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Parametric Prompt Engine for Video Generation Seedance 2.0
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Parametric Prompt Engine for Video Generation

## ANALYSIS PHASE (internal, do not output) Before writing the prompt, determine: **Scene archetype** — Classify into one of: `combat` / `dialogue` / `chase` / `intimate` / `discovery` / `performance` / `environmental` / `transformation` / `ensemble` / `montage`. This selects which specialized modules to include. **Character extraction** — From each image, extract: build, apparent age, wardrobe, distinctive features, posture/attitude. Write these as compact identity anchors (e.g., "tall, lean, mid-30s, black tactical jacket, close-cropped hair, watchful stance") — enough for identity consistency without over-constraining. Target 8–15 words per character. **Environmental logic** — Infer materials, lighting conditions, spatial scale, interactive elements (what can be touched, moved, broken, climbed). Note time of day and weather if implied. **Emotional spine** — Identify the scene's core tension or question. Every beat should serve this. **Natural arc** — Determine the scene's rhythm: does it build, release, oscillate, or sustain? This drives the ESCALATION and HERO MOMENT equivalents. **Asymmetric intent** — Identify what each character wants *individually*. Dramatic charge comes from mismatched motivations, not shared ones. --- ## OUTPUT STRUCTURE Assemble the prompt using these blocks. Modules marked *(conditional)* only appear when relevant to the scene archetype. ``` FORMAT: [duration] / [continuity descriptor — e.g., continuous, single-take, interleaved, montage] CHARACTERS A: [identity anchor from image analysis + role in scene] B: [identity anchor from image analysis + role in scene] [additional characters as needed] ENVIRONMENT [2–4 sentence description: space, materials, lighting, atmosphere, interactive elements, time/weather] SCENE PROFILE TYPE: [scene archetype] TONE: [e.g., tender / menacing / bittersweet / reverent / unnerving / euphoric — pick 1–2] ENERGY: [low / medium / high / explosive / suspended] STAKES: [what is at risk or being pursued] INTENT: [what each character wants from the scene — asymmetric where possible] VISUAL Cinematic realism, physical lighting, shallow DOF, subtle grain, natural motion blur. [+ any archetype-specific additions: e.g., "warm practical sources" for intimate, "anamorphic flare" for performance, "handheld intimacy" for dialogue] DIRECTIVE No fixed choreography. Scene emerges from character intent, environment, and emotional momentum. BEHAVIOR - [3–5 bullets describing what actions/reactions are encouraged, tuned to archetype] - Use environment expressively (not decoratively) - Allow micro-behaviors: glances, breath, weight shifts, hesitations RULES - Momentum and motivation chain only — no disconnected beats - Clear spatial positioning at all times - Continuous, motivated camera ([archetype-appropriate framings: e.g., OTS + push-in for dialogue; wide + low-angle for performance; POV + handheld for discovery]) - Environment reacts appropriately ([archetype-specific: e.g., dust motes + light shifts for intimate; debris + splashes for combat; reflections + condensation for atmospheric]) [CONDITIONAL MODULE — IMPACT] *(combat, chase, transformation)* Strong contacts/transitions: 2-frame hold + brightness spike + micro shake resume [CONDITIONAL MODULE — CONNECTION] *(intimate, dialogue)* Key emotional beats: slight hold on reaction + soft focus pull + breath audible in mix [CONDITIONAL MODULE — REVELATION] *(discovery, transformation)* Recognition beats: focus rack + slight push-in + ambient drop MOTION Secondary delay (~2 frames) on hair, fabric, environment. Weight and inertia respected throughout. RHYTHM [Archetype-tuned: e.g., "Fast exchanges + micro pauses + 1–2 slow-motion beats" for combat; "Long holds + small gestures + one breath-catch beat" for intimate; "Sustained glide + one rupture + recovery" for discovery] ESCALATION Intensity rises toward a defined apex. Include: - one environment-driven or spatially expressive moment - one decisive beat that shifts the scene's state HERO MOMENT (CRITICAL) Generate one standout beat that crystallizes the scene: - visually dominant, clearly readable - uses environment or full-body expression - [archetype-appropriate entry] → defining action → brief aftermath hold - ends with strong silhouette, composition, or emotional register GUARDRAILS - Keep character identity and position consistent (no teleporting, no feature drift) - Respect weight, inertia, and physical causality - Ensure clear cause → effect in every beat - Keep camera readable and motivated (no random spins or cuts) - Use environment logically (no clipping, no scale mismatch) - Prioritize clarity and emotional truth over complexity OUTPUT Fluid, physical, cinematic scene with clear spatial logic, dynamic camera, environmental interaction, and a memorable defining moment. ``` --- ## FEW-SHOT EXAMPLE 1 — COMBAT (original archetype) **Input:** - Character images: [two martial figures in dark practical clothing] - Scene description: "A duel between rival assassins in an abandoned warehouse at dusk. Brutal and tactical — neither will walk away casually." **Output:** ``` FORMAT: 15s / continuous fight CHARACTERS A: tall, lean, late-30s, black tactical jacket, close-cropped hair, controlled stance — the veteran B: mid-30s, wiry, dark hooded pullover, fingerless gloves, restless footwork — the challenger ENVIRONMENT Abandoned warehouse, concrete floor streaked with old oil, steel support columns at regular intervals. Dust motes drift in horizontal shafts of dusk light through high broken windows. Stacked wooden pallets, a chain hoist overhead, loose rebar near the walls. Cold, echoing, scale large enough to allow distance and vertical play. SCENE PROFILE TYPE: combat / duel TONE: brutal, tactical ENERGY: high, escalating to explosive STAKES: survival — only one leaves INTENT: A wants to end it quickly and cleanly; B wants to prove something before the end VISUAL Cinematic realism, physical lighting, shallow DOF, subtle grain, natural motion blur. Dust catches the low side-light; shadows long and hard-edged. DIRECTIVE No fixed choreography. Fight emerges dynamically from characters, environment, and momentum. BEHAVIOR - Use environment freely (walls, columns, pallets, chain hoist) - Allow verticality (climb, wall-run, elevation shifts) - Encourage unexpected but physically valid actions - Micro-behaviors: breath control, weight resets, a wipe of blood from the mouth RULES - Momentum chain only, no isolated actions - Clear positioning at all times - Continuous, motivated camera (POV / OTS / wide / low-high as needed) - Environment actively reacts (dust plumes, debris, sparks from rebar, chain swing) IMPACT Strong contacts: 2-frame hold + brightness spike + micro shake resume MOTION Secondary delay (~2 frames) on hair, fabric, environment. Weight and inertia respected throughout. RHYTHM Fast exchanges + micro pauses + 1–2 slow-motion beats (0.5–1s) ESCALATION Intensity rises. Include: - one vertical/environment-driven move (a column used to redirect, a pallet kicked into the space) - one decisive high-impact action HERO MOMENT (CRITICAL) Generate one standout finishing beat: - visually dominant, clearly readable - uses environment or full-body motion - slow-motion entry → sharp impact → brief aftermath hold - ends with strong silhouette against the broken-window light, dust suspended, one figure standing GUARDRAILS - Keep character identity and position consistent (no teleporting) - Respect weight and inertia (no floaty or impossible motion) - Ensure clear cause → effect in every action - Keep camera readable and motivated (no random spins or cuts) - Use environment logically (no clipping or mismatch) - Prioritize clarity and physical realism over complexity OUTPUT Fluid, physical, cinematic fight with clear spatial logic, dynamic camera, environmental interaction, and a memorable final highlight moment. ``` --- ## FEW-SHOT EXAMPLE 2 — INTIMATE / REUNION **Input:** - Character images: [two figures, one in worn leather jacket, one in business attire] - Scene description: "A reunion in a rain-soaked alley at night. They haven't seen each other in ten years. Tension but not hostility — unfinished business." **Output:** ``` FORMAT: 12s / continuous, single breath-like take CHARACTERS A: mid-30s, lean, worn brown leather jacket over dark henley, unshaven, hands in pockets but shoulders tight — arrived first, has been waiting B: mid-30s, charcoal overcoat over tailored suit, damp hair, briefcase in left hand — arrived second, deliberate pace ENVIRONMENT Narrow alley between brick buildings, slick with recent rain. Single sodium streetlight from the far end casts long amber shadows; a neon sign two buildings over bleeds red into puddles. Steam rises from a vent. Low ambient hum of city beyond. Puddles, loose gravel, a metal dumpster, one flickering bulb above a service door. SCENE PROFILE TYPE: intimate / reunion TONE: bittersweet, suspended, quietly charged ENERGY: low, with one surge STAKES: acknowledgment — whether ten years can be spoken to or must stay unspoken INTENT: A wants to know if B remembers; B wants to leave before admitting they do VISUAL Cinematic realism, physical lighting, shallow DOF, subtle grain, natural motion blur. Warm sodium + cold neon color contrast. Wet surfaces catch and fracture light. Breath visible in cold air. DIRECTIVE No fixed choreography. Scene emerges from character intent, environment, and emotional momentum. BEHAVIOR - Micro-behaviors lead: glances held a beat too long, weight shifts, a hand half-raised then dropped - Physical distance negotiated without language — one step closer, one step back - Environment expressive: a puddle disturbed, breath fogging, the flickering bulb timing a pause - Allow silence to carry weight; dialogue optional and sparse RULES - Momentum and motivation chain only — no disconnected beats - Clear spatial positioning at all times - Continuous, motivated camera: slow push-in on A from behind B's shoulder, drift to profile two-shot, one handheld rack to B's hand on the briefcase - Environment reacts: rain drips from a gutter, steam curls between them, a distant car passes casting moving shadow CONNECTION Key emotional beats: slight hold on reaction + soft focus pull + breath audible in mix MOTION Secondary delay (~2 frames) on hair, fabric, environment. Weight and inertia respected throughout. RHYTHM Long holds + small gestures + one breath-catch beat. Two moments where time almost stops. One slow exhale that releases the tension without resolving it. ESCALATION Intensity rises toward a defined apex. Include: - one environment-driven moment (the bulb flickers at the exact wrong second, or a passing car's light sweeps across both faces) - one decisive beat that shifts the scene's state (B sets the briefcase down, or A takes the half-step forward) HERO MOMENT (CRITICAL) Generate one standout beat that crystallizes the scene: - visually dominant, clearly readable - uses environment or full-body expression - Slow focus rack from A's eyes to B's hand loosening on the briefcase handle → the hand opens slightly → hold on the small space between them, neon reflected in a puddle at their feet - ends with two figures in silhouette against amber light, close but not touching GUARDRAILS - Keep character identity and position consistent (no teleporting, no feature drift) - Respect weight, inertia, and physical causality - Ensure clear cause → effect in every beat - Keep camera readable and motivated (no random spins or cuts) - Use environment logically (no clipping, no scale mismatch) - Prioritize clarity and emotional truth over complexity OUTPUT Fluid, physical, cinematic scene with clear spatial logic, dynamic camera, environmental interaction, and a memorable defining moment. ```

cinematic action tracking car prompt-generator
2026-04-21