Use the uploaded reference image as the only character reference. The reference image contains the school girl, the three male troublemakers, and the male hero. Preserve the exact facial features, hairstyles, identities, clothing, proportions, and appearance of every character shown in the reference image. Do not replace, redesign, or alter any character.
Create an ultra-realistic Japanese high school classroom scene during warm afternoon golden hour. The classroom contains wooden desks, chairs, school bags, books, notebooks, posters, a chalkboard, fluorescent ceiling lights, curtains, sliding windows, and realistic school details. Warm sunlight streams through the windows, creating natural shadows and visible dust particles.
0s–3s
The school girl sits alone at her desk studying. The three male students surround her desk, teasing her and making her uncomfortable. The camera slowly pushes toward her worried expression. Warm sunlight fills the classroom.
3s–5s
The male hero notices the situation and walks toward them. He calmly tells the boys to stop bothering her. The boys laugh at him. One suddenly kicks him. The camera whips dramatically with the impact.
5s–12s
An intense one-take martial arts sequence begins. The hero fights all three boys at once using realistic choreography. He dodges attacks between desks, vaults over tables, slides across tabletops, blocks strikes with school bags, redirects attackers into desks, and lands powerful combinations. Chairs move, papers fly, desks slide, and curtains react naturally. The camera constantly follows, circles, ducks, and moves through the classroom while staying close to the action.
12s–15s
Epic cinematic slow-motion finale. The hero lands a decisive final strike. The three attackers are knocked backward in dramatic slow motion. Papers float through golden sunlight. The camera circles around the hero standing protectively in front of the girl while the defeated boys fall behind him. Powerful cinematic ending.
Style: ultra-realistic live action, Japanese school drama, high-budget action film, realistic body physics, authentic martial arts choreography, natural lighting, grounded textures, immersive handheld cinematography, movie-quality visuals, one-take camera feel, 8K detail.
Negative prompts: different faces, changed identities, face swap, extra characters, cartoon, anime style, CGI look, Unreal Engine look, glossy AI finish, distorted anatomy, duplicated limbs, weak choreography, poor continuity, plastic skin, unrealistic physics, oversaturated colors, excessive VFX, blurry faces, low detail.
Use the uploaded reference image as the only character reference. The reference image contains the school girl, the three male troublemakers, and the male hero. Preserve the exact facial features, hairstyles, identities, clothing, proportions, and appearance of every character shown in the reference image. Do not replace, redesign, or alter any character.
Create an ultra-realistic Japanese high school classroom scene during warm afternoon golden hour. The classroom contains wooden desks, chairs, school bags, books, notebooks, posters, a chalkboard, fluorescent ceiling lights, curtains, sliding windows, and realistic school details. Warm sunlight streams through the windows, creating natural shadows and visible dust particles.
0s–3s
The school girl sits alone at her desk studying. The three male students surround her desk, teasing her and making her uncomfortable. The camera slowly pushes toward her worried expression. Warm sunlight fills the classroom.
3s–5s
The male hero notices the situation and walks toward them. He calmly tells the boys to stop bothering her. The boys laugh at him. One suddenly kicks him. The camera whips dramatically with the impact.
5s–12s
An intense one-take martial arts sequence begins. The hero fights all three boys at once using realistic choreography. He dodges attacks between desks, vaults over tables, slides across tabletops, blocks strikes with school bags, redirects attackers into desks, and lands powerful combinations. Chairs move, papers fly, desks slide, and curtains react naturally. The camera constantly follows, circles, ducks, and moves through the classroom while staying close to the action.
12s–15s
Epic cinematic slow-motion finale. The hero lands a decisive final strike. The three attackers are knocked backward in dramatic slow motion. Papers float through golden sunlight. The camera circles around the hero standing protectively in front of the girl while the defeated boys fall behind him. Powerful cinematic ending.
Style: ultra-realistic live action, Japanese school drama, high-budget action film, realistic body physics, authentic martial arts choreography, natural lighting, grounded textures, immersive handheld cinematography, movie-quality visuals, one-take camera feel, 8K detail.
The style is uniformly set as **"realistic action film style, high-contrast Tyndall effect, cool-toned campus aesthetic"**. Storyboard Notes: Shot Number, Shot Size/Angle, Movement, Scene Content (detailed description at the word level), Duration (seconds), Reference Scene (keyframe description), Notes. 01 Medium Shot / Two-Thirds Side View, Slight Handheld Shake. In a messy old Japanese high school classroom, sunlight shines through the blinds, creating a strong Tyndall effect. Dust fills the air. A girl, A, with a ponytail and wearing a white long-sleeved sailor uniform (red bow tie, dark blue pleated skirt), viciously punches girl B, who is cornered against the wall. Girl B, wearing a black cropped sailor uniform, black thigh-high stockings, and suspenders, has blood at the corner of her mouth and leans against a haphazardly stacked pile of desks and chairs. Girl A then delivers a powerful punch to girl B's face, accompanied by saliva and blood splattering. Girl A then pulls back and retreats. 7. Girl A grabs Girl B by the collar and punches her in the stomach with her right fist, against a backdrop of stacked wooden desks and chairs. The emphasis is on the force of the blow and the character's painful struggle. 02. Medium to long shot / Side angle, panning left. Girl A quickly retreats several steps to the left, creating about three meters of distance between herself and Girl B. Girl B leans weakly against the desk and chair on her right, panting. Girl A then turns, starts running, and leaps into the air, her legs slightly bent forward, in a stance ready for a flying kick. 2. Girl A leaps into the air, her body stretching out in mid-air, against a backdrop of the blackboard and the light and shadow of the blinds at the back of the classroom. This conveys the fluidity of the action and the explosive power of the jump. 03. Close-up / Low angle, rapid rightward zoom + impact shake. Girl A's right foot (wearing white cotton socks and indoor shoes) strikes Girl B hard in the side of the face. The impact caused girl B's head to tilt violently to one side, and the pile of desks and chairs supporting her behind her began to collapse to the right and rear, scattering the wooden chairs. 2 A foot wearing white socks and white indoor shoes struck girl B in the face with precision, causing the surrounding desks and chairs to topple over. The climax of the action required a very strong sense of physical impact feedback. 04 Medium shot / Overhead view, slowly tilting down. Along with the collapsing desks and chairs, girl B fell heavily onto the ground and among the wreckage of the chairs. Her eyes were closed, unconscious, lying helplessly on the overturned wooden chair, her chest heaving violently. There was blood on her mouth and cheeks, and her black midriff-baring sailor uniform and thigh-high socks appeared disheveled. Sunlight cast shadows on the scattered desks, chairs, and dust. 4 Girl B lay helplessly among the overturned desks and chairs, unconscious, with the light shining obliquely on her, creating a poignant and beautiful scene. The aftermath of the battle, emphasizing the static atmosphere of "battle damage."
Use the provided “Obaachan’s Justice!” storyboard, character sheet, color palette, props, and Japanese shopping street location reference as the direct visual reference for the entire 15-second cinematic comedy animation sequence. Follow the exact storyboard pacing, action beats, comedic rhythm, cinematic composition, and smooth scene continuity from panel to panel. Expand every storyboard frame into highly expressive cinematic animation with playful urban storytelling, exaggerated character acting, stylized Japanese neighborhood atmosphere, clean family-friendly slapstick energy, and emotionally clear visual flow.
Maintain exact character consistency throughout all shots — Obaachan must keep the same silver-gray hair tied into a traditional bun with hairpins, purple floral kimono, patterned obi belt, small woven basket handbag, white tabi socks, sandals, rounded elderly proportions, calm grandmotherly face, confident posture, and fearless comedic personality in every frame. The robber must remain identical in his black hooded outfit, black gloves, masked face, athletic build, nervous-aggressive body language, tan money bag with yen symbol, and exaggerated cartoon criminal silhouette throughout the sequence. Preserve continuity of the Japanese street environment, traditional storefronts, vertical shop signs, warm daylight, stone-paved road, lanterns, potted plants, distant cherry blossoms, props, color palette, camera direction, and polished animated comedy tone across the entire short film.
STYLE:
ultra cinematic stylized 3D animation, comedic action short film, polished animated feature quality, playful Japanese street slapstick, warm daylight neighborhood atmosphere, expressive cartoon realism, highly detailed kimono fabric animation, cinematic depth of field, dynamic camera choreography, exaggerated reaction timing, family-friendly comedy tension, clean non-graphic action, soft pastel Japanese color palette, charming heroic-obaachan energy, fast-paced visual storytelling, humorous action beats, polished commercial animation look, cozy traditional shopping street ambience.
FOCUS:
unexpected heroism, fearless Japanese grandma comedy, playful street chase, slapstick action timing, exaggerated robber reactions, funny power reversal, visual clarity, strong character acting, clean comedic tension, satisfying heroic payoff, energetic pacing, cinematic neighborhood adventure, non-graphic cartoon action, joyful underdog victory, traditional charm with modern comedy.
CHARACTER DESIGN:
Obaachan:
A bold and fearless elderly Japanese grandmother with silver-gray hair styled in a traditional bun, decorative hairpins, warm rounded facial proportions, expressive eyes, wearing a purple floral kimono with a patterned obi belt, white tabi socks, sandals, and carrying a small woven basket handbag. She has a gentle grandmotherly appearance but moves with surprising speed, precision, comic confidence, and heroic determination.
Robber:
A masked cartoon robber dressed entirely in black, wearing a black hoodie, black pants, black gloves, and a dark face mask. He carries a tan money bag marked with a yen symbol and later holds a black pistol. His personality is panicked, aggressive, and easily overwhelmed by Obaachan’s unexpected courage.
Props:
A small woven basket handbag, tan money bag with yen symbol, black pistol, sharp metal shuriken hidden inside Obaachan’s haori, traditional storefront signs, lanterns, potted plants, stone street, cherry blossom trees, and Japanese neighborhood background details.
[0s – 1.5s]
SHOT 1 — OBAACHAN BY THE STREET SHOPS.
Wide cinematic static shot of a peaceful Japanese shopping street in warm daylight. Obaachan walks calmly past traditional storefronts and vertical shop signs, carrying her small woven basket handbag. The street feels quiet, cozy, and full of everyday neighborhood charm.
Dialogue:
Obaachan softly: “What a peaceful morning.”
SFX:
Distant street ambience, soft sandal footsteps, faint shop bells, gentle breeze, birds faintly chirping.
Camera:
Wide static establishing shot with subtle cinematic depth of field.
[1.5s – 3s]
SHOT 2 — THE ROBBER DASHES PAST.
Medium cinematic shot. A masked robber suddenly sprints down the stone-paved street carrying a heavy money bag marked with a yen symbol. He looks panicked and frantic, glancing over his shoulder as the bag bounces against his side.
Dialogue:
Robber mutters breathlessly: “Move, move!”
SFX:
Fast running footsteps on stone, money bag thumping, sharp comedic music cue.
Camera:
Medium shot with a quick push-in following the robber’s sudden movement.
[3s – 4.5s]
SHOT 3 — OBAACHAN GIVES CHASE.
Wide tracking shot. Obaachan spots the fleeing robber and instantly charges after him with shocking speed. Her purple kimono flutters, her basket swings, and her determined posture creates a hilarious contrast against the robber’s panic ahead.
Dialogue:
Obaachan: “Stop right there!”
SFX:
Rapid sandal footsteps, kimono fabric fluttering, basket rattling softly, playful chase music rising.
Camera:
Wide side-tracking shot following Obaachan as she runs down the Japanese street after him.
[4.5s – 6s]
SHOT 4 — OBAACHAN BLOCKS HIS PATH.
Wide static confrontation shot. Obaachan suddenly appears in front of the robber and plants herself firmly in the middle of the street, calm and unshakable. The robber stops short, stunned by the tiny but fearless grandmother blocking his escape.
Dialogue:
Obaachan: “Return what you stole.”
SFX:
Abrupt skid on stone, comedic record-scratch stop, distant street ambience.
Camera:
Wide static shot framing Obaachan as a heroic obstacle between the robber and freedom.
[6s – 7.5s]
SHOT 5 — THE ROBBER IS SHOCKED.
Medium push-in shot on the robber. He freezes, shocked and angry, clutching the yen money bag tightly. His masked face twists into exaggerated disbelief as he realizes Obaachan is completely serious.
Dialogue:
Robber: “An old lady?! Seriously?”
SFX:
Comedic shock sting, heavy breathing, money bag rustling, tiny exclamation-like musical hit.
Camera:
Medium shot with a dramatic push-in toward the robber’s startled reaction.
[7.5s – 9s]
SHOT 6 — THE ROBBER AIMS.
Close-up forward shot. The robber raises a black pistol toward Obaachan in a tense but stylized cartoon-comedy moment. His hand shakes slightly with frustration while the Japanese street blurs behind him.
Dialogue:
Robber: “Stay back!”
SFX:
Low tension swell, glove creak, sharp metallic click.
Camera:
Close-up forward camera angle focused on the robber’s arm and weapon, with shallow depth of field.
[9s – 11s]
SHOT 7 — OBAACHAN REVEALS THE SHURIKEN.
Tight close-up. Obaachan calmly opens her haori with a fearless expression, revealing rows of hidden metal shuriken inside. The reveal is absurdly dramatic, precise, and heroic, transforming the tense moment into stylized comedy.
Dialogue:
Obaachan: “I was prepared.”
SFX:
Dramatic fabric sweep, metallic shuriken glints, heroic comedy music beat.
Camera:
Tight close-up push-in on the hidden shuriken inside the haori.
[11s – 13s]
SHOT 8 — OBAACHAN THROWS WITH A FLICK.
Medium cinematic action shot. With lightning-fast precision, Obaachan flicks a shuriken toward the robber in a stylized, harmless slapstick action beat. The shuriken spins through the air with bright spark trails, knocking the pistol away without injury as the robber recoils in shock.
Dialogue:
Obaachan: “Too slow.”
SFX:
Sharp shuriken swish, metallic ping, harmless spark burst, action-comedy music.
Camera:
Medium static action framing with a slight impact shake as the shuriken disarms the robber.
[13s – 15s]
SHOT 9 — OBAACHAN WINS.
Wide final hold. Obaachan throws one final shuriken with perfect aim, sending the robber flying backward in exaggerated cartoon slapstick. The yen money bag tumbles from his hand, loose bills flutter, and tiny stars spin around his head as he lands defeated. Obaachan stands proudly in the street, one hand raised victoriously, calm and completely in control.
Dialogue:
Obaachan: “Justice is served.”
SFX:
Shuriken whoosh, comic impact thud, fluttering money, triumphant orchestral comedy swell.
Camera:
Wide cinematic final hold with a slow subtle pullback revealing the full Japanese shopping street behind Obaachan.
FINAL VISUAL:
Obaachan stands victorious in the warm daylight Japanese shopping street, purple kimono fluttering gently, hidden shuriken still gleaming inside her haori, while the robber lies dazed in harmless cartoon defeat. The scene feels funny, heroic, energetic, and satisfying.
On-screen ending mood:
A feeling of playful justice, fearless obaachan power, slapstick victory, and lighthearted neighborhood adventure.
SFX:
Soft triumphant comedy music, distant street ambience, gentle breeze, faint fluttering paper, subtle cherry blossom petals drifting.
Camera:
Slow cinematic pullback revealing the full street, traditional storefronts, cherry blossoms, and Obaachan’s heroic final pose.
NO SUBTITLES.
NO TEXT ON SCREEN.
NO CAPTIONS.
NO OPENING TITLES.
NO END TITLES.
NO WATERMARKS.
NO UI ELEMENTS.
NO PANEL BORDERS.
NO SPEECH BUBBLES.
NO COMIC STYLE LAYOUT.
NO WRITTEN SOUND EFFECT WORDS.
NO CHINESE OR ENGLISH CHARACTERS ANYWHERE IN FRAME.
NO GRAPHIC VIOLENCE.
NO BLOOD.
NO REALISTIC INJURY.
All dialogue must exist only as natural in-scene audio.
All gunfire, shuriken throws, impacts, and disarming actions must be stylized, harmless, non-graphic cartoon slapstick.
The final video must look like a clean cinematic animated comedy short film with purely visual storytelling, expressive character acting, and emotional environmental audio only.
Use @[Storyboard] as the storyboard structure reference. Use @[Charactersheet] as the identity, face, hair, wardrobe, and body consistency reference. Use the uploaded gym close-up reference image as the visual mood reference if available.
Task: Create a 15-second cinematic realistic sports commercial / performance drama titled "ONE MORE." The scene follows one female athlete inside an industrial gym, pushing through exhaustion into controlled determination. Keep the video grounded, premium, intense, and empowering.
Character continuity: Maintain the exact same young female athlete from @[Charactersheet] medium-brown skin tone, oval/slightly long face, dark curly hair tied up in an athletic high puff, lean toned body, small stud earrings, light beige/off-white fitted athletic top, realistic sweat, focused eyes, disciplined expression. No face change, no hairstyle change, no wardrobe change.
Visual style: Cinematic realistic, premium sports-commercial look, warm industrial gym lighting, moody shadows, shallow depth of field, realistic sweat texture, natural skin detail, warm wood and dark metal environment, soft contrast, grounded athletic realism.
Story flow / shot progression: 0.0–1.5 sec: Extreme close-up of sweat moving down her neck and collarbone. Heavy breath. 1.5–3.0 sec: Close-up of her eyes, locked in focus, slow controlled inhale. 3.0–4.5 sec: Detail shot of her hand gripping a black metal water bottle tighter. 4.5–6.0 sec: Medium close-up as she pushes through fatigue and whispers, "One more." 6.0–7.5 sec: Medium-wide low-angle shot as she slams heavy battle ropes with power. 7.5–9.0 sec: Low-angle close-up of her shoes planting firmly on the gym floor. 9.0–10.5 sec: Profile close-up, head lowered, sweat dripping, breath intense. 10.5–12.0 sec: Medium slow push-in as she rises, shoulders squared, control returning. 12.0–13.5 sec: Wide backlit shot as she walks forward through warm window light. 13.5–15.0 sec: Final close-up of her face, calm and determined, breath slows, eyes steady.
Camera: Use macro close-ups, shallow depth of field, slow push-ins, subtle handheld realism, low-angle power framing, warm backlight, and smooth cinematic cuts. Do not feel like a montage of unrelated shots; make it one continuous emotional progression.
Motion: Natural athletic movement only. Realistic breathing, sweat, rope motion, hand grip, foot pressure, shoulder rise, and calm recovery. Keep physics believable.
Dialogue: One short spoken line only: "One more." No subtitles. No additional dialogue.
Sound: Heavy breathing, gym room tone, subtle heartbeat-like pulse, bottle grip squeak, rope impact, shoe friction, restrained cinematic bass swell, final breath fade. No loud generic epic music.
Negative instructions: Do not show storyboard grid, panel borders, numbers, captions, arrows, labels, or poster layout from the storyboard reference. No text on screen. No subtitles. No watermark. No logos. No extra characters. No random wardrobe change. No face change. No hairstyle change. No glamour makeup. No cartoon/anime style. No over-stylization. No abrupt style change. No unrealistic body proportions. No unrelated gym objects dominating the frame.
Style: 3D cinematic wuxia fantasy, stylized realism, mythic martial arts atmosphere, elegant wire-fu movement, misty mountain setting, glowing qi effects, epic and poetic tone, 15-second vertical video pacing
Main characters:
Fighter: a lone wuxia warrior in flowing white and pale silver robes, long black hair, calm but fierce expression, armed with a slender glowing jian sword, movements light and precise like wind over water
White dragon: a majestic ancient white dragon with luminous scales, pearl-like horns, flowing whiskers, cloud mist coiling around its body, powerful but graceful presence
[00:00-00:03] Wide cinematic shot of a mist-covered mountain peak at dawn, with broken stone pillars, drifting clouds, hanging prayer ribbons, and cold blue light across the cliffside. A lone wuxia fighter stands at the center of the stone platform while a gigantic white dragon coils through the sky above, circling slowly through the clouds. SFX: mountain wind, distant dragon call, soft guqin strings, low rumbling thunder.
[00:03-00:06] Low-angle tracking shot as the fighter steps forward and draws the glowing jian sword in one smooth motion. The white dragon dives from the clouds, sweeping low across the mountain with a burst of mist and wind. The fighter launches upward in graceful wire-fu style, robes trailing behind, and lands briefly on a falling stone pillar before leaping again. VFX: glowing sword trail, swirling cloud mist, drifting petals, qi shimmer. SFX: sword draw, rushing wind, dragon roar, rising strings.
[00:06-00:09] Dynamic aerial side shot as the fighter and the white dragon cross paths in midair. The fighter runs lightly across floating debris and slices through a wave of mist breath with a bright arc of qi. The dragon spirals around the mountain, tail sweeping past stone pillars as the fighter flips over the strike and lands on the dragon’s back for a brief instant. SFX: blade whoosh, stone crack, wind surge, dragon breath hum.
[00:09-00:12] Fast orbit shot around the mountain summit as the dragon twists upward and the fighter springs into the air again. The fighter unleashes a spinning sword form, releasing several crescent-shaped waves of white-blue qi toward the dragon. The white dragon answers by summoning a vortex of cloud and light, coiling through the energy trails with elegant force. VFX: crescent qi slashes, cloud vortex, glowing sparks, drifting mist shockwave. SFX: energy pulse, flute rising, thunder crack, rushing air.
[00:12-00:15] Epic final wide shot as the fighter lands in a one-knee stance on the highest stone pillar while the white dragon rises behind them through the clouds like a celestial guardian. For one suspended moment, warrior and dragon face each other in perfect balance, then the fighter lifts the glowing sword and the dragon releases a radiant burst of mist and light across the sky. End on a majestic mythic frame. SFX: orchestral swell, dragon cry, wind chime shimmer, final cinematic boom.
Use the provided character sheet @[image1] as the MASTER CHARACTER REFERENCE for Raven. Use @[image2] as the MASTER CHARACTER REFERENCE for Lulu. Use @[image3] as the DIRECT VISUAL KEYFRAME GUIDE for the complete 15-second video. Follow exact storyboard progression, action flow, pacing, camera movement, combat escalation and destruction. Expand panels into smooth continuous animation while keeping full character consistency.
RAVEN @[image1]
Same Raven throughout. Young male, 22. Messy black hair, pale skin, sharp jawline, focused eyes. Black hooded tactical coat, layered dark clothing, gloves, combat boots. Right side cybernetic augmentation glows crimson. Weapon: Void Reaper, dark crimson-black sword emitting red energy trails. Fast, precise, aggressive sword combat.
LULU @[image2]
Same Lulu throughout. Mature dark sorceress with long black hair, jewels, magical ornaments, pale skin, elegant black-purple gothic dress, dark orb staff. Purple-black mana surrounds her. Calm, intelligent, dangerous.
VOID BEAST
Massive purple-black beast summoned by Lulu. Glowing violet eyes, horned silhouette, celestial void texture, purple flame breath, floating debris orbiting body.
ENVIRONMENT
Destroyed Central Tokyo. Overcast day. Collapsed towers, cracked roads, burning vehicles, broken billboards, smoke columns, ash, floating rubble, purple mana particles, crimson sparks.
IMPORTANT
Same faces, outfits, weapons, staff, colors and silhouettes. No extra characters. No dialogue. No subtitles. No text. Continuous animation only.
ENERGY
Raven = crimson-black energy, red sparks, dark flame trails.
Lulu = violet-black mana, magic circles, purple lightning.
Beast = violet flame, void aura, gravity distortion.
00:00-00:01
Wide shot. Raven and Lulu face each other across ruined Tokyo.
00:01-00:02
Close-up Raven. He grips Void Reaper. Crimson energy pulses through cybernetic veins.
00:02-00:03
Close-up Lulu. Purple mana gathers around her fingers. Arcane symbols rotate.
00:03-00:04
Lulu raises staff. Giant magical circle opens in sky. Reality fractures.
00:04-00:05
Void Beast emerges. Buildings shake. Debris erupts outward.
00:05-00:06
Beast releases purple flame breath. Streets explode.
00:06-00:07
Raven accelerates forward. Camera tracks beside him.
00:07-00:08
Lulu fires magical projectiles. Raven dodges through collapsing structures.
00:08-00:09
Raven leaps and slices across beast. Crimson slash explodes.
00:09-00:10
Beast counterattacks with claws. Raven narrowly avoids.
00:10-00:11
Raven dashes toward Lulu and attacks.
00:11-00:12
Lulu creates magical barrier. Red and purple energy collide.
00:12-00:13
Lulu and beast attack together. Purple beams and flame converge on Raven.
00:13-00:14
Raven releases maximum power. Cybernetic armor glows. Spinning aerial slash tears through both attacks.
00:14-00:15
Final climax. Crimson shockwave crosses battlefield. Beast dissolves into purple particles. Lulu remains standing behind fading explosion. Dust settles. Red and violet energy drift as Raven and Lulu continue facing each other. Camera slowly pulls back. Battle not over.