RPG video prompts

2 prompts found
Costco the Game Seedance 2.0
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Costco the Game

A photorealistic 16:9 in-game screenshot of a fictional next-gen open-world RPG titled "BULK: A Members-Only Adventure". Third-person over-the-shoulder camera following the player character — a tired suburban mom in yoga pants pushing an oversized flatbed cart down the aisle of a Costco warehouse store. Scene captures hyper-realistic warehouse lighting, towering pallet stacks, a free sample station ahead with an NPC in a hairnet glowing with a yellow exclamation mark above her head. Game HUD overlay: top-left mini-map showing aisle layout with quest markers; top-right stamina bar labeled "PATIENCE" three-quarters full; bottom-left compass with objective text "PRIMARY: Locate Kirkland Almond Butter (Aisle 11)" and below "SECONDARY: Sample 3/5 cocktail meatballs"; bottom-right item quick-slots showing membership card, car keys, snack bar; center crosshair with subtle interaction prompt "[E] Take Sample". Cinematic depth of field, slight chromatic aberration, photo-mode quality. All UI text crisp and legible. Realistic Costco signage in background spelled correctly. No watermark, no real Costco logo (use generic warehouse-club aesthetic).

gaming realistic cinematic open-world RPG
2026-04-26
Pixel Art Horror RPG in Victorian Mansion Seedance 2.0
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Pixel Art Horror RPG in Victorian Mansion

Screen recording of a 2D top-down pixel art horror RPG game, Japanese indie style reminiscent of The Witch's House and Ib. A stoic pale-haired anime girl sprite navigates a decaying Victorian mansion interior, dark muted palette with flickering candlelight casting long pixel shadows. Sparse windows reveal a pale moonlit night sky outside. [0s–3s] The girl sprite walks up to a large ornate door and interacts with it. A pixel dialogue box appears on screen reading: "The door is locked… I need to find a key somewhere." [3s–6s] The sprite moves right and examines a dusty wooden table. A centered dialogue box slides in displaying a torn note: "Beware of what you cannot see." A small pixel question mark bubble pops above her head. [7s–11s] The sprite stands motionless. In the dim corridor behind her, a distorted black shadowy figure silently materializes and drifts closer. The moment it reaches directly behind her, a red exclamation mark bubble bursts above her head. She spins around instantly. The shadow vanishes. [11s–15s] A dialogue box appears: "Was that… just my imagination…?" The sprite cautiously resumes exploring the dark hallways, checking bookshelves and paintings on cracked walls. Atmospheric BGM: haunting ethereal piano melody layered with faint antique clock ticking. CRT scanline filter, 16-bit color depth, pixel-perfect animation. Slow camera follows the sprite with subtle screen shake during the shadow encounter. Dark ambient lighting, desaturated cool tones with warm candlelight accents.

pixel-art horror rpg indie-game cinematic
2026-04-20