Hyper-realistic cinematic 3D video, Unreal Engine quality, ray tracing, 24fps, smooth camera movement, shallow depth of field, volumetric fog, golden-hour + soft neon glow.
Story: A lone red exploration robot enters an abandoned overgrown bio-luminescent garden searching for a faint energy signal.
0-2s: Wide shot, robot enters gate, slow push-in.
2-4s: Close-up, sensors flicker, signal detected deeper inside.
4-6s: Action cut, fast movement through glowing plants, foliage reacts.
6-8s: Reveal shot, glowing flower appears in center clearing.
8-10s: Close orbit, robot reaches out, flower lights up entire garden.
Emotional tone: discovery, wonder, cinematic realism. No text, no watermark.
Hyper-realistic cinematic 3D video, Unreal Engine quality, ray tracing, 24fps, smooth camera movement, shallow depth of field, volumetric fog, golden-hour + soft neon glow.
Story: A lone red exploration robot enters an abandoned overgrown bio-luminescent garden searching for a faint energy signal.
0-2s: Wide shot, robot enters gate, slow push-in.
2-4s: Close-up, sensors flicker, signal detected deeper inside.
4-6s: Action cut, fast movement through glowing plants, foliage reacts.
6-8s: Reveal shot, glowing flower appears in center clearing.
8-10s: Close orbit, robot reaches out, flower lights up entire garden.
Emotional tone: discovery, wonder, cinematic realism. No text, no watermark.
Show me an exciting action scene of how the woman in the start image defeats the robot in the last frame. USE MULTIPLE CAMERA ANGLES. Audio: Pulse-pounding hybrid action score — deep 808 bass hits synced to every cut, industrial percussion underneath, rising tension string layer building across the shot, sub-bass drop timed to the final debris explosion. 65mm film. professional color science. no text, no logos.
Seedance 2.0 ile bu sefer resmen film koptu.
Yağmur altında, terk edilmiş endüstriyel platformda kırmızı robotik zırhlı abi enerji kılıcını çekmiş, dronlara "gelin lan" diyor. Bir kesiyor, bir tekme atıyor, ortalık savaş alanı. Derken işin tadı kaçıyor...
Dev boss ortaya çıkıyor, resmen 10 katı büyüklüğünde, gözleri yanıyor. Bizimki bir bakıyor, bir bakıyor... Sonra sakin sakin "İleri" diyor.
Yani özetle: "Korktum ama yine de dalıcam" mod on
15 saniyelik saf aksiyon ve testosteron dolu bir sci-fi sahnesi çıktı. Tamamen AI yapımı.
Prompt'ları ve referansları thread'in altına dosya olarak atıyorum, isteyen denesin.
Over-the-shoulder perspective, slow dolly-in shot with slight handheld movement, a lone astronaut standing in a misty alien forest with glowing bioluminescent plants, he reaches out to touch a pulsating blue orb hovering mid-air, eerie ambient sounds mixed with faint distant whispers, soft diffused lighting with shafts of moonlight breaking through the trees, atmospheric sci-fi cinematic style
A desert wasteland filled with decaying mechs and overgrown cables. The camera follows a scavenger wearing goggles as they climb through a rusted robot head. Lightning flashes in the distance, illuminating a sandstorm approaching fast. VFX: wind simulation, sand particle systems, metallic textures, dynamic lighting flashes.
cinematic martial arts confrontation in broad daylight, a blind shaolin monk wearing a dark, stylized combat outfit inspired by legendary fighters stands calm and centered, eyes closed, surrounded by multiple hostile creatures emerging from a traditional Japanese landscape
Ultra cinematic choreography coverage, mix of slow dolly-ins + orbit moves + whip pans, transitions masked by body motion and impacts, alternating real-time and slow motion, continuous fluid sequence
(0-2s) wide establishing shot, monk standing still in center, wind moving fabric, creatures circling, tension builds
(2-4s) slow push-in close-up on monk’s face, eyes closed, subtle head tilt sensing movement
(4-6s) sudden attack from first creature, monk reacts instantly, precise sidestep + redirection, fluid motion
(6-8s) chained combat sequence, monk engages multiple opponents, spinning strikes, controlled movements, each impact sending creatures flying backward with stylized motion
(8-10s) slow motion highlight: mid-air dodge + counter sequence, cloth movement and body rotation emphasized, creatures suspended briefly before being thrown away
(10-12s) final burst of speed, monk flows through remaining opponents in one continuous movement, camera orbiting rapidly, enemies collapsing or being thrown aside
Traditional Japanese environment, open landscape with temples, wooden structures, distant mountains, clear daylight, subtle wind movement, dust and debris reacting to motion
Ultra realistic, high-end martial arts film choreography, precise body mechanics, cinematic slow motion, strong contrast lighting, volumetric atmosphere, fluid transitions, intense but controlled physical interaction, no distortion, no stretching