@ Image1's character as the subject. Use @ Image1 only for identity, face, body proportions, hairstyle, outfit structure, rope handle design, and silhouette. Do not copy the black-and-white sketch rendering from @ Image1.
@ Image2 as the storyboard reference for choreography, camera angles, pacing, poses, rope paths, impacts, and final hero-jump composition. Do not reproduce @ Image2 as panel borders or monochrome manga pages.
Generate a 15-second 16:9 full-color 2D anime action video. Adult athletic jump-rope performer executes a high-speed rhythmic jump-rope combo inside a huge empty industrial hall with steel beams, tall windows, cracked concrete floor, dust haze, amber sunlight, cool blue shadows, neon cyan and magenta rhythm accents. Full-color cel-shaded anime, rough inked line texture, colored impact smears, colored dust, electric rope trails. Output must be full color, not black and white, not grayscale.
0-2s: low-angle full-body wide shot. Performer starts in a low ready stance, then begins fast boxer-step footwork. Rope passes cleanly around the body every beat, visible from handles to cord. Floor dust puffs on each tap. Camera tracks backward at floor height.
2-4s: whip-pan cut to close-up footwork. Feet cross-step, heel tap, side-step, rebound. Rope slices through the foreground as a bright cyan arc, then returns to readable cord shape. Concrete sparks and dust hit on percussion.
4-6s: fisheye medium shot. Performer launches into a double-under spin, body rotating in midair while the rope passes twice beneath the feet. Hair, cloth, and rope leave colored smear frames. Camera orbits left at constant distance.
6-8s: overhead vortex shot. Rope forms a circular energy trail around the performer, magenta and cyan rhythm rings pulsing outward. Dust and colored impact flecks spiral across the floor. Camera cranes down from overhead to medium height.
8-10s: extreme low-angle silhouette shot. Performer performs a gravity-defying tuck jump, arms crossed then opening wide with rope handles pulled outward. Rope arcs overhead like a huge glowing halo, then snaps downward in a fast colored streak.
10-12.5s: side-tracking full-body shot. Performer lands into a sliding recovery step, then flows into rapid alternating knee lifts and a crossed-rope release. The rope draws figure-eight trails around the body while staying physically connected to both handles.
12.5-15s: final slow-motion hero jump. Performer reaches the apex above the cracked floor, full body visible, rope forming one massive radiant circular shockwave around them. Industrial hall erupts outward with debris, dust, colored impact lines, and bass-pulse rings. Hold the final heroic frame for 0.8 seconds.
Camera: aggressive anime action camerawork, low angle, fisheye, orbit, overhead crane, whip-pan cuts, controlled horizon after each cut. Follow the storyboard timing from @ Image2 left to right, top to bottom.
Style: full-color 2D anime, cel shading, rough ink linework, hand-drawn smear frames, strong silhouettes, colored speed lines, colored impact effects, production-energy action animation. Not monochrome.
Audio: powerful electronic beat, rope whipping synced to percussion, shoe taps on concrete, bass hits on jumps, dust impact thuds, final bass drop at 14s. No dialogue.
Locks: one performer only; rope visible in every shot; rope handles stay in the performer’s hands; costume and hairstyle remain consistent; no extra characters; no logos; no readable text; no panel borders; no grayscale or black-and-white rendering.
@ Image1’s character as the subject. Use @ Image1 only for identity, face, body proportions, hairstyle, outfit structure, rope handle design, and silhouette. Do not copy the black-and-white sketch rendering from @ Image1.
@ Image2 as the storyboard reference for choreography, camera angles, pacing, poses, rope paths, impacts, and final hero-jump composition. Do not reproduce @ Image2 as panel borders or monochrome manga pages.
Generate a 15-second 16:9 full-color 2D anime action video. Adult athletic jump-rope performer executes a high-speed rhythmic jump-rope combo inside a huge empty industrial hall with steel beams, tall windows, cracked concrete floor, dust haze, amber sunlight, cool blue shadows, neon cyan and magenta rhythm accents. Full-color cel-shaded anime, rough inked line texture, colored impact smears, colored dust, electric rope trails. Output must be full color, not black and white, not grayscale.
0-2s: low-angle full-body wide shot. Performer starts in a low ready stance, then begins fast boxer-step footwork. Rope passes cleanly around the body every beat, visible from handles to cord. Floor dust puffs on each tap. Camera tracks backward at floor height.
2-4s: whip-pan cut to close-up footwork. Feet cross-step, heel tap, side-step, rebound. Rope slices through the foreground as a bright cyan arc, then returns to readable cord shape. Concrete sparks and dust hit on percussion.
4-6s: fisheye medium shot. Performer launches into a double-under spin, body rotating in midair while the rope passes twice beneath the feet. Hair, cloth, and rope leave colored smear frames. Camera orbits left at constant distance.
6-8s: overhead vortex shot. Rope forms a circular energy trail around the performer, magenta and cyan rhythm rings pulsing outward. Dust and colored impact flecks spiral across the floor. Camera cranes down from overhead to medium height.
8-10s: extreme low-angle silhouette shot. Performer performs a gravity-defying tuck jump, arms crossed then opening wide with rope handles pulled outward. Rope arcs overhead like a huge glowing halo, then snaps downward in a fast colored streak.
10-12.5s: side-tracking full-body shot. Performer lands into a sliding recovery step, then flows into rapid alternating knee lifts and a crossed-rope release. The rope draws figure-eight trails around the body while staying physically connected to both handles.
12.5-15s: final slow-motion hero jump. Performer reaches the apex above the cracked floor, full body visible, rope forming one massive radiant circular shockwave around them. Industrial hall erupts outward with debris, dust, colored impact lines, and bass-pulse rings. Hold the final heroic frame for 0.8 seconds.
Camera: aggressive anime action camerawork, low angle, fisheye, orbit, overhead crane, whip-pan cuts, controlled horizon after each cut. Follow the storyboard timing from @ Image2 left to right, top to bottom.
Style: full-color 2D anime, cel shading, rough ink linework, hand-drawn smear frames, strong silhouettes, colored speed lines, colored impact effects, production-energy action animation. Not monochrome.
Audio: powerful electronic beat, rope whipping synced to percussion, shoe taps on concrete, bass hits on jumps, dust impact thuds, final bass drop at 14s. No dialogue.
Locks: one performer only; rope visible in every shot; rope handles stay in the performer’s hands; costume and hairstyle remain consistent; no extra characters; no logos; no readable text; no panel borders; no grayscale or black-and-white rendering.