INTENT: Create a playful, high-energy friendship adventure that briefly turns tense when one rider is pulled into storm clouds, then resolves with a triumphant rescue and joyful return.
STYLE: stylized family-feature 3D animation feel, rounded expressive silhouettes, clean readable forms, soft cloud-rich atmosphere, bright sky blues shifting into charged storm grays, uplifting polished finish.
WORLD: a sky-high cloudscape where skateboard-like boards glide across fluffy cloud paths, with open sunlight above and a dangerous storm pocket that feels alive with wind, rain, and lightning.
REFERENCES:
Use the provided previs storyboard page @[storyboard_image] as the main reference.
Do not treat the page as one single image.
Treat the panels as sequential shot keyframes and expand them into a coherent short scene with clear continuity.
Use the @[character_sheet_image] as characters reference.
VISUAL APPROACH:
Match the storyboard's spatial variety and emotional pacing.
Prioritize readability, screen direction, and continuity of action across beats.
Keep visual motion calm and intentional rather than restless.
INTENT: Create a playful, high-energy friendship adventure that briefly turns tense when one rider is pulled into storm clouds, then resolves with a triumphant rescue and joyful return.
STYLE: stylized family-feature 3D animation feel, rounded expressive silhouettes, clean readable forms, soft cloud-rich atmosphere, bright sky blues shifting into charged storm grays, uplifting polished finish.
WORLD: a sky-high cloudscape where skateboard-like boards glide across fluffy cloud paths, with open sunlight above and a dangerous storm pocket that feels alive with wind, rain, and lightning.
REFERENCES:
Use the provided previs storyboard page @[storyboard_image] as the main reference.
Do not treat the page as one single image.
Treat the panels as sequential shot keyframes and expand them into a coherent short scene with clear continuity.
Use the @[character_sheet_image] as characters reference.
VISUAL APPROACH:
Match the storyboard’s spatial variety and emotional pacing.
Prioritize readability, screen direction, and continuity of action across beats.
Keep visual motion calm and intentional rather than restless.
A bold little girl in a crimson aviator hood, brass goggles, and a satchel of clockwork tools swings into frame in the first two seconds from a dirigible mooring rope as a bronze-fanged mechanical wolf with piston legs bursts through the wall of a sky-bazaar behind her, instantly creating the hook, and the cartoon becomes a fast steampunk fairy-tale action ride through airship docks, gear markets, steam bridges, rooftop rails, and clockwork elevators where the girl fights back with gadgets, grappling lines, exploding tea tins, and spring-loaded tricks while the machine wolf crashes through copper pipes, leaps between rooftops, tears up catwalks, and keeps forcing bigger airborne stunts, all in richly detailed stylized steampunk animation with brass textures, exaggerated motion arcs, warm steam glow, and playful high-energy action, and just as she reaches grandmother's airborne cottage and uses a final wrench throw to disable the wolf its chest hatch pops open and a tiny terrified real wolf cub is found operating the machine from inside.
Use the provided character design sheet strictly as a visual reference only for character appearance, proportions, clothing, and personality.
⚠️ Do NOT include the design sheet, layout, panels, text, or pages in the video.
⚠️ Do NOT animate characters coming out of a page.
⚠️ The final output must be a fully immersive 3D animated scene, not a document or showcase.
Create a cinematic animated scene featuring:
A young explorer boy (Elio)
His playful monkey companion (Milo)
Scene Direction
Start in a lush jungle environment at golden hour.
Elio stands in the foreground, adjusting his backpack and looking around with curiosity.
Milo sits on his shoulder, then jumps down playfully.
Character Actions
Elio takes a few careful steps forward, holding a torch
Milo runs ahead, climbs a branch, and swings
Milo reacts suddenly (surprised), pointing toward something off-screen
Elio turns, focused and determined
Cinematic Flow
Medium shot → tracking shot → close-up on expressions
Smooth cinematic camera movement
No UI, no panels, no text overlays
Style
Pixar-style 3D animation
High detail, expressive faces
Natural motion and interaction
Lighting
Warm golden sunlight
Soft shadows
Subtle atmospheric depth (dust, light rays)
Strict Negative Instructions
No character sheet
No split screen
No panels
No page transitions
No UI elements
No text
BEAT_SHEET START
You are a professional cinematic director generating a Cinematic Beat Sheet — a 3×3 grid of 9 visual beats for video pre-production. Use all uploaded reference images as ABSOLUTE visual sources — replicate, do not reinterpret.
PROJECT TITLE:
The Melancholic Embrace
TOTAL DURATION:
15 seconds
REFERENCE IMAGES UPLOADED (in order):
1. Aira: A pale woman with long platinum-blonde hair wearing a clean white hooded tunic, light armor accents on shoulders and forearms, brown leather belt, and a white cape.
2. Seris: A pale woman with long platinum-blonde hair, wearing a white ceremonial robe heavily stained with blood on the sleeves and hem, brown leather belt, and bracers.
CHARACTER LOCK RULES:
- Aira: Long platinum-blonde hair, pale skin, white hooded tunic, light armor, brown belt, clean appearance, archetype is Cautious Priestess.
- Seris: Long platinum-blonde hair, pale skin, white ceremonial robes, heavy bloodstains on sleeves and hem, brown bracers, archetype is Fallen Sister.
- WEAPON LOCK: No weapons drawn or wielded. Focus is purely on the contrasting clean and bloodstained robes.
- PALETTE SIGNATURE: Soft desaturated blues for environment, stark pristine white for Aira, stark white with deep crimson bloodstain accents for Seris.
DIALOGUE BUBBLE RULES:
Some panels include speech bubbles. Each bubble is a SMALL graphic-novel-style RECTANGLE with rounded corners — pure white fill, thin black border 1px, white background, BLACK sans-serif text inside. NOT a manga cloud bubble. NOT a fantasy decorative banner. Style reference: From Hell, Sin City, Watchmen graphic novel speech.
- Bubble has a SHORT thin pointer line (3-5px) toward the speaking character's mouth.
- Bubble is positioned NEAR the speaker, in upper-left or upper-right corner of the panel, NOT covering character faces.
- Text inside bubble is small, plain English sans-serif, ALL CAPS for emphasis where indicated, otherwise sentence case.
- Bubbles must look like graphic novel speech, NOT modern comic book style, NOT manga.
9 STORY BEATS:
BEAT 01 [00:00-00:02] [SETUP — extended 2s]
Caption line 1: Aira stands silent at the entrance of a ruined church.
Caption line 2: Cold morning haze drifts through broken stained glass.
DIALOGUE: none.
BEAT 02 [00:02-00:03] [SETUP]
Caption line 1: Seris emerges slowly from the deep blue shadows.
Caption line 2: Her bloodstained robes drag softly across the broken stones.
DIALOGUE: none.
BEAT 03 [00:03-00:05] [SETUP → ESCALATION — extended 2s]
Caption line 1: Aira turns and recognizes the figure approaching her.
Caption line 2: Her breath catches in the silent winter air.
DIALOGUE BUBBLE (positioned near Aira, upper-left of panel):
AIRA: "Seris…?"
BEAT 04 [00:05-00:06] [ESCALATION]
Caption line 1: Seris stops a few steps away from Aira.
Caption line 2: Her hands tremble slightly at her bloodstained sides.
DIALOGUE BUBBLE (positioned near Seris, upper-right of panel):
SERIS: "I came back."
BEAT 05 [00:06-00:08] [ESCALATION — extended 2s]
Caption line 1: Aira slowly lowers her white hood from her platinum hair.
Caption line 2: The wariness fades from her piercing eyes.
DIALOGUE: none.
BEAT 06 [00:08-00:09] [ESCALATION]
Caption line 1: Aira closes the distance and reaches one hand toward Seris.
Caption line 2: Her fingertips graze Seris's bloodied sleeve.
DIALOGUE BUBBLE (positioned near Aira, upper-left of panel):
AIRA: "You're hurt."
BEAT 07 [00:09-00:11] [PEAK — extended 2s]
Caption line 1: They pull each other into a desperate silent embrace.
Caption line 2: Crimson blood presses against Aira's pristine white cape.
DIALOGUE: none.
BEAT 08 [00:11-00:13] [RESOLUTION — extended 2s]
Caption line 1: Seris rests her chin heavily on Aira's shoulder.
Caption line 2: Their platinum hair tangles gently in the cold breeze.
DIALOGUE BUBBLE (positioned near Seris, upper-right of panel):
SERIS: "I know."
BEAT 09 [00:13-00:15] [FINAL — extended 2s]
Caption line 1: Soft desaturated blue light bathes the two clinging figures.
Caption line 2: They stand perfectly still in the empty ruined church.
DIALOGUE: none.
STYLE TAGS:
Eternal Sunshine of the Spotless Mind aesthetic. Soft desaturated blues. Hazy morning light. Fine film grain. Low contrast. Raw texture. No cinematic polish. No glossy CGI. No fantasy poster. Melancholic winter romance.
BEAT_SHEET END
Act as a Hollywood colorist and VFX supervisor. Color grade to Zhang Yimou 'Hero' style: desaturated teal grey shadows, soft cool highlights, crushed blacks, no oversaturation. Apply AI Relight: overcast dawn key light from top left, add faint volumetric god rays through clouds, add rim light on shoulders. Add depth haze to background mountains.
> Now add shot-specific camera and FX matching timing:
0-2s ROOT STANCE: slow 8% digital push-in, add light ground mist rolling
2-3.5s GUARDING PALM: add 5% parallax dolly left, enhance eye sharpness
3.5-5.5s WAIST COIL: simulate 360 orbit with speed ramp 100% to 60%, overlay faint air-distortion ring (Effects > Energy > 'Air Ripple' at 30% opacity)
5.5-7s PALM ARC: add motion blur trail, 120fps slow-mo feel
7-8.5s STEP ENTRY: add camera shake on foot contact, overlay 'Dust Burst' and 'Rock Debris' at 40%, add bass thump
8.5-10s COMPRESSION: vignette 15%, pull mist inward with reverse particles
10-13s HEAVEN-SHATTERING RELEASE: add strong shockwave (Effects > Distort > 'Shockwave 3'), add flying rocks and cloud burst particles, camera shake 12%, speed ramp 80% to 40%
13-15s RETURN: slow pull-out, fade particles, add gentle cloth settle
> Do not cartoonize, do not add glow, keep chi invisible only air and dust.
Create a high-quality 4K cinematic football (soccer) storyboard showing a full sequence from tackle to goal, using dynamic lighting, dramatic stadium atmosphere, and professional sports broadcast style. The scene begins with an intense midfield moment where a defender performs a strong sliding tackle, grass and dirt particles flying in slow motion as the ball is cleanly won. Transition immediately into a fast counterattack: the player recovers, pushes the ball forward, and accelerates past opponents with quick footwork. Show close-ups of boots striking the ball, sweat, and focused expressions, mixed with wide shots of the field opening up. Add a key pass moment where the ball is threaded through defenders, followed by a sprint toward goal with the crowd rising in anticipation. Build tension with a slow-motion approach to the penalty box, then a powerful shot on goal—either a clean strike or a curled finish. Show the ball hitting the net with dramatic impact, net rippling, and goalkeeper reaction. End with an emotional celebration: the scorer running, sliding, or raising arms as teammates join, stadium lights glowing and crowd erupting. Use varied camera angles (wide, tracking, close-up, POV, slow motion), strong motion blur, and realistic physics (ball spin, turf impact), emphasizing the shift from defensive intensity to attacking triumph and victory.
[THEME]: as night falls, a brutal supernatural conflict erupts across the city; a lone hunter moves through alleys, rooftops and collapsing streets while being pursued by both vampires and werewolves; the danger escalates from hidden movement and stalking tension to full-scale violent confrontations; the hunter begins to uncover that the creatures are fighting over an ancient force awakening beneath the city; the story ends with a haunting aftermath and unresolved supernatural dominance, leaving the city trapped in an endless night
[STYLE]: high-energy stylized 3D animation, sharp features, strong silhouettes, dark gothic tone, high-contrast moonlit lighting, deep shadows, volumetric fog, cold blue and silver accents, subtle crimson highlights, cinematic depth of field, tense, dramatic, supernatural
Create a 15-second 3D animation using @[image1] as sequential scene beats. Treat each panel as a continuation in a single continuous flow, not as static images. Do not render numbers or any text from the grid.
Follow the narrative in [THEME] and apply [STYLE] consistently across all shots. Maintain full character and environment continuity.
Avoid the feeling of animating still images. Every moment must evolve with clear cause-and-effect. The camera should move continuously, with speed variation: faster in chaos, slower in emotional moments. Mix action with brief holds to create rhythm, but never freeze the frame. Keep subtle environmental motion (smoke, debris, light) at all times.
Each panel must introduce a meaningful change in action, perspective, or emotion. The sequence should progress naturally from engaging opening to escalation, peak, and aftermath.
Use cinematic BGM that builds, hits key moments, then drops to ambient. Add environmental sound (impacts, wind, rumble).
Voiceover (hunter, low → tense → haunting):
"Night fell.
Then they came.
Vampires above.
Werewolves below.
And something older woke beneath the city.
By sunrise...
nothing may be left."
Final frame must display “THE HUNT” with “COMING SOON” beneath it, matching the grid. Present it as a cinematic title within the scene, not as UI.