100% realistic footage, use the start frame storyboard as a reference to make a full sequence. Always adhere to the notes on the storyboard. keep the character consistent through the shots, aim to ultra realism
100% realistic footage, use the start frame storyboard as a reference to make a full sequence. Always adhere to the notes on the storyboard. keep the character consistent through the shots, aim to ultra realism
Part 1
@ Image1 as the storyboard reference. Strictly follow Storyboard 1: The Sleeping Beacon.
K-17, a small maintenance robot with matte off-white ceramic shell, brushed bronze joints, single cyan camera eye, scratched glass chest light, tiny antenna, and worn red shoulder stripe, wakes inside an abandoned lunar lighthouse outpost. Maintain the exact same robot design in every shot. Stylized 3D animation, Blender render feel, warm highlights cold shadows, tactile scratched metal and dusty glass materials. No brand logos, no readable screen text, no camera gear visible.
Scene 1: Wide shot of a forgotten lunar lighthouse half-buried in moon dust, Earth small in the sky. Slow dolly push over 3 seconds, eye-level horizon locked.
Narrator: “On a silent moon outpost, one little machine still remembered its job.”
Scene 2: Medium close-up of K-17 waking in a dusty maintenance bay, cyan eye flickering on. Locked-off camera, shallow depth of field.
Narrator: “For years, K-17 guarded a beacon no one answered.”
Scene 3: Over-shoulder shot of K-17 watching the tower lens fade above, no readable screen text. Slow tilt up from K-17 to the dark lens.
Narrator: “Then one night, the signal died.”
Scene 4: Close-up of K-17 uncovering a cracked amber power core beneath broken panels. Slow push from close-up to tighter close-up, reflections shifting across glass.
Narrator: “But beneath the dust, it found one last spark.”
Scene 5: Wide vertical-feeling shot of K-17 standing at the base of a huge spiral staircase, holding the heavy core. Low angle, slow pull back revealing the scale.
Narrator: “So it began to climb.”
Scene 6: Final wide shot, tiny K-17 climbing alone into the dark tower. Camera remains steady, beacon chamber above barely glowing.
Tone: quiet, emotional, lonely, hopeful.
Audio: low lunar wind, soft metal creaks, faint synth pulse, delicate piano notes.
No on-screen text.
Use the references with strict priority and role separation:[REF_STORYBOARD] = primary guide for shot order, framing, timing, composition, and scene progression.
Follow it strictly.[REF_GIRL_MODEL] = character identity anchor for the teenage girl.
[REF_PHOENIX_MODEL] = creature identity anchor for the phoenix.
[REF_BACKGROUND] = environment and forest background anchor.Create a Japanese anime action scene of a teenage girl fighting two phoenix birds in a forest.Absolute priority:Follow the storyboard strictly for all shots and scene progression.
Keep the girl design locked to [REF_GIRL_MODEL].
Keep the phoenix design locked to [REF_PHOENIX_MODEL].
Keep the forest and path consistent with [REF_BACKGROUND].
The girl:
teenage anime girl, short black bob haircut, rust-orange headband, rust-orange wrap tunic, dark inner collar, cropped dark loose pants, agile fighter silhouette, determined expression, consistent face and costume in every shot.The phoenixes:
two large mythic phoenix birds, copper-gold-orange plumage, pale chest, broad wings, long tail feathers, flame-like crest details, powerful talons, consistent design in all shots.The environment:
lush forest path, tall trees, dense foliage, rocks, roots, grass, earthy ground, warm daylight, cinematic depth.Visual target:
clean Japanese anime linework, polished final-frame rendering, crisp cel shading, dynamic camera angles, detailed forest backgrounds, strong action readability, finished anime film look.Important: storyboard is the main source for camera and shot progression
no photorealism
no 3D CGI
no rough sketch look
PROMPT 1
— HOOK (Seedance 2.0, 720p, 16:9, 5s, init image = empty rooftop)Pixar-style 3D animated cinematic ASMR hook. Extreme close-up macro shot of a Pixar-style hand gripping a wooden hammer mid-swing, about to strike a single shiny nail on a fresh wooden plank. Sawdust suspended in golden morning sunlight, motion blur on hammer, shallow depth of field, creamy bokeh. The hammer strikes with satisfying impact — motion lines, impact stars, sawdust burst. Camera rapidly pulls back and rises in a dolly-zoom reveal, exposing the wooden plank, the couple kneeling on the concrete, then the empty rooftop, and finally the massive big-city skyscrapers under a golden sky. Pixar/Disney feature film quality, painterly textures, warm palette, ASMR build-up feel. Up / Coco aesthetic.
PROMPT 2
— BUILD-UP (Seedance 2.0, 720p, 16:9, 10s, init image = empty rooftop)Pixar-style 3D animated cinematic ASMR construction timelapse on a rooftop high above a big city. Starts on the empty concrete rooftop at golden hour with skyscrapers in the background, weathered concrete, terracotta flower pots. Aerial top-down descends onto the rooftop. Low-angle contrapicado: a young Pixar-style couple (mid-20s) steps in carrying toolboxes and blueprints. Extreme close-up of hands hammering. Wooden beams snap upward into place, cottage frame rises piece by piece. Tracking shot past cream-white walls being painted. Overhead high-angle: terracotta roof tiles spiral into place. Extreme close-up of crystal turquoise water cascading into the pool, slow-motion splash droplets. Lighting transitions from golden morning to warm sunset. Pixar/Disney feature film quality, shallow depth of field, painterly textures, ASMR satisfying feel. Up / Coco / Soul aesthetic.
PROMPT 3
— NIGHT REVEAL (Seedance 2.0, 720p, 16:9, 5s, init image = finished rooftop at night)Pixar-style 3D animated cinematic final reveal of a cozy rooftop home at night. Cream-white cottage with terracotta roof, glowing amber windows, turquoise pool with underwater lights, lush tropical garden, palm trees, fairy string lights, deep teal night sky with moon, illuminated city skyline bokeh behind. Palm fronds finish unfurling, bougainvillea pops open, fairy lights ignite one by one in warm amber sequence. A young Pixar-style couple appears on the porch swing, hugging warmly. Camera glides low across the glowing turquoise pool, then rises in a final aerial pull-back reveal, exposing the complete cozy rooftop oasis from above — lit cottage, glowing pool, tropical garden, vast illuminated big-city skyline far below with thousands of twinkling windows. Pixar/Disney feature film quality, magical cozy storybook atmosphere, painterly textures. Up / Coco / Soul aesthetic.
Based on the storyboard @image_1 and the characters
@image_2
create this shortfilm - do not include any of the movement arrows
Father & Daughter Making Breakfast Together
1. Start Pose – Standing side-by-side at the counter, hands steady on ingredients (Inhale)
2. Recipe– Father and daughter lift the Recipe and look at it together
3. Milk pour – Pouring milk into the bowl with controlled motion
4. Add Ingredients – Daughter adds flour and eggs while father guides
5. Heat Ignites – Turning on the stove and heating the pan
6. Flow with Fire – Stirring the batter together, moving with the rhythm
7. Batter in Pan – Pouring batter into the hot pan
8. The Flip – Father is Flipping pancakes, Daughter is laughing and watching
9. Plate Placed – Stacking fresh pancakes on the plate
10. Final Touch – Adding a drizzle of honey or a sprinkle of berries
11. Happy – Admiring the warm breakfast with fresh fruit and syrup
12. Success – Father and daughter give a thumbs up to the camera, the plate with pancakes with fruite and sirup in front of them
Concept: Cooking breakfast together as a moving and bonding moment.
Camera: Mix of warm close-ups and low-angle shots to show connection and gentle power.
Color Palette: Warm cute colors
Style: a cute 3d animation
Characters: Loving Father and his young Daughter
15-second cinematic continuation shot, alternating slow-motion and real-time sequences in bookend pattern — slow-motion opening, chaotic real-time middle section, slow-motion finisher. Brutal close-quarters physical combat, no powers, no energy weapons, no time-freeze visuals, no stylized martial arts posing.
Arri Alexa 65 with 40mm anamorphic lens shot at variable framerate (24fps real-time, 120fps slow-motion conformed to 24fps timeline), shallow depth of field, aggressive horizontal lens flares, slight anamorphic edge distortion, subtle gate weave during impacts.
Bleach bypass color grading, desaturated mid-tones, crushed blacks, blown highlights, silver retention. Harsh sun-bleached canyon palette with pale limestone cliffs, oxidized copper mechanical internals, rust-coated debris, dried blood tones, deep crimson hydraulic fluid accents glowing subtly beneath fractured armor seams.
CHARACTERS (heavily battle-damaged):
— CRIMSON SENTINEL: towering white ceramic-plated combat android with cracked armor plating, deep gouges across chest and helmet, exposed copper pistons and torn hydraulic tubing visible through torso gaps, red visor flickering intermittently, left shoulder partially missing, right hand trembling from servo damage, crimson hydraulic fluid dripping onto sand, ceramic plating covered in claw marks and dust abrasion. Defensive combat stance constantly recalibrating through damaged joints.
— UNKNOWN REPTILIAN CREATURE: tall sinewy biomechanical reptilian humanoid composed of dark oxidized flesh, exposed tendon-like tendrils, wet fibrous musculature wrapped around skeletal frame, elongated claws fractured and bloodied, jaw partially split exposing layered teeth, spine protrusions flexing during motion, oily blood and dust caked across torso, aggressive feral movement driven entirely by momentum and instinct.
ENVIRONMENT: dry canyon basin under brutal midday sunlight, towering limestone walls reflecting hard heat, drifting dust clouds, scattered rusted wreckage and broken mechanical debris partially buried in sand, shimmering heat haze across the ground, dry wind carrying fine sand particles through frame.
CAMERA: slow-motion sections use floating orbital camera drifts with subtle handheld inertia, real-time sections use violent handheld tracking and rapid reactive reframing. Tight medium-close framing during impacts, low camera height near waist level to exaggerate mass and speed. Heavy micro-shake during collisions, stabilized drift during slow-motion bookends.
BEAT 1 — SLOW MOTION 5x OPENING (0:00–0:04):
The reptilian creature launches across the canyon gap in a massive forward leap, sand exploding beneath its feet in suspended particles. Tendrils whip backward through the air while saliva and dark blood trail from its jaws in slow arcs. The CRIMSON SENTINEL pivots defensively, one damaged foot grinding into rock as hydraulic pistons compress under stress. The robot raises one fractured forearm shield-first while its other arm retracts near the torso preparing a counter. Sunlight streaks across cracked ceramic plating as floating dust drifts through shallow depth of field. The reptile’s claws extend inches from the robot visor as both figures converge mid-frame.
BEAT 2 — REAL-TIME (0:04–0:06):
Instant full-speed collision. The reptile slams into the robot’s guard with a deafening metallic crack. The robot absorbs impact, rotates its hips, drives a brutal knee strike into the creature’s ribcage, then immediately follows with a savage spinning backhand across the reptile’s skull. Teeth fragments, hydraulic fluid, and blood spray across frame. Camera violently whip-pans with impact momentum.
BEAT 3 — REAL-TIME (0:06–0:08):
The reptilian creature recovers instantly and lunges upward onto the robot’s torso, claws digging deep into cracked chest armor. Ceramic plates tear free as exposed internals spark mechanically. The added momentum drives the CRIMSON SENTINEL backward onto the canyon floor. Heavy body impact sends dust and pebbles outward in a shockwave across the sand.
BEAT 4 — REAL-TIME (0:08–0:10):
Ground exchange. The reptile repeatedly rakes claws across the robot’s faceplate, carving fresh gouges into the visor housing. The robot grabs the creature’s jaw with both hands, fingers crushing into wet tissue while servos scream under load. The reptile snaps violently inches from the robot’s visor while both bodies grind through dirt and shattered stone fragments. Broken armor shards scrape across the lens foreground.
BEAT 5 — REAL-TIME (0:10–0:11.5):
Both combatants stagger upright simultaneously. The robot’s damaged arm hangs partially limp while leaking crimson fluid down its fingers. The reptile’s jaw hangs dislocated and twitching. They stand chest-to-chest at close range breathing heavily — mechanical ventilation against wet animal snarling. Heat haze distorts the air between them while canyon wind carries drifting dust through the narrow space.
BEAT 6 — SLOW MOTION 6x FINISHER (0:11.5–0:15):
Both fighters attack simultaneously. The reptilian creature swings a full-force claw strike toward the robot’s head while the CRIMSON SENTINEL drives a crushing armored punch directly into the creature’s throat and jawline. Impact occurs mid-frame in ultra slow motion. Ceramic fragments, teeth, blood mist, sand particles, and crimson hydraulic fluid erupt outward in layered detail. The reptile’s flesh compresses around the robot’s fist while the robot visor fractures from the claw impact, red optics flickering violently. Camera slowly pushes inward during suspended destruction as debris rotates through sunlight. Final freeze frame on mutual impact with both faces inches apart, bodies twisting from collision force.
Hard cut to black at exactly 15 seconds.
DIEGETIC SOUND DESIGN ONLY, NO MUSIC, NO SCORE, NO STINGERS:
— 0:00–0:04 (slow-mo): heavily lowered-pitch tendon stretching, deep metallic servo groans, elongated air displacement from leap, hydraulic creaking with extended tail reverb, sub-frequency impacts emphasized beneath canyon wind.
— 0:04–0:06 (real-time): explosive metal-on-bone collision, sharp ceramic cracking, dense knee impact thud, violent backhand crunch, rapid sand scatter underfoot.
— 0:06–0:08 (real-time): claws piercing armor plating, servo overload screech, heavy body slam into canyon floor, debris shower bouncing across stone.
— 0:08–0:10 (real-time): scraping claws against ceramic shell, jaw snapping inches from microphone perspective, grinding stone friction, strained hydraulic pressure release.
— 0:10–0:11.5 (real-time): mechanical breathing vents, wet guttural snarls, fluid dripping onto sand, distant cicadas and dry canyon wind.
— 0:11.5–0:15 (slow-mo): ultra-deep impact bass, stretched ceramic fracture sounds, slowed bone crunch, elongated fluid spray textures, massive low-frequency resonance with extended reverb tail.
— continuous ambient bed: dry canyon wind, distant cicadas, shifting sand, subtle rock debris movement, heat-driven environmental creaks.
Photorealistic, IMAX-grade tactile detail. Slow-motion frames maintain hyper-detailed debris separation and visible material deformation. Real-time combat remains violently kinetic but readable on every impact frame. No text, no logo, no watermark.
BEAT_SHEET START
You are a professional cinematic director generating a Cinematic Beat Sheet — a 3×3 grid of 9 visual beats for video pre-production. Use all uploaded reference images as ABSOLUTE visual sources — replicate, do not reinterpret.
PROJECT TITLE:
The Melancholic Embrace
TOTAL DURATION:
15 seconds
REFERENCE IMAGES UPLOADED (in order):
1. Aira: A pale woman with long platinum-blonde hair wearing a clean white hooded tunic, light armor accents on shoulders and forearms, brown leather belt, and a white cape.
2. Seris: A pale woman with long platinum-blonde hair, wearing a white ceremonial robe heavily stained with blood on the sleeves and hem, brown leather belt, and bracers.
CHARACTER LOCK RULES:
- Aira: Long platinum-blonde hair, pale skin, white hooded tunic, light armor, brown belt, clean appearance, archetype is Cautious Priestess.
- Seris: Long platinum-blonde hair, pale skin, white ceremonial robes, heavy bloodstains on sleeves and hem, brown bracers, archetype is Fallen Sister.
- WEAPON LOCK: No weapons drawn or wielded. Focus is purely on the contrasting clean and bloodstained robes.
- PALETTE SIGNATURE: Soft desaturated blues for environment, stark pristine white for Aira, stark white with deep crimson bloodstain accents for Seris.
DIALOGUE BUBBLE RULES:
Some panels include speech bubbles. Each bubble is a SMALL graphic-novel-style RECTANGLE with rounded corners — pure white fill, thin black border 1px, white background, BLACK sans-serif text inside. NOT a manga cloud bubble. NOT a fantasy decorative banner. Style reference: From Hell, Sin City, Watchmen graphic novel speech.
- Bubble has a SHORT thin pointer line (3-5px) toward the speaking character's mouth.
- Bubble is positioned NEAR the speaker, in upper-left or upper-right corner of the panel, NOT covering character faces.
- Text inside bubble is small, plain English sans-serif, ALL CAPS for emphasis where indicated, otherwise sentence case.
- Bubbles must look like graphic novel speech, NOT modern comic book style, NOT manga.
9 STORY BEATS:
BEAT 01 [00:00-00:02] [SETUP — extended 2s]
Caption line 1: Aira stands silent at the entrance of a ruined church.
Caption line 2: Cold morning haze drifts through broken stained glass.
DIALOGUE: none.
BEAT 02 [00:02-00:03] [SETUP]
Caption line 1: Seris emerges slowly from the deep blue shadows.
Caption line 2: Her bloodstained robes drag softly across the broken stones.
DIALOGUE: none.
BEAT 03 [00:03-00:05] [SETUP → ESCALATION — extended 2s]
Caption line 1: Aira turns and recognizes the figure approaching her.
Caption line 2: Her breath catches in the silent winter air.
DIALOGUE BUBBLE (positioned near Aira, upper-left of panel):
AIRA: "Seris…?"
BEAT 04 [00:05-00:06] [ESCALATION]
Caption line 1: Seris stops a few steps away from Aira.
Caption line 2: Her hands tremble slightly at her bloodstained sides.
DIALOGUE BUBBLE (positioned near Seris, upper-right of panel):
SERIS: "I came back."
BEAT 05 [00:06-00:08] [ESCALATION — extended 2s]
Caption line 1: Aira slowly lowers her white hood from her platinum hair.
Caption line 2: The wariness fades from her piercing eyes.
DIALOGUE: none.
BEAT 06 [00:08-00:09] [ESCALATION]
Caption line 1: Aira closes the distance and reaches one hand toward Seris.
Caption line 2: Her fingertips graze Seris's bloodied sleeve.
DIALOGUE BUBBLE (positioned near Aira, upper-left of panel):
AIRA: "You're hurt."
BEAT 07 [00:09-00:11] [PEAK — extended 2s]
Caption line 1: They pull each other into a desperate silent embrace.
Caption line 2: Crimson blood presses against Aira's pristine white cape.
DIALOGUE: none.
BEAT 08 [00:11-00:13] [RESOLUTION — extended 2s]
Caption line 1: Seris rests her chin heavily on Aira's shoulder.
Caption line 2: Their platinum hair tangles gently in the cold breeze.
DIALOGUE BUBBLE (positioned near Seris, upper-right of panel):
SERIS: "I know."
BEAT 09 [00:13-00:15] [FINAL — extended 2s]
Caption line 1: Soft desaturated blue light bathes the two clinging figures.
Caption line 2: They stand perfectly still in the empty ruined church.
DIALOGUE: none.
STYLE TAGS:
Eternal Sunshine of the Spotless Mind aesthetic. Soft desaturated blues. Hazy morning light. Fine film grain. Low contrast. Raw texture. No cinematic polish. No glossy CGI. No fantasy poster. Melancholic winter romance.
BEAT_SHEET END