story video prompts

24 prompts found
Daughter Finishes Father's Summit Climb Seedance 2.0
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Daughter Finishes Father's Summit Climb

[0:00 – 0:03 | ESTABLISHING SHOT] Sweeping aerial shot of Mount Everest at pre-dawn — brutal, majestic, impossibly vast. The peak cuts through a sea of clouds like a blade against a deep violet sky. Stars still visible above. Camera slowly descends to reveal a single tiny figure — Zara, a young woman in a red weathered mountaineering suit — moving alone through blinding snow and wind. Every step is a battle. She leans into the storm. She does not stop. [0:03 – 0:06 | THE MEMORY] Close-up on her gloved hand gripping an ice axe. She pauses — gasping for breath. Cut to — a worn photograph tucked inside her jacket, briefly revealed: her and her father, laughing, young, pointing at a mountain on a map. His handwriting scrawled at the bottom — "One day, kiddo." She presses it against her chest. Her jaw tightens. She looks up at the summit. She keeps climbing. [0:06 – 0:10 | THE BRUTAL ASCENT] Rapid cuts — boots crunching through ice, wind screaming across the ridge, oxygen mask fogging with every breath, hands raw and trembling driving the axe into pure white rock. The camera spins wildly around her — chaos, cold, relentless altitude. Then — silence. One final step. Her boot lands on flat ground. [0:10 – 0:13 | THE PEAK MOMENT] She stands at the summit of the world. Camera pulls back in a slow, godlike arc — the entire Himalayan range stretching endlessly below her in all directions, bathed in the first light of sunrise, gold and rose flooding the sky. She pulls off her mask. Tears freeze on her cheeks. She raises her father's old compass toward the sky with both trembling hands — a quiet offering, not a celebration. [0:13 – 0:15 | FADE OUT] Wind carries a single whisper. She closes her eyes. Screen slowly fades to white — pure, clean, boundless. Voiceover (soft, raw, intimate feminine voice): "He never made it here. So she carried him — every single step — until he did."

cinematic nature story
2026-05-10
Kidnapping Drama Cinematic Film Seedance 2.0
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Kidnapping Drama Cinematic Film

Prompt 1: Shot 1 — Market Introduction | 0–5s Beautiful elegant girl walking through a busy evening market eating a softy ice cream. She carries a stylish purse and smiles naturally. Warm cinematic market lights, crowded atmosphere, moving people around her. Camera smoothly tracks beside her. Audio: Market ambience, soft chatter, distant traffic. Shot 2 — Suspicious Van Arrives | 5–9s A white Omni van with black tinted windows suddenly stops beside her. Van door slides open aggressively. Two masked men quickly jump out and move toward her fast. People nearby begin noticing something wrong. Audio: Van tire stop, sliding door sound, rising tension music. Shot 3 — Kidnapping | 9–15s The men grab both her arms tightly. She screams loudly for help and struggles desperately. Her softy falls onto the road. One man covers her mouth while they force her inside the van. Van door slams shut and the vehicle speeds away instantly. Audio: Loud screaming, people shouting, van accelerating fast. Prompt 2: Shot 5 — High-Speed Chase | 16–22s Police car follows closely through traffic. Van swerves dangerously between vehicles. Police officer speaks on radio: "Suspect van heading toward checkpoint. Block the road now!" Three police vehicles move into position ahead. Shot 6 — Roadblock Crash | 22–26s Police cars fully block the road. Van driver refuses to stop and crashes hard into police vehicles. Smoke, sparks, shattered glass. Shot 7 — Final Capture | 26–30s The three kidnappers try running away. Police quickly tackle and arrest them. The girl exits the damaged van crying and shaking in fear while a police officer comforts her. Sirens flash across final frame. Prompt 3: Shot 8 — Familiar Face | 30–35s Inside the police car. The girl sits frightened and emotional, trying to stop crying. The police officer looks at her with concern because he already knows her personally. Police Officer: "You're okay now… I'm here. Nothing's going to happen to you." She recognizes him and feels slightly relieved. Audio: Soft emotional background music, distant sirens. Shot 9 — Criminals in Custody | 35–40s Outside near the damaged van. Other officers push the two masked men against the police vehicle and restrain their hands behind their backs. One criminal tries begging for mercy while officers question them strictly. Police Officer: "Why did you kidnap her? Who planned this?" The suspects stay nervous and silent. Audio: Police radios, hand restraint clicks, crowd noise. Shot 11 — Police Interrogation | 45–50s Inside a dim police custody room. The two masked criminals sit behind metal bars looking exhausted and nervous. A police officer stands in front of them aggressively demanding answers. Police Officer: "Who are you working for? Talk now!" The criminals panic and avoid eye contact while another officer records the interrogation nearby. Camera slowly zooms through the jail bars as tension builds. Audio: Metal bar sounds, distant police station ambience, tense cinematic background music.

cinematic action thriller story
2026-05-07
It Found Its Courage Seedance 2.0
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It Found Its Courage

SUBJECTS: Girl: short hair, wearing a light-colored loose top, barefoot, overall natural and simple temperament. (reference @[image1]) Monster: Juvenile form: small body, short limbs close to the body, small horns on the head, big eyes. (reference @[image2]) Adult form: massive body, standing on two legs, thick and powerful limbs, clear muscular structure, more pronounced horns. (reference @[image3]) Eagle: massive body, sharp talons, fierce face. ENVIRONMENT: Flat grassland; grass evenly distributed, can be affected by stepping and wind pressure. STYLE: Japanese animated film texture, hand-drawn strokes combined with lightly realistic lighting, stable edges, foreground subjects remain clear Timeline: SHOT 1: Medium shot, 35mm. The girl stops on the flat grassland, her gaze locks onto abnormal movement in the grass, environment stable SFX: light wind SHOT 2: Close-up, 50mm. The monster in juvenile form is stuck by wood, showing a wronged expression SFX: struggling SHOT 3: Hand close-up. The girl breaks apart the wooden piece, the clamp point fully opens, the monster fully breaks free and lands on the ground, then is picked up SFX: wood cracking SHOT 4: Wide upward angle. The eagle dives down from high altitude, locks onto the monster, spreads its sharp talons SFX: wind pressure SHOT 5: Medium shot. The girl quickly crouches, pulls the monster into her arms and tightens her body into a protective posture SFX: wind intensifies SHOT 6: Medium shot. The eagle approaches head-on at high speed, lowering altitude, attack direction directly aimed at the girl and the monster SFX: wind cutting SHOT 7: Close-up. The monster actively jumps out from the girl’s arms, lands on the ground directly in front of her, fully separates from her, the girl’s hands immediately fall empty SFX: tightening SHOT 8: Medium shot. The monster begins transforming in place, its body continuously enlarges and expands its silhouette at the same position, limbs extend, the juvenile outline is completely covered and disappears during the expansion SFX: power expansion SHOT 9: Wide confrontation. The adult monster completes its stance, releases a powerful airflow SFX: airflow compression SHOT 10: Wide shot. The eagle is hit by the frontal airflow before contact, its flight path is forcibly interrupted, body loses balance and veers away to escape SFX: wind burst SHOT 11: Medium close-up. The girl steps back, eyes wide open, mouth slightly open, showing strong shock, gaze locked onto the giant monster SFX: silence

story animated emotional cinematic
2026-04-21
Cat's Travel Day 15-Second Beat-Synced Journey Seedance 2.0
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Cat's Travel Day 15-Second Beat-Synced Journey

FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots SUBJECT: ENVIRONMENT: Apartment → bathroom → kitchen → taxi → airport terminal → security check → boarding gate → airplane cabin → hotel room night MOOD ARC: Late wake-up → high-pressure travel rush → relief → quiet exhaustion SHOT CHANGES (key differences): • Shot 11: exits apartment, jumps into fast-moving taxi (rain streaks on window) • Shot 12: runs through airport terminal with suitcase, departure board flashing • Shot 13: boarding pass scanned at gate • Shot 14: airplane window seat, city lights below • Shot 15: hotel bed collapse, suitcase still half-open

story travel cat urban beat-synced multi-shot
2026-04-16
Fantasy Fusion City Life Seedance 2.0
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Fantasy Fusion City Life

ショット2-1(0s–5s) ミディアムショット、ゆっくりドリーイン。融合した街の朝の市場。地球の野菜や果物と並んで、エルフが魔法で育てた発光する植物、ドワーフが鍛えたミスリルの小物が木箱に並ぶ。尖った耳のエルフの商人と地球の人間が笑顔で品物を交換している。獣耳と尻尾を持つ獣人の少女が地球の果物を珍しそうに手に取る。朝の柔らかい自然光、暖色の色温度、シネマティック、浅い被写界深度。ナレーション(低く重厚な男性の日本語音声):「エルフは魔法を持ち込み、ドワーフは技術を持ち込んだ。」画面下部に白い日本語字幕:「エルフは魔法を持ち込み、ドワーフは技術を持ち込んだ。」 ショット2-2(5s–10s) ミディアムショット、ゆっくり横パン。融合した街の通り。地球のカフェのテラス席で、エルフの女性がルーン文字の巻物を地球の学生に見せている。背景ではドワーフの職人が地球のエンジニアと一緒に精霊動力の装置を組み立てている。通りの看板には日本語とエルフ文字が併記されている。暖かい午後の光、ゴールデンアワー、暖色の色温度、シネマティック、フィルムグレイン。ナレーション(低く重厚な男性の日本語音声):「獣人は鋭い感覚を、ドワーフは工学を。それぞれが持ち寄り、日常が変わった。」画面下部に白い日本語字幕:「獣人は鋭い感覚を、ドワーフは工学を。それぞれが持ち寄り、日常が変わった。」 ショット2-3(10s–15s) ワイドショット、スローティルトアップ。融合した街の全景、夕暮れ。東京タワーの骨格にエルフの蔦とドワーフの歯車装飾が美しく絡みつき、壮麗なハイブリッド建造物になっている。その足元の広場では地球の人間とエルフが一緒に屋台を営み、空には天使のような翼のシルエットが優雅に旋回し、獣人の子供たちが地球の子供たちと駆け回っている。夕焼けのオレンジとエルフの魔法の青白い光が混ざり合う照明、壮大なスケール感、シネマティック4K、フィルムグレイン。ナレーション(低く重厚な男性の日本語音声):「魔法と科学が交わり——新しい世界が回り始めた。」画面下部に白い日本語字幕:「魔法と科学が交わり——新しい世界が回り始めた。」

fantasy cinematic eastern adventure story
2026-04-09
Tavern Martial Arts Kling 3.0
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Tavern Martial Arts

These are the opening and closing frames of a tavern martial arts fight scene. Based on these two scenes, please generate a smooth sequence of a woman in white fighting several assassins. Use storyboarding techniques and switch between different perspectives to give the entire footage a more rhythmic and cinematic feel.

martial arts action combat cinematic story
2026-04-06
Retro News Broadcast Seedance 2.0
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Retro News Broadcast

ウェブ検索機能を使い、1969年7月20日という日付に関連する世界的に有名で前向きな歴史ニュースを特定してください。 その内容を、昭和後期の日本のニュース放送のような形式で発表してください。 語り手は、厳肃で希望に満ちた歴史的なトーンで、まるで当時の国際ニュースを伝えるヴィンテージのニュース放送のように、出来事を分かりやすく説明します。 字幕は表示しないこと。 テロップも表示しないこと。 画面上に文字は一切表示しないこと。

documentary retro historical vintage story
2026-04-06
Cinematic Close-Up Template Grok
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Cinematic Close-Up Template

PROMPT TEMPLATE: Cinematic close up shot of [SUBJECT], naturalistic film lighting, soft diffusion, restrained earthy color grading with warm highlights and cool shadows, layered depth composition with foreground interest and vast backgrounds, realistic material surfaces and micro-detail textures, subtle film grain, balanced cinematic contrast, moody atmospheric perspective and haze. SUBJECT EXAMPLES: → A sheriff in a long corndog costume on a classic white two-story farmhouse porch with pickup truck, vast cornfield → A burning classic white two-story farmhouse with porch and parked truck surrounded by vast cornfield → A woman with windswept reddish-brown hair trying to move forward through a long cornfield → Or write your own subject and be creative!

cinematic realistic story emotional slow motion
2026-04-05
Fluffy Dog Parade Commander Seedance 2.0
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Fluffy Dog Parade Commander

15-second absurd spectacle, photoreal ceremonial style. Same subject throughout: a tiny fluffy dog in a decorated ceremonial cape marching at the front of an enormous formal parade. 0–3s: low hero shot as the dog leads rows of drummers and banners with total confidence. 3–6s: the dog speeds up and the massive formation behind it struggles to keep perfect rhythm. 6–10s: overhead reveal shows the parade bending around city streets as if organized entirely by this tiny commander. 10–15s: the dog stops on a podium, gives one sharp bark, and the entire formation snaps into stillness with perfect precision.

animal humor cinematic street story
2026-04-05
Casino Card Magic Flight Seedance 2.0
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Casino Card Magic Flight

## 项目概述 生成一个15秒的赌场扑克牌飞行视频,黑桃K从性感女荷官手中飞出,以紧跟牌的视角穿越整个豪华赌场,最后从玩家后方下面悄悄传递到手中。重点优化纸牌飞行时的平稳旋转和接牌动作的隐蔽性。 ## 参考图像 - 女荷官 ## 视频规格 - 总时长:15秒 - 宽高比:16:9(横屏) - 视觉风格:写实风格、电影级质感、高速摄影、运动模糊、戏剧性打光 ## 核心优化要求(完整版) ### 1. 视角策略 - **紧跟牌视角**:镜头始终紧跟扑克牌,距离很近,像是牌的"第一视角" - **牌面朝向逻辑**: - 开头(镜头1)@39bcfd77-3afd-4f80-98d0-5cd940e44528:牌正面(黑桃K)朝向镜头展示 - 飞行过程(镜头2-6):牌背面朝向镜头,观众看到的是牌背 - 落入手中(镜头7):牌在落入玩家手掌的瞬间翻转,展示正面(黑桃K)面对镜头 ### 2. 运动逻辑真实性 - **楼梯段**:必须有明确的螺旋上升轨迹,牌沿着楼梯的弧线往上飞 - **飞行姿态**:牌在整个飞行过程中保持**平稳流畅的旋转**(可以是自转),绝对不能有异常抖动或摆动 - **接牌段**: - 牌必须从玩家的**后方下面**(低角度)接近 - **悄悄传递**到手中,动作隐蔽、自然,不能太明显 - 传递到手中后,牌面**正面(黑桃K)清晰面对镜头** ### 3. 镜头语言 - 紧跟拍摄,强调速度感和空间穿越 - 背景快速掠过,突出牌的运动轨迹 - 镜头与牌的距离保持很近 ## 优化后的分镜脚本(共5个单元) **单元 1(镜头1-2,4秒)** - **镜头1(2秒)**:性感女荷官上半身特写,亚洲女性,25岁左右,凤眼,饱满嘴唇,黑色长发扎成高马尾,深V领口白衬衫+黑色紧身内衣,自信挑逗的眼神和微笑,手持黑桃K,**牌正面(黑桃K图案)清晰朝向镜头**,准备弹牌动作,暖色聚光灯,豪华赌场背景 - **镜头2(2秒)**:牌弹出瞬间,镜头立即切换到**紧跟牌背面的视角**(观众看到牌背的花纹),牌**保持平稳流畅的旋转**快速掠过赌桌区,经过筹码堆和其他玩家,金色+深红色调,运动模糊 **单元 2(镜头3-4,4秒)** - **镜头3(2秒)**:牌**沿着螺旋楼梯的螺旋弧线轨迹上升**,镜头紧跟牌背(观众持续看到牌背),牌体**保持平稳旋转**(无抖动),能看到金色栏杆和水晶吊灯随着螺旋运动快速旋转掠过 - **镜头4(2秒)**:牌进入走廊后高速直线穿越,镜头依然紧跟牌背,牌体**保持平稳旋转**,两侧壁灯、艺术品和装饰快速后退,运动模糊效果 **单元 3(镜头5-6,4秒)** - **镜头5(2秒)**:牌从二楼俯冲进入大堂,镜头紧跟牌背做俯冲运动,牌体**保持平稳旋转**,广角视角展现宏伟空间,大理石地面和巨型水晶吊灯快速放大 - **镜头6(2秒)**:牌减速,**从目标玩家的后方下面(低角度)接近**,镜头开始准备切换视角,能看到玩家背影和目标赌桌 **单元 4(镜头7,2秒)** - **镜头7(2秒)**:牌从玩家**后方下面悄悄传递**到手中(动作隐蔽、不明显),**在传递到手掌的瞬间翻转**,第一视角看到玩家手掌(男性手部,修长手指)接住牌,牌面**黑桃K正面清晰面对镜头**,特写手部动作 **单元 5(镜头8,1秒)** - **镜头8(1秒)**:快速切回性感女荷官面部和上胸特写,亚洲女性,凤眼,饱满嘴唇,黑色长发高马尾,深V领口白衬衫+黑色紧身内衣,自信微笑或眨眼,暖色打光 ## 设计重点(按优先级排序) 1. **纸牌飞行姿态**:整个飞行过程中,牌体必须保持平稳流畅的旋转(可以是自转),绝对不能有异常抖动或摆动 2. **接牌动作隐蔽性**:牌从玩家后方下面悄悄传递到手中,动作要自然、隐蔽,不能太明显 3. **最终牌面朝向**:牌落入手中后,正面(黑桃K)必须清晰面对镜头 4. **紧跟牌视角**:镜头与牌距离很近,像是跟随牌飞行的第一视角 5. **牌面朝向变化**:开头正面展示 → 飞行过程背面 → 落入手中时翻转展示正面 6. **螺旋楼梯真实性**:必须有明确的螺旋上升弧线轨迹 7. **运动连贯性**:扑克牌飞行轨迹流畅,速度变化自然 8. **豪华氛围**:金色、深红色调,戏剧性打光,电影级质感 ## 生成要求 请生成**4个完整版本**的15秒视频,供用户挑选。每个版本都必须严格遵循上述优化要求,特别是: - 纸牌飞行时保持平稳流畅的旋转,无异常抖动 - 接牌动作从后方下面悄悄传递,隐蔽自然 - 最终牌面正面(黑桃K)清晰面对镜头 - 紧跟牌的视角 - 牌面朝向的逻辑变化 - 螺旋楼梯的螺旋上升轨迹

flight cinematic urban story VFX
2026-04-05
Legendary Street Moonwalk Seedance 2.0
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Legendary Street Moonwalk

aesthetic: phone in the middle of a street dance circle, tight crowd surrounding audio: hip-hop beat building, crowd hyping, clapping getting louder timeline: - "0-4s: Phone camera inside a street dance circle. A ring of a hundred people. In the center, an 82-year-old woman in an elegant long dress, reading glasses on a chain, orthopedic shoes. Standing across from a young breakdancer. The crowd is buzzing." - "4-8s: The beat drops. She hits a smooth moonwalk across the circle in orthopedic shoes. Flawless. The breakdancer puts his hands on his head. The crowd screams." - "8-15s: She's still moving. Calm, effortless. The circle is tightening as people push in to see. The breakdancer is clapping for her. She finishes and adjusts her reading glasses like nothing happened." quality: single shot from inside the circle, daylight, the moonwalk in orthopedic shoes is the moment, the breakdancer's face

dance street fun story urban
2026-04-05
Dark Mode Cinematic PixVerse
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Dark Mode Cinematic

Dark cinematic short film showcasing precise camera control with tracking, pans, reveals. Characters emote naturally. Multi-shot storytelling. Shadows deeper, frames sharper, cinematic energy. Cyberpunk or dramatic aesthetic with professional lighting and editing.

cinematic dark multi-shot story VFX
2026-04-04
Duckling Swan Transformation Seedance 2.0
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Duckling Swan Transformation

2x2 grid storyboard featuring a duckling rejected by others who grows into a beautiful swan. Image creation with Seedream 5.0 lite, Video creation with Seedance 2.0.

animal transformation story cinematic emotional
2026-04-04
Watercolor Animal Balloon Story Seedance 2.0
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Watercolor Animal Balloon Story

15-second continuous single-shot cartoon sequence. No cuts. No scene transitions. Soft watercolor illustration style, pastel colors, gentle textures, hand-drawn outlines, dreamy lighting, calm and magical tone Scene: A small animal character walking through a quiet meadow. 0–4s — setup Slow gentle walk, flowers swaying slightly 4–7s — discovery Finds a floating balloon tied to nothing Looks curious 7–10s — interaction Touches it → balloon reacts playfully Starts following the character 10–13s — twist More balloons appear from nowhere 13–15s — punchline Character lifted slightly into the air, surprised but calm Feet barely touching ground Freeze

art animal story dreamy cozy
2026-04-03
Morning Rush Beat Sync Seedance 2.0
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Morning Rush Beat Sync

FORMAT: 15s / 145 BPM / 15 SHOTS / beat-synced routine SUBJECT: @[image1]. WARDROBE: Sleep tee and lounge shorts at home. Tailored jacket, fitted top, trousers, and lace-up shoes outside. ENVIRONMENT: Tiny apartment, bright fridge glow, rain-dusted hallway, chrome metro, clean office, then a bedroom in cool window light. Everything feels glossy and lived-in. MOOD: Late-for-work panic, clipped momentum, breathless urgency, then an exhausted exhale. MUSIC: Fast percussive electro-pop COLOR LOGIC: Hyperreal Pop Look STYLE: Ultra-Realistic. LOGIC RULE: Keep logical consistency in wardrobe, props, locations, and action continuity across all shots. SHOT 1: ECU, 85mm push-in / 06:50 on the phone screen as it shakes on rumpled sheets. / SFX: alarm, sheet rustle. SHOT 2: WS, 35mm handheld jolt / Rhythmic cut into her jolting upright through side light, throwing the blanket aside, and planting her feet on the floor in one rushed motion, still in a soft sleep tee and lounge shorts. / SFX: mattress bounce, blanket whip, sharp breath. SHOT 3: MCU, 50mm slide / Cut on action into face wash at the sink, droplets catching the top light. / SFX: faucet rush, water slap. SHOT 4: Insert shot, 85mm rack focus / Match cut into the toothbrush held at a natural forward brushing angle against the front teeth, hand relaxed and upright, mint foam and mirror eye. / SFX: bristle scrape, sink drip. SHOT 5: Interior fridge view, 24mm wide / Object pass into the camera inside the fridge looking out as the door snaps open and her hand darts in, blue fridge light framing a hurried grab for breakfast ingredients. / SFX: fridge hum, bottle clink, shelf rattle. SHOT 6: Insert shot, 50mm handheld / Rhythmic cut into eggs and toast hitting the pan under warm practical light. / SFX: butter sizzle, chop tap. SHOT 7: MCU, centered 50mm push-in / Match cut into one rushed bite, a quick clock glance, and an immediate rise from the chair. / SFX: crunch, ceramic clink, chair scrape. SHOT 8: Bird's-eye insert, 35mm overhead / Cut on action into striped socks snapping on. / SFX: fabric stretch, heel tap. SHOT 9: MS, 35mm pivot / Camera wipe into a rushed outfit change as the sleep tee disappears under a fitted top and tailored jacket, then her tote, keys, and transit card get scooped up in one messy grab. / SFX: fabric whip, key jingle, zipper pull, bag rustle. SHOT 10: Insert shot, 50mm overhead / Match cut into lace-up shoes slamming on as the laces yank tight in one impatient pull. / SFX: sole thump, lace tug, short breath. SHOT 11: WS, 24mm parallax / Whip pan transition into her, now in the tailored outside outfit, rushing through the apartment door into corridor light without breaking stride. / SFX: latch click, rapid footsteps, hallway air. SHOT 12: MS to CU, 35mm glide into 85mm push-in / Sound bridge into the metro car interior only as she grips the pole, shifts with the carriage sway, checks the passing station lights, and snaps a tense glance toward the closing doors, reflected chrome streaking around her and the city smearing outside the window. / SFX: rail clatter, carriage screech, door warning chime, tight breath. SHOT 13: Insert to MCU, 50mm snap zoom / Smash cut to the office entrance as her access card hits the reader, the glass door unlocks, and she slips through fast before the chair roll and laptop open. / SFX: badge beep, door click, laptop chime. SHOT 14: OTS, 35mm handheld / Rhythmic cut into fingers racing across keys, chat windows blinking, coffee by the trackpad, and notifications stacking faster than she clears them. / SFX: keyboard burst, notification ticks, mouse click. SHOT 15: WS, 50mm pull-out / L-cut with a match from laptop close to apartment re-entry as the jacket drops, work clothes peel away, and she changes back into sleepwear before collapsing into bed in the opening frame shape. / SFX: door shut, bag drop, fabric rustle, blanket rustle, room tone.

daily urban music cinematic story
2026-04-03
Fantasy VR Reality Seedance 2.0
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Fantasy VR Reality

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A young warrior in worn steel and dark travel cloth fights a towering shadow knight with urgent, readable sword movement. A captive princess waits behind iron bars, then the same young man is revealed at home wearing a VR headset when the fantasy breaks. ENVIRONMENT: Torchlit stone chamber with drifting ash, wet flagstones, and a barred alcove deeper inside the hall beyond the fight, then a modern home interior late at night reached through a precise impact match. Orange firelight and deep shadow give way to warm practical light, sleek furniture, and quiet late-night clutter. MOOD: Fast heroic fantasy snaps into domestic reality at the exact moment of expected triumph. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:05: One unbroken handheld move, WS pushing into MS as the warrior charges a shadow knight in a ruined chamber. The princess is visible farther ahead, trapped behind bars at the end of the hall beyond the fight. In three clear moves he wins: first he parries a downward strike, second he steps inside and drives his shoulder into the knight's chest, third he rips the blade across the knight's torso and sends the armored body collapsing to one knee in his wake. 28mm shifting to 35mm, slightly unstable, bodies heavy and grounded. SFX: (steel clash, boot scrape on wet stone, armor thud, torch crackle, chain rattle). Firelight flickers across smoke and black armor edges. 0:05-0:10: Same unbroken move, no cut, driving forward with him deeper into the hall as he sprints past the fallen knight toward the barred alcove ahead. He grabs the lock chain, yanks it free, pulls the gate open, and the princess rushes straight into him. The camera closes to MCU as he steadies her by the waist and shoulder, both faces finally breathing in the same frame while the defeated knight stays far behind them. 35mm natural lens, handheld orbit, warm torchlight against cold stone shadow. SFX: (rattling chain, iron gate swing, rushed breath, cloth rustle, distant armor settling). 0:10-0:15: Same continuous move tightening into CU as they lean close, faces inches apart, the moment charged and intimate. At that exact instant a sharp slap lands on the back of the warrior's neck from behind. MATCH CUT. The same strike carries seamlessly into a modern home interior late at night where the young man jerks forward wearing a VR headset on the edge of his bed as his mother's hand lands on the back of his neck from behind left. The camera opens to MS in the same motion as she leans over his shoulder and says, Are you still not asleep. He freezes, disoriented, the fantasy gone. 35mm spherical. SFX: (impact slap on his neck, quiet room tone, soft fabric rustle, headset shift, sleepy breath, a mother's annoyed voice saying Are you still not asleep). Warm practical house light replaces the torch flicker.

warrior sword cinematic suspense story
2026-04-02
Guilty Golden Retriever Seedance 2.0
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Guilty Golden Retriever

SUBJECTS: Subject 1: Adult male, Western casual everyday home and outing attire, short jacket, basic T-shirt, long pants, everyday shoes; lean build, natural and efficient movements. Subject 2: Golden Retriever, large head, broad chest, thick, fluffy fur; overall short and round proportions, cute, with expressive facial features. Style: Stylized 3D animation, simplified materials, and expressive motion. ENVIRONMENT: Modern home interior style. In the center of the living room is a large light-colored fabric sofa with soft, simple lines, and two fluffy throw pillows. In front of it is a low wooden coffee table with a bag of snacks and a remote control on it. On one side, the front door, entryway cabinet, wall art, floor lamp, and large curtains are visible. Daytime natural light pours in from the window, combined with soft indoor lighting. Materials are simplified, with clear distinctions between fabric, wood, plastic, and metal. TIMELINE: 0:00-0:02: Medium shot from a side-front angle, showing both the living room and entryway. The man stands by the door, facing outward, then turns his head to look at the Golden Retriever in the living room. He raises his hand to point at the sofa, holding his finger in mid-air for a beat, then naturally says to the dog: “No getting on the couch, okay? Be good.” Cut to a close-up of the dog: the Golden Retriever immediately trots into frame, gently rubs against the man’s lower leg, then sits upright, looking up at him with a smile and ears slightly angled back. Cut to a half-body close-up of the man: he looks down, pats the dog’s head, then turns to open the door and walks out. The door closes on camera. 0:02-0:04: Fixed medium shot, the door is closed, and the room stays quiet for a beat. The Golden Retriever remains sitting in place. Insert close-up: the dog’s smile slowly fades, and then it pushes off the ground with its hind legs, its body suddenly lunging towards the sofa, exiting the frame. 0:04-0:06: Tracking medium-close shot, the camera pans along with the dog’s movement. The Golden Retriever leaps onto the sofa, and the cushion visibly sinks on impact. Cut to a close-up of the sofa: the dog uses its body to push one of the throw pillows backward, shoving it behind itself. Then cut to a side close-up: the dog twists and leans back, pressing its whole back and hips deeply into the cushion. Finally, cut to a close-up of its legs: the dog crosses one hind leg over the other in an exaggerated lounging pose, one front paw loosely resting on the remote control, its body sinking back into the cushion, fully relaxed. 0:06-0:08: Close shot showing both the sofa and coffee table. The Golden Retriever continues leaning back, sitting lower and lower, and the depression in the center of the sofa becomes deeper and more obvious. Insert close-up of the front paws: it first leans its upper body slightly forward, then stretches its other front paw toward the edge of the coffee table, hooking one corner of the snack bag and dragging it closer toward the sofa. Then cut to a close-up of the bag opening: the dog lowers its head, brings its nose close to the snack bag, and places a front paw on the opening, getting ready to eat. 0:08-0:11: Insert close-up of the door lock: suddenly, the sound of keys clinking and the lock turning is heard from outside. Cut back to the close-up of the dog: its movement in front of the snack bag stops immediately, its body stiffens, ears perk up, and eyes widen. The next beat cuts slightly wider: the dog suddenly springs up from the sofa; as it leaves the cushion, a clear dog-shaped dent is left in the center of the sofa. One throw pillow is knocked to the side, and the snack bag remains where it was just dragged closer. The camera quickly follows the dog landing on the floor. The dog jumps down from the sofa, rushes back to its original position, skids to a stop, turns, and sits down in one smooth sequence of actions. Finally, a front close-up: the dog reverts to its earlier polite smile, looking up toward the door. 0:11-0:15: Medium shot, the door opens, and the man walks back inside. He bends down to pick up his car keys from the entryway cabinet. Cut to a half-body close-up of the man: he straightens up and casually turns his head toward the living room. Then switch to the man’s first-person view: his gaze naturally sweeps across the room. It first passes over the dog sitting properly in its original place, the dog sitting perfectly upright, looking up this way without moving. His gaze continues sliding past the sofa. After passing it for half a beat, it suddenly stops. The camera slightly pulls back, centers again on the middle of the sofa, and zooms in to show more details: the dog-shaped dent left when the dog sprang up is still clearly visible in the center of the sofa, one throw pillow lies tilted beside it, the remote is half-stuck in the cushion gap, and the snack bag is still resting on the side closer to the sofa. Cut back to

animal humor story cinematic interior
2026-04-02
Kitchen to Fine Dining Journey Seedance 2.0
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Kitchen to Fine Dining Journey

FORMAT: 15s / single continuous impossible camera move / no dialogue STYLE: High-end commercial kitchen during dinner rush, gleaming stainless steel, flying ingredients, photorealistic micro-to-macro cinematic 8K Shot 01 (0:00–2:00): Camera starts at floor level on anti-slip mats. Scurrying chef clogs, dropped herb stems, splashed broth. Chaotic kitchen shouts. Camera weaves between legs. Audio: Slapping rubber shoes, frantic shouting, chopping. Shot 02 (2:00–3:30): Camera rises slowly past the sauté station. A pan flambé erupts at exact eye level—camera briefly engulfed in a rolling yellow fireball, then emerges uncut. Audio: Oil ignite WHOOSH. Sizzling meat. Shot 03 (3:30–5:00): Camera weaves through a line of hanging order tickets at mid-height, skimming past them. Fluorescent and heat-lamp red light strobing across the lens. Audio: Ticket printer buzzing. Shouted orders. Shot 04 (5:00–6:30): Camera dips suddenly into an open proving drawer. A tray of smooth, untouched dough resting in the dark. Quiet pocket of stillness inside the panic. Camera lingers one beat. Audio: Noise muffled. Soft hum of the warming element. Shot 05 (6:30–8:00): Camera rises back up through a blast of steam from the pasta boiler—lens completely fogged, then clears as it emerges above the overhead pot racks. Audio: Bubbling water. Steam hiss. Shot 06 (8:00–10:00): Camera continues rising—moving up through a glass ceiling panel into the grand dining room above. The restaurant reveals itself as a vast, elegant, candle-lit sea of wealthy patrons eating in slow motion. Audio: Kitchen chaos instantly replaced by elegant string quartet and soft laughter. Shot 07 (10:00–12:00): Camera begins descending back down—targeting the dark alleyway outside the back door. A lone dishwasher sitting on a milk crate. Audio: Distant traffic and muffled jazz. Shot 08 (12:00–13:30): Camera settles at the dishwasher's hands. Close on wet, wrinkled fingers trying to strike a match. Audio: Match striking. Rain dripping. Shot 09 (13:30–15:00): Camera tilts up slowly to their exhausted face, illuminated by the match. They look up—directly into the camera. Hold. Fade to black. Audio: Sharp exhale of smoke. Silence. STYLE NOTES: Claustrophobic heat transitioning to cold detachment. Stark silver and neon transitions to warm candlelight, ending in gritty alley-light. Real fire and steam, 8K.

cooking cinematic story food dramatic
2026-04-02
Common Sense Test Seedance 2.0
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Common Sense Test

title: "The Common Sense Test" concept: style: "Dry, satirical US medical dramedy (think 'House' or 'Scrubs'). Cinematic lighting with high contrast. The vibe is professional but sarcastic." setting: "A high-end private clinic in Los Angeles. Glass partitions, Apple iMac on the desk, and a view of the city through the window." characters: doctor: "Dr. Miller; mid-40s, silver-haired, extremely dry wit. Wears a tailored white coat over a navy shirt. He's seen it all." patient: "Tiffany; 20s, wearing high-end 'athleisure' (pink Lululemon-style set). She looks like she just came from a Pilates class. Sharp and unimpressed." nurse: "Brian; early 20s, over-eager medical intern/nurse. Wears bright blue scrubs and a stethoscope he's a bit too proud of." timeline: 0-4s: action: "Slow tracking shot into the exam room. Dr. Miller is clicking a pen, looking at a clipboard. Tiffany is sitting on the exam table, scrolling on her phone." visuals: "Clean, clinical aesthetic. The Nurse stands by the door with a tablet, looking very serious." 4-7s: action: "The Doctor looks up, peering over his glasses to start the cognitive test." dialogue: "Doctor: 'Okay, last one. You have seventy bucks in your wallet. You go to the store and buy thirty dollars worth of groceries. How much change does the clerk hand you?'" 7-9s: action: "Tiffany doesn't even look up from her phone. She answers instantly with a 'duh' tone." dialogue: "Tiffany: 'Twenty.'" 9-11s: action: "The Doctor snaps the clipboard shut and starts walking toward the door." dialogue: "Doctor: 'Perfect. She's lucid. Discharge her. She's good to go.'" 11-13s: action: "The Nurse stops them, looking confused and doing math on his fingers. The camera 'snap-zooms' on his worried face." dialogue: "Nurse: 'Uh, wait, Dr. Miller? Seventy minus thirty is forty... Shouldn't she get forty back?'" 13-15s: action: "The Doctor stops at the door, slowly turns around, and gives the nurse a long, deadpan stare of pure disappointment." dialogue: "Doctor: 'Brian... I think we need to admit *you* for a brain scan. She gave him the fifty. Leave her alone.'" production_notes: subtext: "The humor relies on the fact that no one hands over seventy dollars (a 50 and a 20) for a thirty-dollar bill. You just hand over the fifty. The patient passed the 'sanity' test; the nurse failed the 'real world' test." camera_work: "Uses a 'The Office' style fast-zoom on the Nurse's confused face and then a slow, silent beat on the Doctor's reaction for comedic timing." audio_design: "Standard muffled hospital ambiance. A sharp 'pen click' sound effect to punctuate the Doctor's movements."

comedy humor dialogue cinematic story
2026-04-01
You Can't Always Save the Princess seedance
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You Can't Always Save the Princess

FORMAT: 15s / 6 CUTS / Dark Fantasy Action Horror SUBJECTS: A battle-worn medieval knight in tarnished armor, fighting for his life. A weeping maiden in a rich, embroidered velvet medieval gown who contorts into a woodland horror with a pale, monstrous face, blank white eyes, and a gaping maw while retaining her noble clothing. ENVIRONMENT: A dense, desolate, fog-choked ancient forest at night. Features twisted dark tree trunks, thick roots, mist rolling over damp moss, and harsh moonlight piercing the canopy. MOOD: Eerie atmospheric dread escalating into high-speed, kinetic and savage woodland violence. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:03: Wide shot. The weary knight trudges through the thick fog of the dark forest. Far ahead in the mist, a maiden in a rich, embroidered velvet medieval gown sits at the base of a massive twisted tree, weeping softly, her face completely obscured by long dark hair. 35mm cinematic lens. SFX: (ambient wind howling, heavy metallic footsteps, distant soft whimpering). Cold moonlight streaming down. 0:03-0:03.5: FLASH CUT. High angle looking straight up at the forest canopy. Bare, jagged branches violently sway against the turbulent night sky, momentarily blocking the moon. 14mm ultra wide lens. SFX: (wood creaking, sudden violent gust of wind). 0:03.5-0:06: SMASH CUT. Medium close-up. The knight kneels, his armored hand gently touching her shoulder. She slowly raises her head to look at him, then instantly contorts into a horrifying pale visage with blank white eyes and a gaping maw, lunging violently. Her noble gown remains undisturbed. 24mm wide lens. SFX: (slow fabric rustle, bone-snapping whip, visceral screech). Hard directional backlight. 0:06-0:13: WHIP PAN TRANSITION. Fast-paced tracking shot. The knight narrowly dodges and draws his longsword. The horror in the velvet gown charges. They violently collide, engaging in a kinetic brawl. The creature leaps seamlessly between massive tree trunks and thick branches, striking from all angles while the knight desperately deflects her savage blows. 14mm ultra wide handheld. SFX: (metal clashing, heavy swoosh of velvet fabric, wood splintering, guttural roars). Dynamic erratic lighting from a sudden lightning flash. 0:13-0:15: COLLISION CUT. Low angle close-up. As the entity lunges directly from a high thick branch, the knight steps into the attack and brutally impales her through the chest with his longsword. They crash downward toward the camera, steel plunging deep into the creature as they fade into the dense forest shadows. 35mm lens. SFX: (heavy metallic thrust, wet fleshy impact, echoing screech). Fading rim light.

story animation adventure
2026-03-27
The Boy Who Returns Lost Stars Sora
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The Boy Who Returns Lost Stars

a child quietly returning light to a dark city. Visual anchor: a glowing star jar. Ending: rooftops light up one by one. Story flow: A small boy finds a fallen star in an alley puddle. [CUT TO] He carries it through dark streets in a glass lantern jar. [CUT TO] He climbs rooftops while the city below stays unlit. [CUT TO] He opens the jar above a clocktower. [CUT TO] The star rises and splits into hundreds of small lights. [CUT TO] Windows, lanterns, and paper kites glow across the city.

emotional story child star city light
By Pan
2026-03-21
VTuber Fox Tanuki Storytime Sora
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VTuber Fox Tanuki Storytime

cute anime style VTuber shorts, vertical 9:16, soft manga line art, warm cozy room with plushies, cardboard desk with camera, dim candlelight for story mood.Proud white fox girl with long white hair, fluffy fox ears and tail, oversized pink hoodie with frill hood and ribbon, sitting elegantly listening to story. Mischievous tanuki girl with round ears, bushy striped tail, black T-shirt and shorts, dramatically telling a 'scary' story in low voice like Junji Inagawa style 'むかしむかし…夜の山道で…お菓子を落とした女の子が…' with funny hand gestures and http://pauses.Fox girl starts smiling 'ふふ…面白いですわね♡' but gradually sweatdrop, ears twitching nervously, eyes widening in confusion as story gets sillier.Tanuki girl suddenly raises voice 'そしたら…お菓子が全部頭に落ちてきて…!!' and mimics dropping snacks on her own head http://comically.Fox girl realizes it's not scary at all, face turns bright red in embarrassment, covers face with hands 'あ…これは…怖くありませんわね…!!' then bursts into embarrassed laugh-scream 'ああああああ!! 恥ずかしいですわああああ!! わたくしの怖い話が…ポンコツすぎて…あああああ!!' with exaggerated blush, ears flatten, tail frizzes, arms flailing http://cutely.Fast comedic timing after slow build-up, exaggerated embarrassment physics with face cover and light screen shake, sweat and heart drop effects, wholesome funny light-hearted cartoon style, original characters only, no harm, no violence, no intense distress, just playful silly fun.ラストカットでたぬきちゃんが笑いながら 'へへっ! きつねちゃんの怖い話…面白すぎるのだー! ぽんこつきつねーwwww' とドヤ顔で締め。wholesome funny light-hearted cartoon style, original characters only, no harm, no violence, no sensitive topics. Things to avoid: self-harm, death, suicide, intense distress, realistic humans, copyrighted characters, scary horror elements, loud screams that could be distressing.

vtuber anime fox story cute comedy
2026-03-21
Ice Cream Trick Seedance 2.0
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Ice Cream Trick

15s / MULTI-CUT / 6 BEATS / HIGH-VIRAL COMEDIC PAYOFF SUBJECTS: A small round-faced figure with huge eyes, copper-red pigtails, a yellow polka-dot dress, and exaggerated cartoon proportions. A tall ice cream vendor with a curled mustache, crimson vest, tilted cap, and a long brass paddle carrying elastic white ice cream. Stylized 3D animation with rounded shapes and squash-and-stretch. ENVIRONMENT: A sunlit stone courtyard in an old hillside town with flower-draped archways, a mosaic fountain, ceramic bowls, and a brass ice cream cart with copper bells. Late afternoon light creates warm highlights on cobblestone. MOOD: Fast slapstick mischief with instant hooks, fake wins, and a crowd-pleasing payoff. COLOR LOGIC: Hyperreal Pop Look TIMELINE: 0:00-0:02: The Scroll Stop. Extreme close-up, 50mm. Huge eyes reflect a spinning white scoop, then pull fast to a wide shot, 35mm, revealing the figure frozen mid-skid as the vendor presents the brass paddle like a stage trick. SFX: sharp gasp, bell flutter, fountain splash. 0:02-0:04: Match cut into The First Miss. Close-up, 50mm. Hands clap shut on empty air as the cone snaps upward. The face stays frozen while the pupils tilt up. SFX: quick whoosh, soft clap, tiny squeak, crowd chuckle. 0:04-0:07: Cut on action into The Side Switch. Medium wide shot, 35mm. The vendor slides the paddle behind his back and pops the cone out on the other side. The figure lunges left, scrambles right, and pinwheels in place. A tea glass rattles on a nearby table. SFX: paddle swishes, shoe skids, glass clink, growing laughter. 0:07-0:09: Reaction cut into The Fake Victory. Medium close-up, 50mm. The cone lands in the waiting hand and the face bursts into victory, then the vendor peels the stretchy scoop away in one smooth move, leaving the cone bare for a beat. SFX: victory chime cut short, peel wobble, laughter pop, offended inhale. 0:09-0:11: Insert cut into The Public Humiliation. Insert shot of a ceramic cat staring from a shelf. Smash cut to a medium shot, 35mm, as the figure sags into noodle posture, then puffs both cheeks and folds both arms while onlookers bounce with silent laughter. SFX: tiny huff, crowd laughter swell, cart bell tinkle. 0:11-0:15: Whip pan transition into The Real Win. Medium close-up, 50mm. The vendor kneels and places the cone gently into the waiting hand with no trick this time. One still beat. The figure looks down, eyes sparkle, then the camera pulls back to a wide shot, 35mm, as the figure leans in for the first taste and the courtyard breaks into applause. SFX: soft handoff, held-breath pause, bright chime bloom, applause burst, warm music lift.

animation comedy cartoon slapstick story
2026-03-20
Couple Argument Video Seedance 2.0
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Couple Argument Video

一男一女,超高颜值,细腻冷白皮,电影感,故事感,暗调。 客厅内,18岁清纯女主坐在沙发上身着碎花睡裙,精致淡妆,柔顺蓬松长发 发尾小波浪。 俊美斯文白净男主西装革履跪在女生面前与她平视,他黑色微微凌乱短发后疏漏出光洁的额头,绝美丹凤眼长睫毛,几乎没有一丝毛孔,带着无框眼镜,目光温柔无奈看着女主。 开口声音低沉:“我错了,原谅我。” 女主坐在沙发上翘着二郎腿双手抱胸傲娇撇了他一眼:“我凭什么原谅你?” 男主闻言内心刺痛,抬手想触摸她的脸颊:“因为,因为没有你的夜晚,连时间都在惩罚我。” 女主仍然傲娇:“那是你的事。”

couple argument cinematic story dark
2026-03-08