Seedance Part 1:
Use @[storyboard 1 ref] as the authoritative director-approved storyboard blueprint for the sequence. Follow panel order exactly and do not invent alternative coverage. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard.
Use @[character ref] as the authoritative Bree (C1) character reference.
VISUAL STYLE: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, bold clean linework, Hyperreal Pop color, crisp daylight, saturated blue sky, sun-warmed green-gold palette, soft cel shadows, clean linework, light grain, smooth motion with wind-driven secondary movement.
ENVIRONMENT: Open hilly meadow of tall green-gold grass under a clear blue sky, daytime sun; the slope rises left-to-right to a rounded crest where a red windsurf rig with translucent sail panels and a metal board frame lies flat in the grass; low horizon, distant treeline. Wind is absent at first, builds mid-sequence, and streams hard at the end.
EMOTIONAL GUIDANCE: Valence: warm contentment rising to bright, fearless joy. Arousal: drowsy stillness sparking awake at the first breeze, climbing through an eager sprint, peaking in high-energy riding.
AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: still-air insect hum, rising breeze, rustling grass, bare footfalls, a rig creak, a sharp sail snap, rushing wind at speed.
PANEL BEATS:
P01: High wide view of the sunny meadow; Bree lies motionless on her back in tall grass mid-slope, crest rising screen right; dead-still air.
P02: Close on her face from above, eyes closed, freckles in full sun, hair still, calm breathing.
P03: Macro insert of grass blades beside her bending together as the first breeze arrives; seeds lift with a soft rustle.
P04: Close on her face as her eyes snap open and her head lifts; the breeze stirs her platinum bob.
P05: Side-tracking shot as she springs up and sprints uphill screen right, arms driving, grass parting, wind building.
P06: Over her shoulder at the crest, tilting down to the red rig flat in the grass, sail slack; she stops short above it.
P07: Low angle as she plants her feet wide and hauls the mast upright; the sail snaps taut and tugs her half a step.
P08: Low wide hold as she leaps aboard and rides past camera left-to-right, crouched on the boom, sail full, board skimming the grass, seeds streaming behind.
Seedance Part 2:
Extend @[first video] 15s. Use @[storyboard 2 ref] as the authoritative director-approved storyboard blueprint. Follow panel order exactly. Use @[character ref] as the authoritative Bree (C1) character reference.
VISUAL STYLE: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, bold clean linework, Hyperreal Pop color, crisp daylight, saturated blue sky, sun-warmed green-gold palette.
ENVIRONMENT: Rolling grass hills, clear windy sky; a tall crest screen right is the launch ramp with a landing slope beyond; low horizon, distant treeline. The red windsurf rig with translucent sail panels and metal board frame stays powered throughout.
EMOTIONAL GUIDANCE: Valence: confident joy rising to pure exhilaration and a triumphant finish. Arousal: high and climbing, weightless at the jump's peak, spiking on landing.
AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: rushing wind, hissing grass, sail flutter and snap, creaking boom, near-silence at the jump's peak, a heavy spray thump on landing.
PANEL BEATS:
P01: High wide view of the hills; Bree rides fast across the lower slopes screen right, the tall crest ahead.
P02: Low side-tracking shot at board level; the board skims the grass with a streaming wake.
P03: Macro insert of bare toes gripping the deck, heel lifting to set the edge.
P04: Tight tracking close-up; hair whips across a wide grin, eyes locked ahead.
P05: Low wide shot of a hard arcing carve, rail buried, grass spray fanning off the board.
P06: Macro insert of hands rolling the boom, sail tension shifting through the turn.
P07: Rear-quarter tracking shot as she drives up the tall crest, body coiling low.
P08: Low wide tilt-up as the board leaves the crest and rises into open sky.
P09: Air-to-air shot at the arc's peak, body compact, head thrown back.
P10: Overhead view straight down; her small shadow races over the grass below the flying rig.
P11: Low side angle on touchdown; knees fold deep, grass bursting around the rails.
P12: Final wide hold as she carves away to the horizon, long wake trailing.
Seedance Part 1:
Use @[storyboard 1 ref] as the authoritative director-approved storyboard blueprint for the sequence. Follow panel order exactly and do not invent alternative coverage. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard.
Use @[character ref] as the authoritative Bree (C1) character reference.
VISUAL STYLE: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, bold clean linework, Hyperreal Pop color, crisp daylight, saturated blue sky, sun-warmed green-gold palette, soft cel shadows, clean linework, light grain, smooth motion with wind-driven secondary movement.
ENVIRONMENT: Open hilly meadow of tall green-gold grass under a clear blue sky, daytime sun; the slope rises left-to-right to a rounded crest where a red windsurf rig with translucent sail panels and a metal board frame lies flat in the grass; low horizon, distant treeline. Wind is absent at first, builds mid-sequence, and streams hard at the end.
EMOTIONAL GUIDANCE: Valence: warm contentment rising to bright, fearless joy. Arousal: drowsy stillness sparking awake at the first breeze, climbing through an eager sprint, peaking in high-energy riding.
AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: still-air insect hum, rising breeze, rustling grass, bare footfalls, a rig creak, a sharp sail snap, rushing wind at speed.
PANEL BEATS:
P01: High wide view of the sunny meadow; Bree lies motionless on her back in tall grass mid-slope, crest rising screen right; dead-still air.
P02: Close on her face from above, eyes closed, freckles in full sun, hair still, calm breathing.
P03: Macro insert of grass blades beside her bending together as the first breeze arrives; seeds lift with a soft rustle.
P04: Close on her face as her eyes snap open and her head lifts; the breeze stirs her platinum bob.
P05: Side-tracking shot as she springs up and sprints uphill screen right, arms driving, grass parting, wind building.
P06: Over her shoulder at the crest, tilting down to the red rig flat in the grass, sail slack; she stops short above it.
P07: Low angle as she plants her feet wide and hauls the mast upright; the sail snaps taut and tugs her half a step.
P08: Low wide hold as she leaps aboard and rides past camera left-to-right, crouched on the boom, sail full, board skimming the grass, seeds streaming behind.
Seedance Part 2:
Extend @[first video] 15s. Use @[storyboard 2 ref] as the authoritative director-approved storyboard blueprint. Follow panel order exactly. Use @[character ref] as the authoritative Bree (C1) character reference.
VISUAL STYLE: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, bold clean linework, Hyperreal Pop color, crisp daylight, saturated blue sky, sun-warmed green-gold palette.
ENVIRONMENT: Rolling grass hills, clear windy sky; a tall crest screen right is the launch ramp with a landing slope beyond; low horizon, distant treeline. The red windsurf rig with translucent sail panels and metal board frame stays powered throughout.
EMOTIONAL GUIDANCE: Valence: confident joy rising to pure exhilaration and a triumphant finish. Arousal: high and climbing, weightless at the jump’s peak, spiking on landing.
AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: rushing wind, hissing grass, sail flutter and snap, creaking boom, near-silence at the jump’s peak, a heavy spray thump on landing.
PANEL BEATS:
P01: High wide view of the hills; Bree rides fast across the lower slopes screen right, the tall crest ahead.
P02: Low side-tracking shot at board level; the board skims the grass with a streaming wake.
P03: Macro insert of bare toes gripping the deck, heel lifting to set the edge.
P04: Tight tracking close-up; hair whips across a wide grin, eyes locked ahead.
P05: Low wide shot of a hard arcing carve, rail buried, grass spray fanning off the board.
P06: Macro insert of hands rolling the boom, sail tension shifting through the turn.
P07: Rear-quarter tracking shot as she drives up the tall crest, body coiling low.
P08: Low wide tilt-up as the board leaves the crest and rises into open sky.
P09: Air-to-air shot at the arc’s peak, body compact, head thrown back.
P10: Overhead view straight down; her small shadow races over the grass below the flying rig.
P11: Low side angle on touchdown; knees fold deep, grass bursting around the rails.
P12: Final wide hold as she carves away to the horizon, long wake trailing.