2D Fighting Game Anime Fight

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# ═══════════════════════════════════════════════
# PROJECT: 2D Fighting Game Sequence
# SPECS: Playstation 4 / 30FPS / Budget 500M JPY
# ═══════════════════════════════════════════════

visual_config:
  style: >
    2D anime-style fighting video game screenshot,
    cel-shaded, bold outlines, gold-purple-crimson palette,
    manga-style dynamic lines, arcade game aesthetic

character_settings:
  player:
    girl: "
@Image1
"
    avatar: >
      psychic energy avatar, translucent golden humanoid fencer,
      Silver armor plates, glowing cyan eyes,
      appears behind user as spiritual projection
  opponent: "
@Image2
"

timeline:
  cut_01:
    dur: 6s
    shot: side view full shot
    prompt: >
      stylized 2D fighting video game interface,
      health bars and timer HUD overlay,
      hit counter UI incrementing,
      silver-haired girl performing rapid energy strikes,
      bright golden light effects on each motion,
      dynamic action lines radiating outward,
      special meter gauge filling up,
      neon-lit urban rooftop night stage background,
      arcade game screen composition
    cam: static side view, light screen shake on impacts

  cut_02:
    dur: 3s
    shot: extreme close-up, diagonal screen transition
    prompt: >
      sudden dramatic insert shot,
      screen splits with diagonal wipe transition,
      girl's face in extreme close-up filling frame,
      golden eyes with subtle glow, bold confident grin,
      ink-style shadows across one side of face,
      purple-gold energy aura behind head,
      abstract crimson dynamic lines in background,
      game UI text indicating special activation
    cam: instant snap zoom, tilted angle

  cut_03:
    dur: 5s
    shot: behind girl, over-the-shoulder
    prompt: >
      girl standing arms spread wide seen from behind,
      large translucent psychic avatar rising behind her,
      twice her height, golden armored plates catching light,
      expanding ring of purple-gold energy particles,
      opponent stepping back across the arena,
      background distorts with heat-shimmer effect,
      glowing particles orbit both girl and avatar,
      strong backlight creating dramatic silhouette,
      video game special move activation sequence
    cam: slow dolly in, low angle

  cut_04:
    dur: 8s
    shot: rapid multi-angle montage
    prompt: >
      avatar performs rapid successive energy projections,
      screen filled with overlapping golden light trails,
      cascading visual effects layering dynamically,
      final powerful motion sends energy wave forward,
      full-screen white flash transition,
      large stylized game UI "K.O." text appears with glass-particle burst effect,
      hit counter displays high number,
      opponent life gauge reaches zero,
      video game finishing sequence animation
    cam: rapid angle changes, final moment in slow motion

  cut_05:
    dur: 8s
    shot: low angle tilt-up → medium shot
    prompt: >
      victory result screen composition,
      girl in dramatic confident pose,
      one hand on hip pointing toward camera,
      psychic avatar floating behind with arms folded,
      wind effect sweeping hair and clothing,
      single golden spotlight from above, deep black bg,
      girl speaking with bold self-assured expression,
      closed-eye smile, winner banner appears,
      match results UI fading in,
      arcade fighting game victory screen layout
    line: "「あなたは私を怒らせた」"

═══════════════════════════════════════════════

PROJECT: 2D Fighting Game Sequence

SPECS: Playstation 4 / 30FPS / Budget 500M JPY

═══════════════════════════════════════════════

visual_config: style: > 2D anime-style fighting video game screenshot, cel-shaded, bold outlines, gold-purple-crimson palette, manga-style dynamic lines, arcade game aesthetic

character_settings: player: girl: " @Image1 " avatar: > psychic energy avatar, translucent golden humanoid fencer, Silver armor plates, glowing cyan eyes, appears behind user as spiritual projection opponent: " @Image2 "

timeline: cut_01: dur: 6s shot: side view full shot prompt: > stylized 2D fighting video game interface, health bars and timer HUD overlay, hit counter UI incrementing, silver-haired girl performing rapid energy strikes, bright golden light effects on each motion, dynamic action lines radiating outward, special meter gauge filling up, neon-lit urban rooftop night stage background, arcade game screen composition cam: static side view, light screen shake on impacts

cut_02: dur: 3s shot: extreme close-up, diagonal screen transition prompt: > sudden dramatic insert shot, screen splits with diagonal wipe transition, girl’s face in extreme close-up filling frame, golden eyes with subtle glow, bold confident grin, ink-style shadows across one side of face, purple-gold energy aura behind head, abstract crimson dynamic lines in background, game UI text indicating special activation cam: instant snap zoom, tilted angle

cut_03: dur: 5s shot: behind girl, over-the-shoulder prompt: > girl standing arms spread wide seen from behind, large translucent psychic avatar rising behind her, twice her height, golden armored plates catching light, expanding ring of purple-gold energy particles, opponent stepping back across the arena, background distorts with heat-shimmer effect, glowing particles orbit both girl and avatar, strong backlight creating dramatic silhouette, video game special move activation sequence cam: slow dolly in, low angle

cut_04: dur: 8s shot: rapid multi-angle montage prompt: > avatar performs rapid successive energy projections, screen filled with overlapping golden light trails, cascading visual effects layering dynamically, final powerful motion sends energy wave forward, full-screen white flash transition, large stylized game UI “K.O.” text appears with glass-particle burst effect, hit counter displays high number, opponent life gauge reaches zero, video game finishing sequence animation cam: rapid angle changes, final moment in slow motion

cut_05: dur: 8s shot: low angle tilt-up → medium shot prompt: > victory result screen composition, girl in dramatic confident pose, one hand on hip pointing toward camera, psychic avatar floating behind with arms folded, wind effect sweeping hair and clothing, single golden spotlight from above, deep black bg, girl speaking with bold self-assured expression, closed-eye smile, winner banner appears, match results UI fading in, arcade fighting game victory screen layout line: “「あなたは私を怒らせた」”