Bullet-Time Selfie Parameter Template

日期
来源

复制提示词

FORMAT: 15s / ONE CONTINUOUS SHOT / BULLET TIME SELFIE

PARAMS:
<CHARACTER>: define subject, outfit, state
<ENVIRONMENT>: define location, time, atmosphere
<UNEXPECTED_EVENT>: define threat / accident / impact
<OUTCOME_ACTION>: define reaction (attack / dodge / collision / escape)
<FINAL_STATE>: define ending state

RULE:
Freeze the world, keep only <CHARACTER> in real-time motion.
Delay character action inside slow motion (~2s hold before selfie).
Selfie must clearly include both <CHARACTER> and the <UNEXPECTED_EVENT> in the same frame.

STRUCTURE:

0.0–3.0s — SETUP
<CHARACTER> in <ENVIRONMENT>, normal flow.
<UNEXPECTED_EVENT> begins and escalates rapidly.

3.0–10.0s — PEAK (SLOW MOTION)

3.0–5.0s
Time slows almost to a freeze at the critical moment.
<CHARACTER> holds position, tension builds.

5.0–10.0s
[cam: close, slight orbit / bullet time]
[sfx: ambience stretch, single phone snap]

<CHARACTER> pulls out phone → takes selfie capturing the moment → puts it back.

10.0–13.0s — OUTCOME ACTION
Time snaps back instantly.

<OUTCOME_ACTION> plays out.

13.0–15.0s — END
<FINAL_STATE>.

FORMAT: 15s / ONE CONTINUOUS SHOT / BULLET TIME SELFIE

PARAMS: : define subject, outfit, state : define location, time, atmosphere <UNEXPECTED_EVENT>: define threat / accident / impact <OUTCOME_ACTION>: define reaction (attack / dodge / collision / escape) <FINAL_STATE>: define ending state

RULE: Freeze the world, keep only in real-time motion. Delay character action inside slow motion (~2s hold before selfie). Selfie must clearly include both and the <UNEXPECTED_EVENT> in the same frame.

STRUCTURE:

0.0–3.0s — SETUP in , normal flow. <UNEXPECTED_EVENT> begins and escalates rapidly.

3.0–10.0s — PEAK (SLOW MOTION)

3.0–5.0s Time slows almost to a freeze at the critical moment. holds position, tension builds.

5.0–10.0s [cam: close, slight orbit / bullet time] [sfx: ambience stretch, single phone snap]

pulls out phone → takes selfie capturing the moment → puts it back.

10.0–13.0s — OUTCOME ACTION Time snaps back instantly.

<OUTCOME_ACTION> plays out.

13.0–15.0s — END <FINAL_STATE>.