game video prompts

14 prompts found
AAA Fantasy Game Cutscene Temple Collapse Seedance 2.0
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AAA Fantasy Game Cutscene Temple Collapse

Cinematic AAA video game cutscene, epic fantasy action, dramatic volumetric god rays, heavy dust and debris, photorealistic with stylized game lighting, intense physics. 0-4s: Wide low-angle tracking shot following the hero sprinting through an ancient stone corridor. Sudden massive collapse behind him. Camera accelerates into a fast tracking shot as the floor cracks and drops away. 4-8s: Extreme dolly zoom (vertigo effect) on the hero’s face as he leaps across a widening chasm — background rushes toward camera while zooming in, creating strong disorientation. Hero twists mid-air grabbing a swinging chain. 8-12s: Dynamic orbiting camera spinning 180° around the hero while he swings across collapsing platforms. Camera tilts wildly with the falling debris, inducing vertigo. Hero runs across a tilting stone bridge that is breaking apart. 12-15s: Final desperate leap toward sunlight as the entire temple collapses into a massive sinkhole. Camera spins and drops with him in freefall, slow-motion rotation, ending with a dramatic pull-back as he lands on safe ground outside. Heavy motion blur on fast elements, coherent physics, intense energy. Photorealistic 8K, ultra-detailed stone textures, cinematic lighting, perfect motion blur, high dynamic range, stable character, movie-level stability, no artifacts.

cinematic fantasy action game multi-shot
2026-06-14
Ezreal the Butcher Character Seedance 2.0
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Ezreal the Butcher Character

CONTENT ADVISORY: Family friendly Pixar superhero origin story. Stylized cartoon action only. Safe for all audiences. Similar to The Incredibles and Spider-Man Into the Spider-Verse. This storyboard has 10 numbered panels. Animate each panel as a separate video clip in sequence. Elements On — include realistic ambient sounds for each panel. Panel 1: ZANE walks down rainy city street, camera slowly pushes in from behind, rain falling softly, city sounds — traffic, distant music, wet footsteps on pavement, warm orange city glow reflecting in puddles, completely ordinary peaceful moment. 3 second hold. Eye level wide shot slow dolly in. Sound: rain, city traffic, footsteps. Panel 2: Camera locks as storm clouds spiral overhead impossibly fast, green purple lightning crackling between clouds, ZANE looks up slowly jaw dropping, crowd begins running in panic around him, wind picking up dramatically, ZANE completely still fascinated. 3 second hold. Low angle looking up. Sound: thunder building, wind howling, crowd panic. Panel 3: Massive lightning bolt strikes ZANE, camera freeze frame at impact, electric cocoon wraps entire body, every raindrop frozen mid-air, city goes dark from power surge, shockwave ripples outward from impact point, complete silence for 1 second then massive thunderclap. Extreme wide shot maximum VFX slow motion. Sound: deafening thunderclap, electrical crackling, city power cutting out. Panel 4: ZANE on hands and knees, smoke rising from hoodie, looks at own hands crackling with blue electricity, rain hissing on glowing skin, eyes wide with shock and wonder. Extremely slow push in toward crackling hands. Sound: electricity crackling, rain hissing on hot skin, ZANE breathing heavily. Panel 5: Electricity flows across entire body like second skin, eyes glow solid blue, rain evaporating before touching him, dry circle forming around him on wet pavement, he raises one hand slowly watching lightning dance on fingers. Static locked shot 3 seconds. Sound: continuous electric hum, rain evaporating sizzle, wind stopping around him. Panel 6: Accidental sneeze triggers massive shockwave explosion outward, bicycle launches into air, trash cans fly backward, streetlights explode in sparks, car alarms trigger everywhere, ZANE horrified hands over mouth. Wide shot shockwave radiating outward. Sound: massive boom, car alarms, shattering glass, objects crashing, ZANE yelping in surprise. Panel 7: ZANE sprints at full speed, electric trail burning behind him, runs up building wall three steps then falls back confused, cartoon shocked expression mid-air. Dynamic tracking shot maximum speed. Sound: electric whoosh, rapid footsteps, wall impact, ZANE surprised yell. Panel 8: ZANE floating above city, electricity forming energy wings, legs cycling in panic, looks down at tiny city far below, panic and excitement simultaneously on face. Low angle looking up at floating ZANE. Sound: electric energy hum, wind at height, ZANE panicked laughing. Panel 9: ZANE dives at full speed catches balloon, lands in hero three-point stance, shockwave from landing, looks up at little girl with biggest gap-tooth smile, hands her balloon, electricity still softly crackling. Medium wide shot warm golden light. Sound: whoosh of dive, heroic landing impact, little girl giggling, soft electric hum. Panel 10: ZANE stands on rooftop at sunrise, city glowing below, electricity calm and controlled at fingertips, wind catching torn hoodie, gap-tooth smile at horizon, most epic moment. Slow camera pull back from close-up to wide reveal. 5 second hold. Sound: gentle electric hum, wind, birds waking up, distant city waking, triumphant subtle music swell. Elements On — include full ambient soundscape for every panel. Subject stays in frame, consistent character, no face morphing, Pixar 3D animation style, exaggerated cartoon physics, smooth motion, no jump cuts, bold saturated colors, electric blue VFX throughout, 24fps, cinematic color grade, 4K resolution. Style reference: The Incredibles, Spider-Man Into the Spider-Verse, Big Hero 6.

character fantasy game cinematic animation
Pulp Fiction Sims Style Gemini Omni Flash
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Pulp Fiction Sims Style

[Movie/TV Show] iconic scene, but it's a Sims videogame [scene description] Sims videogame graphics, and Sims silly dialogue Make your own version!

humor simulation parody game cinematic
2026-05-29
Eye Contact Mistake Seedance 2.0
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Eye Contact Mistake

Use the attached BARRY VS THE SEAGULL character sheet as the exact visual reference for Barry and the seagull throughout. Barry is a Pixar 3D man, mid 40s, large soft build, floral beach shirt, khaki shorts, white socks with sandals, sunscreen on nose, sunglasses on forehead. Every character — Barry, seagulls, background figures — full Pixar 3D render. No realistic humans or animals. THE BEACH: Bright white sand, clear deep blue ocean, vivid blue sky, golden sunlight. One wooden bench facing the ocean. A few beach umbrellas and sunbathers in the far background. Maximum brightness and color throughout. No dark frames. THE SANDWICH: Plain white bread, visible filling. In Barry’s hands until 0:10 when it flies into the air and disappears forever. THE SEAGULL: White feathers, yellow beak, small black emotionless eyes. Zero expression. Zero remorse. The one seagull at the start is the exact same one on the bench at the end. MUSIC: Peaceful gentle acoustic guitar and soft waves at the start. The moment forty seagulls appear at 0:07 music explodes into full chaotic percussion and horns. Cuts to complete silence the instant Barry hits the sand at 0:10. 0:00–0:02 — Medium shot. Barry on the bench facing the ocean. Unwraps his sandwich. Takes one slow happy bite. Completely at peace. Perfect day. SOUND: Gentle waves. Soft acoustic guitar. 0:02–0:04 — One seagull lands on the bench directly beside him. Barry notices. They make full eye contact. Neither moves. Complete silence. SOUND: Music fades. One ambient seagull cry. Wind. 0:04–0:06 — Barry grabs a piece of bread and throws it far down the beach. Both watch it land. Seagull looks at the bread. Looks back at Barry. Does not move. Barry slowly looks up at the sky. Empty blue. He exhales with relief. Takes one bite. SOUND: Silence. Barry chewing. One ominous low note. 0:06–0:07 — Wide shot. The sky turns white. Forty seagulls drop from directly above in a screaming diving formation. SOUND: One beat of silence then music EXPLODES — full chaos, horns, percussion. 0:07–0:10 — Wide tracking shot. Barry sprints full speed down the beach, sandwich held above his head with both arms, mouth open screaming. Seagulls swarming everywhere — diving at the sandwich, one on his head, one on each shoulder. Pure chaos. One sandal flies off mid-sprint. SOUND: Chaos music full volume. Seagulls screaming. Barry screaming. 0:10–0:12 — Barry trips. Falls face first into the sand in slow motion. Sandwich launches upward into the air. Every seagull vanishes instantly. Complete silence. SOUND: Slow motion whoosh. Heavy thud. Music cuts dead. 0:12–0:15 — Wide shot. Barry face down in the sand. Silence. He slowly lifts his head and looks back at the bench. The original seagull is sitting exactly where it started. Perfectly still. Staring at him. Barry puts his face back in the sand. Fade to black. SOUND: Soft acoustic guitar returns. Gentle waves. Fade to silence. Camera: medium bench shot, medium two-shot Barry and seagull, medium bread throw, wide sky shot for the descent, wide tracking shot during sprint, slow motion fall, wide final bench shot.

cinematic action sci-fi retro game
2026-05-18
Skateboarding Game Commercial Seedance 2.0
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Skateboarding Game Commercial

15–16秒原创高速街头滑板竞速游戏宣传片,16:9,电影级3D游戏实机画面。金发女性滑板手,浅色墨镜,白色露肩衬衫,黑色高腰长裙,黑色滑板,未来霓虹都市背景。镜头从主菜单界面开始,快速展示角色选择、滑板改装、城市地图、比赛加载、倒计时起跑,然后进入第三人称高速街道冲刺,HUD显示速度表、小地图、排名、Boost能量槽。角色冲上斜坡完成空中特技,弹出 Trick Combo 和 Perfect Landing,随后栏杆滑行火花飞溅,切入地铁站追逐,穿过闸机、人群、自动扶梯,出现 Near Miss +120,再切到屋顶路线穿越玻璃天桥和施工吊臂,最后冲过终点,彩色烟雾和观众欢呼,胜利结算界面显示 1st、You Win、New Record、XP Gained、Unlocked New Skate。整体风格:未来都市、街头潮流、霓虹灯、湿润反光路面、动态游戏UI、强烈速度感、运动模糊、Unreal Engine质感、高质量游戏宣传片。不出现任何真实游戏Logo、真实品牌、版权角色、水印

game commercial action urban sports
2026-05-10
AI Mecha Game Video with GPT Image 2 and Seedance 2.0 Seedance 2.0
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AI Mecha Game Video with GPT Image 2 and Seedance 2.0

用GPT-image-2和Seedance2.0做了一个超酷的机甲游戏视频。 从选人交互到技能展示,再到进入游戏的画面与过场CG,完全由AI制作,而这些所有的工作量大概在几个小时左右就能完成,包括各种抽卡,提示词的创建和视频剪辑。虽然还是有很多文字部分和UI部分的瑕疵,但是已经初见端倪。 感觉以后的游戏制作的工作流可能也要发生改变了,先用AI跑几个CG和游戏场景,再用UE等游戏引擎复建,甚至再夸张一些,再过几年实时化的AI生成连引擎是不是需要都会是一个问题…… 完整的教程和提示词我整理后单独写一个文章

game mecha action sci-fi
2026-04-27
Game Weapon Selection Menu Seedance 2.0
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Game Weapon Selection Menu

A static shot shows a video game menu screen. During the sequence it selects different weapons. It selects all 4 different weapon types. Ensure the item in her hand changes to show the selected item. Every time a weapon is selected she poses and analyzes it. The wooden animal next to her is looking around. Do not change any text. No music, only sound fx when the weapons change. No dialogue.

game action cinematic VFX fantasy
2026-04-26
Rabbit Boss Battle Frying Pan Seedance 2.0
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Rabbit Boss Battle Frying Pan

作り方: Step 1:ChatGPT-Image-2.0で画面を生成 Prompt ➕ image Generate a Boss battle game screenshot inspired by (a certain movie, a certain game, a certain style). Third-person perspective. The protagonist is named (Character 1), with the weapon (frying pan). In the item bar, there is a healing (gourd), and another item is (poison darts). The Boss is image2, named (Character 2), with the weapon (vajra). The scene is set at (the entrance of ruins in an open forest). Step 2:Seedance 2.0で動画化 Prompt Share 122 Cinematic action combat game visuals, presented in a single continuous shot. Highly immersive, fast-paced, with extremely impactful combat feedback. The protagonist is Rabbit KANA, wielding a (frying pan). The Boss is White Tiger Ascetic, wielding a (vajra). [Environment] An ancient, ruined stone battlefield. The ground is covered with cracks and scattered debris. Dust and thin mist float in the air. The overall tone is dark, with high-contrast lighting, strong volumetric light and particle effects. A gentle wind flows through the scene, creating an oppressive yet epic atmosphere. [Opening – Ranged Probe] A white rabbit adventurer crouches on a distant high ground, wearing a yellow jacket. The rabbit rapidly throws three daggers emitting green smoke toward the distant White Tiger Boss. The daggers strike the Boss's body, bursting into green smoke. The White Tiger triggers hit reactions and sound effects. [Battle Trigger] The rabbit leaps down from the high ground, with the camera following the fast descent, landing directly in front of the Boss. The rabbit draws its weapon — a frying pan. War drums begin, and Boss battle music starts. A health bar appears above the White Tiger. The rabbit slowly circles the Boss. [High-Speed Melee] Both sides instantly engage in high-speed melee combat. The White Tiger swings the vajra with heavy, powerful motions, generating strong visual effects and shockwaves. The rabbit rolls forward into close range and delivers precise attacks with the frying pan. The White Tiger's health decreases. The White Tiger retaliates with sweeping, slashing, and heavy strikes using the vajra, while the rabbit performs multiple precise parries. [Parry & Opening] The rabbit seizes the moment and executes a perfect parry, triggering a powerful impact sound and visual feedback. The Boss enters a staggered state, freezing briefly before dropping to one knee. [Execution Animation] The rabbit leaps into the air above the White Tiger and unleashes its ultimate attack. The frying pan channels overwhelming thunder as a massive lightning dragon descends from the sky. Lightning and the frying pan strike simultaneously. The rabbit lands calmly with its back to the camera. Behind it, the White Tiger collapses with a heavy crash, kicking up dust and debris. [Final Frame] At the center of the screen, large red calligraphic text appears: 勝 [Technical Specifications] Hyper-realistic, cinematic lighting, 8K resolution, 30fps, no subtitles, no watermark, only essential UI elements retained. Rich details, dynamic camera, motion blur, strong composition.

game action cinematic anime VFX
By KANA
2026-04-26
Reality Fantasy Battle Prompt Seedance 2.0
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Reality Fantasy Battle Prompt

生成一个15秒的高燃游戏创意短片,包含深度旁白叙事,注意分镜编排与丝滑转场。【镜头与转场编排】0-5秒:手持摄影镜头快速推向闪烁红色RGB灯光的显示器。当屏幕中的角色举手时,利用"动作匹配转场",无缝衔接至现实中男玩家起身向镜头伸手。镜头动作需保持连续的向前推力。5-8秒:玩家的手遮住镜头的瞬间,通过"黑屏过渡"丝滑切入CG世界。金色骷髅战士在黑暗中现身,慢动作展现左手爆发金色粒子。8-15秒:采用"快速跳切(Jump Cut)"配合节奏,展现角色的多角度特写。结尾画面逐渐变暗,与开头色调呼应,形成视觉闭环。【视觉与转场质量】全篇保持电影级写实与高对比度。转场必须平滑、无跳跃感,人物动作衔接自然 。【旁白与声音设计】1. 使用深沉、磁性、略带沙哑的男声旁白,语速稳重,充满故事感。2. 旁白内容:"在现实与虚幻的交界,唯一真实的,是战斗的渴望。"3. 声音设计:画面节奏与旁白重音、背景音效进行精准卡点。5秒处能量爆发需配合震撼的重低音(Sub-bass)。 full_text: "在现实与虚幻的交界,唯一真实的,是战斗的渴望。✊\n\nSeedance 2.0 文生视频 prompt ⬇️\n\n生成一个15秒的高燃游戏创意短片,包含深度旁白叙事,注意分镜编排与丝滑转场。【镜头与转场编排】0-5秒:手持摄影镜头快速推向闪烁红色RGB灯光的显示器。当屏幕中的角色举手时,利用"动作匹配转场",无缝衔接至现实中男玩家起身向镜头伸手。镜头动作需保持连续的向前推力。5-8秒:玩家的手遮住镜头的瞬间,通过"黑屏过渡"丝滑切入CG世界。金色骷髅战士在黑暗中现身,慢动作展现左手爆发金色粒子。8-15秒:采用"快速跳切(Jump Cut)"配合节奏,展现角色的多角度特写。结尾画面逐渐变暗,与开头色调呼应,形成视觉闭环。【视觉与转场质量】全篇保持电影级写实与高对比度。转场必须平滑、无跳跃感,人物动作衔接自然 。【旁白与声音设计】1. 使用深沉、磁性、略带沙哑的男声旁白,语速稳重,充满故事感。2. 旁白内容:"在现实与虚幻的交界,唯一真实的,是战斗的渴望。"3. 声音设计:画面节奏与旁白重音、背景音效进行精准卡点。5秒处能量爆发需配合震撼的重低音(Sub-bass)。

action cinematic game narrative
By John
2026-04-20
Phoebe Chibi Hide and Seek Seedance 2.0
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Phoebe Chibi Hide and Seek

Cute chibi style Firefly from Honkai: Star Rail playing hide and seek, big sparkling emerald eyes full of mischief, short silver-white hair with pink streaks, wearing her red and black mechanical SAM suit, tiny adorable proportions, big head small body. She is hiding behind a large object or wall, peeking out cutely with a playful shy expression, one hand covering her mouth, soft giggles implied. In the foreground, a mysterious person's arm is reaching out from the side, trying to find her, hand open as if searching or about to tag her. Playful hide and seek scene, bright colorful background with soft pastel lighting, sparkles, floating hearts and question marks, kawaii aesthetic, highly detailed, vibrant colors, adorable 3D chibi render, masterpiece, best quality, ultra-detailed

anime animation game character kawaii
2026-04-15
Roulette Game Seedance 2.0
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Roulette Game

A small white mushroom-eared creature is hurled forward from outstretched hands. It tumbles toward the camera, its white body swelling until it fills the entire frame — white flash. Chase camera locks behind the mushroom-eared creature as it rockets forward and slams into a wall of red crystalline armor. On impact it explodes — cyan crystal shards and square pixel-particles burst radially. The creature splits into several identical copies that scatter in every direction. The camera pulls straight up, revealing a circular red arena from overhead. The copies ricochet off surfaces in erratic bouncing arcs, each landing triggering a magenta or blue starburst flash. A white variant joins mid-sequence, trailing blue beam lines. The bouncing grows chaotic with overlapping hit effects. One mushroom-eared creature arcs directly past the lens, its body blocking the frame — wipe to black. A character stands behind a large golden wheel covered in ornate engravings. Both hands grip the wheel's rim and push — the wheel spins. The character grins while watching it turn. The camera starts tight on the character's hands and the spinning wheel, then slowly widens. Red carnival lamps ring the stage. Gold sparkles drift upward. Small white and black mushroom-eared creatures sit in the foreground as an audience, arms raised. The spinning golden wheel glows brighter frame by frame, bleaching to searing white. All figures become silhouettes against the expanding light. The camera pushes IN toward the light source — total whiteout. White flash erupts. A warm-colored blast wave expands outward from center screen. Smaller mushroom-eared creatures launch outward from the center in every direction. The character strikes a double peace sign as multicolored confetti rains from above.

animation game action colorful visual-effects
2026-04-06
Neon City Game Cinematic Seedance 2.0
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Neon City Game Cinematic

Original Game Concept Trailer: Characters and vehicles in the futuristic city are presented with extremely high realism. Neon blocks, wet ground, dynamic lights and distant mechanical buildings together form a "next-generation rendering" visual effect. The camera moves like a game promotional video, including tracking shots, circling, rapid zooming in and perspective switching. The focus is on spatial depth, reflections, a sense of speed and immersive scenes, rather than UI, and the whole is like an original 3A game debut short film. Negative Restrictions: No well-known game characters, no existing game HUD, no brand graphics card logos, and no direct copying of art styles from well-known developers. A strong hook in the first 2 seconds, with a stable main body, coherent actions, movie-level composition, real light and shadow, epic sense, strong emotion, high-definition details, suitable for social media communication. Avoid copyrighted characters, avoid brand logos, and adopt completely original designs.

game cinematic sci-fi cyberpunk urban
2026-04-03
Street Fighter Intense Battle Seedance 2.0
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Street Fighter Intense Battle

@图片1@图片2,真人演绎视频,完美复刻经典《街头霸王》游戏激烈对战,屏幕顶部设两条动态递减血条,血条下有角色头像和 “ROUND1”“FIGHT!” 文字,角落显示分数;0-1.5 秒中景开场对峙,一人蹲伏蓄力、双手泛起红色火焰光芒摆格斗架势,另一人手拿大圆铁球、手上绑锁链;2-5 秒快速剪辑,火焰方向前冲刺使出火拳连击带火焰拖尾特效,铁球方后跳闪避并抛铁球还击击中对方,火焰方用火焰波动拳抵挡,产生像素化爆炸特效,两人近身快速拳脚格挡,每下命中配游戏打击音效,对打带光感特效和屏幕轻微震动;6-9 秒决胜时刻,火焰方蓄力、全身被蓝色斗气笼罩,释放超必杀技火焰冲天,地面火光冲天将铁球方笼罩燃烧,铁球方血条急剧下降;10 秒画面定格,火焰方双手抱胸摆经典胜利姿势,铁球方被击倒在地,屏幕弹出巨大 “K.O.!” 字样,响起经典胜利音乐;全程搭配《街头霸王 2》经典音效,含背景 BGM、拳脚打击声、波动拳发射声、升龙拳喊叫声、防御声、命中特效声

action martial arts game cinematic
By John
2026-03-09
Welcome to My World Minecraft Seedance 2.0
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Welcome to My World Minecraft

@图片1,还原真实形象,背景为我的世界游戏场景,人物完成撸树、挖矿、建房子、击败末影龙的动作,手持钻石剑与附魔弓,收集钻石黄金、驯服小狗、躲避苦力怕,探索地狱与末地,全程不变成方块人,镜头中喊出 “欢迎来到我的世界”

minecraft game action adventure
By John
2026-03-09