续前行,只有被爆头后才倒下),短暂花屏收尾。 背景播报:“据内部知情人士透露,涉事企业高层因内部权力纷争,致其核心研究员意外身亡,病毒容器遭毁,并通过下水道啮齿目动物扩散。”,使用普通话作为视频语言,使用写实风的画面风格生成素材,使用专业权威风格的数字人形象,使用专业权威风格的音色,使用紧张的视频情绪生成素材}
Veo 3{ "scene_prompt": "A hyper-realistic contemporary art gallery installation. A life-sized mannequin wearing a charcoal grey hoodie and dark jeans stands on a tall raw concrete pedestal in the center of a minimalist white cube gallery. The mannequin leans backward at an impossible 45-degree angle as if frozen mid-fall. The hood is up and the inside of the hood is a completely dark void where the face should be. From inside the hood, a dense cascade of vertical red LED pixel strips pours downward like a waterfall of digital data. The strips hang straight with gravity, glowing deep saturated red with subtle crimson and orange variations. Tiny square pixels flicker gently along each strand. The LED strips reach the polished gallery floor and form a small overlapping mound while reflecting bright red light onto the glossy surface. The gallery is minimal: matte white walls, polished light floor, track lighting above, no visitors or clutter. The LED cascade acts as the dominant light source, casting soft red spill onto the floor and nearby walls while the gallery spotlights remain neutral white and secondary. The camera behaves like a visitor filming with a modern smartphone. A handheld vertical shot slowly pushes closer from the front-right toward the pedestal. Subtle hand jitter and natural breathing motion create realistic handheld movement. Parallax between the mannequin, LED strands, pedestal, and background walls is clearly visible. The focus remains on the hood opening and LED cascade. Textures are highly realistic: hoodie fabric weave, denim grain, raw concrete pedestal, crisp LED pixels, and clean reflections on the polished floor. The mood is quiet, uncanny, and contemplative, like documentary footage of a high-end gallery installation.", "constraints": { "style": "hyperreal documentary", "lighting": "red LED cascade is primary light, neutral gallery spotlights secondary", "camera_motion": "slow push-in handheld arc", "focus_target": "hood opening and LED strands", "continuity": "one continuous shot with no cuts" }, "negative_prompts": [ "text overlays", "subtitles", "logos", "watermarks", "gallery labels", "people", "visitors", "cartoon style", "anime style", "heavy bloom", "lens flares", "volumetric fog", "slow motion", "time lapse", "glitch effects", "exposure flicker", "extra cables or wires" ] }
Seedance 2.0Foggy Indian street at night. A mysterious woman dressed in dark red sari walking calmly. Her shadow slowly reveals multiple arms on both the sides. Her eyes glow faintly. Dogs and animals bow as she passes. Lightning reveals she is Maa Kali in disguise. Ultra cinematic mythological realism, mysterious atmosphere.
Kling 3.0SHOT1 Slow dolly forward, a long empty hospital corridor stretches endlessly into darkness. Lights flicker unpredictably. SHOT2 Close tracking shot, a door slowly creaks open by itself. The camera tilts slightly as shadows shift along the walls. SHOT3 Sudden fast push-in, a dark silhouette appears at the end of the hallway before the lights snap off.
Kling 3.0"A radio operator in an Antarctic station picks up a transmission that makes her tear off her headphones. She runs to the window. On the ice shelf a mile out, something enormous is pushing up from below, cracking the surface in a perfect circle. The horizon tilts as the shelf begins to calve. VFX: ice fracture radial simulation, subsurface pressure displacement, blizzard particle system, emergency red light strobing inside the station. Aesthetic: Whiteout white and deep station red, John Carpenter isolation palette, small human enormous threat, the ice as a lid being lifted from underneath, cold light, colder dread."
Kling 3.0Close-Up (CU). The subject suddenly lunges forward, her hands entering the "dirty frame" as she grabs the camera lens. The handheld motion becomes violent and chaotic as the camera is thrashed around. [Dialogue]: (Intense, rapid whispering) "Don't look... don't look..."
Grok18mm ultra-wide lens. Very fast handheld tracking shot. A terrified protagonist sprinting through a dark abandoned hospital corridor. Flickering fluorescent lights. Wheelchairs overturned. Camera extremely close behind, slight fisheye distortion.
Seedance 2.0Prompt: Medium tracking shot following a character walking quickly down a corridor from behind.The camera follows at shoulder height, steady and close.AMBIENCE: distant ventilation noise, subtle rumble.The character slows down slightly, sensing something wrong.SFX: faint whisper-like sound moving from left to right in the stereo space.Without warning, a creature slams violently out of a side doorway, colliding with the character and throwing them sideways against the wall.SFX: explosive impact, bone-crushing hit, sudden creature scream.The camera jolts slightly from the shock but does not cut.The creature pins the character briefly, snarling close to their face.BGM: aggressive low-frequency hit, then sustained dread tone.Chaotic motion, strong physicality, cinematic horror realism.
Seedance 2.01 - Wide Shot: A young couple's car breaks down on a desolate mountain road at night. Sudden demonic winds sweep through as shadowy figures emerge from the darkness. 2 - Close Up: The girlfriend is violently pulled into the darkness by invisible forces. The hero reaches for her hand but she's torn away, leaving only her locket in his palm. 3 - Extreme Close Up: The hero clutches the golden heart-shaped locket she left behind. Inside is their photo together. He closes his fist in determination. 4- Wide Shot: The hero stands at the edge of an ancient, cursed forest. Dead trees twist toward a blood-red sky. A weathered sign warns 'Abandon All Hope'.
Seedance 2.0{ "META": "Live-action standalone creature attack short | Length 15 seconds | Rural American desert outskirts | 1950s to 60s grounded realism | Giant insect horror | Cinematic realism", ... }
GrokCENE 1 — The "Hidden Observer" (Tension & Reveal) Best for: Horror, Drama, or Mystery. A character discovers something they shouldn't. Variables: [Observer]: The person watching (e.g., small boy, detective, spy). [Conflict]: The people arguing/fighting inside. [Dialogues]: What is being yelled? Prompt Template: Fixed: A continuous cinematic sequence in a dimly lit [Location, e.g., house/corridor]. Shot 1 (Medium Shot, Tracking): A [Observer, e.g., small 6-year-old boy] walks slowly down a dark hallway, rubbing his eyes. He hears muffled shouting and stops in front of a slightly ajar door. Shot 2 (POV Shot from door crack): The view shifts to the [Observer]'s perspective looking through the narrow vertical crack of the door. Inside a bright room, we see [Subject A & Subject B] arguing fiercely, shadows moving across the wall. We hear [Subject A] yell: '[Dialogue 1, e.g., It's all gone! What do we do now?]' Shot 3 (Inside Room, Medium Shot): Cut to inside the room. [Subject B] is crying/angry, yelling back: '[Dialogue 2, e.g., Stop shouting! You'll wake him up!]' Shot 4 (Slow Zoom Out Reveal): The camera slowly zooms out from the arguing couple. The door creaks open wider, revealing the [Observer] standing in the doorway illuminated by the light. The couple instantly stops fighting and looks at him in stunned silence. Technical Details: Warm indoor lighting contrasted with dark hallway, realistic POV effect, emotional shift.
Kling 3.0Prompt : A lone explorer with a headlamp enters a vast arctic ice cave, crystalline blue walls glittering in the narrow beam of light. Slow push-in follows through the cave entrance, each step crunching on frost, breath visible in the freezing air, the headlamp illuminating intricate ice formations that stretch into darkness. A deep rumble shakes loose ice from the ceiling. The camera shifts to urgent shaky handheld, swinging wildly as the explorer spins around, the headlamp catching glimpses of something massive moving in the shadows, sickly pale green bioluminescent veins pulsing along the cave walls. The perspective snaps to a wide static shot as the creature emerges fully, a towering insectoid horror covered in translucent ice-like chitin, green light pulsing from within its body, dwarfing the terrified explorer. Glacial blue ice environment, bioluminescent creature design, horror lighting. 16:9 cinematic.