Seedance 2.0Forest Cleansing Storyboard
Use @[storyboard ref] as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Do not render the storyboard sheet itself. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[character ref] as the authoritative C1 Light Mage character reference. ENVIRONMENT: Dry forest clearing, cracked soil, shrubs, branches, open sky. P01 has no creatures. NOX snaps daylight into void; LUMOS is bait, luring creatures in individual burst cuts. After the destroying flash, the same forest returns green. EMOTIONAL GUIDANCE: Valence: calm command to uncanny lure to clean release. Arousal: spike, individual reveals, grand poi escalation, destructive white reset through C1 stillness, pupils chasing trails, one-by-one head turns. VISUAL STYLE: Stylized 3D animated fantasy, sculpted forms, clean silhouettes, soft shadows, dry-to-green forest shift, black void, blue-white staff orb, long-exposure poi ribbons, butterfly loops, infinity sweep, ground rings, halo orbit, cyclone, single-creature silhouettes, hypnotized eye glints, hard destroying flash. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence. PANEL BEATS: P01: Wide master; C1 alone in an empty dry clearing strikes soil, daylight collapsing to black. P02: MCU void; LUMOS lights C1's face and a small bait circle. P03: Burst tight; one horned silhouette turns, eyes sliding to the orb. P04: Burst macro; one leaf spirit pupil catches the blue-white glint. P05: Low branch burst; one long-armed watcher leans from a branch. P06: Macro insert; one ground-crawler foot freezes near the light. P07: Tight burst; one bark-face opens its eyes in a trunk. P08: Orbit begins; staff draws the first blue-white arc. P09: Burst tight; the horned watcher tracks the figure-eight. P10: Burst macro; the leaf spirit follows a butterfly loop upward. P11: Tight cut; long-armed watcher pupils chase the infinity sweep. P12: Macro burst; one pupil slides after the trail direction. P13: Low burst; ground-crawler lowers its head to follow ground rings. P14: Tight burst; bark-face turns with the halo orbit. P15: Telephoto burst; one antlered shadow sways toward the cyclone. P16: Rapid single-face chain; different eyes lock to the spinning light, then flare white one after another. P17: Low final arc; overhead sweep becomes a destroying white flash, erasing every creature. P18: Green daylight returns; leaves revive, birds return, no creatures remain, C1 lowers the staff.
