A static shot shows a video game menu screen. During the sequence it selects different weapons. It selects all 4 different weapon types. Ensure the item in her hand changes to show the selected item. Every time a weapon is selected she poses and analyzes it. The wooden animal next to her is looking around. Do not change any text. No music, only sound fx when the weapons change. No dialogue.
作り方:
Step 1:ChatGPT-Image-2.0で画面を生成
Prompt ➕ image
Generate a Boss battle game screenshot inspired by (a certain movie, a certain game, a certain style). Third-person perspective. The protagonist is named (Character 1), with the weapon (frying pan). In the item bar, there is a healing (gourd), and another item is (poison darts). The Boss is image2, named (Character 2), with the weapon (vajra). The scene is set at (the entrance of ruins in an open forest).
Step 2:Seedance 2.0で動画化
Prompt Share 122
Cinematic action combat game visuals, presented in a single continuous shot. Highly immersive, fast-paced, with extremely impactful combat feedback.
The protagonist is Rabbit KANA, wielding a (frying pan). The Boss is White Tiger Ascetic, wielding a (vajra).
[Environment]
An ancient, ruined stone battlefield. The ground is covered with cracks and scattered debris. Dust and thin mist float in the air. The overall tone is dark, with high-contrast lighting, strong volumetric light and particle effects. A gentle wind flows through the scene, creating an oppressive yet epic atmosphere.
[Opening – Ranged Probe]
A white rabbit adventurer crouches on a distant high ground, wearing a yellow jacket.
The rabbit rapidly throws three daggers emitting green smoke toward the distant White Tiger Boss. The daggers strike the Boss's body, bursting into green smoke. The White Tiger triggers hit reactions and sound effects.
[Battle Trigger]
The rabbit leaps down from the high ground, with the camera following the fast descent, landing directly in front of the Boss.
The rabbit draws its weapon — a frying pan. War drums begin, and Boss battle music starts. A health bar appears above the White Tiger. The rabbit slowly circles the Boss.
[High-Speed Melee]
Both sides instantly engage in high-speed melee combat. The White Tiger swings the vajra with heavy, powerful motions, generating strong visual effects and shockwaves. The rabbit rolls forward into close range and delivers precise attacks with the frying pan. The White Tiger's health decreases. The White Tiger retaliates with sweeping, slashing, and heavy strikes using the vajra, while the rabbit performs multiple precise parries.
[Parry & Opening]
The rabbit seizes the moment and executes a perfect parry, triggering a powerful impact sound and visual feedback. The Boss enters a staggered state, freezing briefly before dropping to one knee.
[Execution Animation]
The rabbit leaps into the air above the White Tiger and unleashes its ultimate attack. The frying pan channels overwhelming thunder as a massive lightning dragon descends from the sky. Lightning and the frying pan strike simultaneously.
The rabbit lands calmly with its back to the camera.
Behind it, the White Tiger collapses with a heavy crash, kicking up dust and debris.
[Final Frame]
At the center of the screen, large red calligraphic text appears: 勝
[Technical Specifications]
Hyper-realistic, cinematic lighting, 8K resolution, 30fps, no subtitles, no watermark, only essential UI elements retained. Rich details, dynamic camera, motion blur, strong composition.
Cute chibi style Firefly from Honkai: Star Rail playing hide and seek, big sparkling emerald eyes full of mischief, short silver-white hair with pink streaks, wearing her red and black mechanical SAM suit, tiny adorable proportions, big head small body. She is hiding behind a large object or wall, peeking out cutely with a playful shy expression, one hand covering her mouth, soft giggles implied. In the foreground, a mysterious person's arm is reaching out from the side, trying to find her, hand open as if searching or about to tag her. Playful hide and seek scene, bright colorful background with soft pastel lighting, sparkles, floating hearts and question marks, kawaii aesthetic, highly detailed, vibrant colors, adorable 3D chibi render, masterpiece, best quality, ultra-detailed
A small white mushroom-eared creature is hurled forward from outstretched hands. It tumbles toward the camera, its white body swelling until it fills the entire frame — white flash.
Chase camera locks behind the mushroom-eared creature as it rockets forward and slams into a wall of red crystalline armor. On impact it explodes — cyan crystal shards and square pixel-particles burst radially. The creature splits into several identical copies that scatter in every direction.
The camera pulls straight up, revealing a circular red arena from overhead. The copies ricochet off surfaces in erratic bouncing arcs, each landing triggering a magenta or blue starburst flash. A white variant joins mid-sequence, trailing blue beam lines. The bouncing grows chaotic with overlapping hit effects.
One mushroom-eared creature arcs directly past the lens, its body blocking the frame — wipe to black.
A character stands behind a large golden wheel covered in ornate engravings. Both hands grip the wheel's rim and push — the wheel spins. The character grins while watching it turn. The camera starts tight on the character's hands and the spinning wheel, then slowly widens. Red carnival lamps ring the stage. Gold sparkles drift upward. Small white and black mushroom-eared creatures sit in the foreground as an audience, arms raised.
The spinning golden wheel glows brighter frame by frame, bleaching to searing white. All figures become silhouettes against the expanding light. The camera pushes IN toward the light source — total whiteout.
White flash erupts. A warm-colored blast wave expands outward from center screen. Smaller mushroom-eared creatures launch outward from the center in every direction. The character strikes a double peace sign as multicolored confetti rains from above.
Original Game Concept Trailer: Characters and vehicles in the futuristic city are presented with extremely high realism. Neon blocks, wet ground, dynamic lights and distant mechanical buildings together form a "next-generation rendering" visual effect. The camera moves like a game promotional video, including tracking shots, circling, rapid zooming in and perspective switching. The focus is on spatial depth, reflections, a sense of speed and immersive scenes, rather than UI, and the whole is like an original 3A game debut short film. Negative Restrictions: No well-known game characters, no existing game HUD, no brand graphics card logos, and no direct copying of art styles from well-known developers. A strong hook in the first 2 seconds, with a stable main body, coherent actions, movie-level composition, real light and shadow, epic sense, strong emotion, high-definition details, suitable for social media communication. Avoid copyrighted characters, avoid brand logos, and adopt completely original designs.