Martial Arts Storyboard with Cinematic VFX Timing

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Act as a Hollywood colorist and VFX supervisor. Color grade to Zhang Yimou 'Hero' style: desaturated teal grey shadows, soft cool highlights, crushed blacks, no oversaturation. Apply AI Relight: overcast dawn key light from top left, add faint volumetric god rays through clouds, add rim light on shoulders. Add depth haze to background mountains.
> Now add shot-specific camera and FX matching timing:
0-2s ROOT STANCE: slow 8% digital push-in, add light ground mist rolling
2-3.5s GUARDING PALM: add 5% parallax dolly left, enhance eye sharpness
3.5-5.5s WAIST COIL: simulate 360 orbit with speed ramp 100% to 60%, overlay faint air-distortion ring (Effects > Energy > 'Air Ripple' at 30% opacity)
5.5-7s PALM ARC: add motion blur trail, 120fps slow-mo feel
7-8.5s STEP ENTRY: add camera shake on foot contact, overlay 'Dust Burst' and 'Rock Debris' at 40%, add bass thump
8.5-10s COMPRESSION: vignette 15%, pull mist inward with reverse particles
10-13s HEAVEN-SHATTERING RELEASE: add strong shockwave (Effects > Distort > 'Shockwave 3'), add flying rocks and cloud burst particles, camera shake 12%, speed ramp 80% to 40%
13-15s RETURN: slow pull-out, fade particles, add gentle cloth settle
> Do not cartoonize, do not add glow, keep chi invisible only air and dust.

Act as a Hollywood colorist and VFX supervisor. Color grade to Zhang Yimou ‘Hero’ style: desaturated teal grey shadows, soft cool highlights, crushed blacks, no oversaturation. Apply AI Relight: overcast dawn key light from top left, add faint volumetric god rays through clouds, add rim light on shoulders. Add depth haze to background mountains.

Now add shot-specific camera and FX matching timing: 0-2s ROOT STANCE: slow 8% digital push-in, add light ground mist rolling 2-3.5s GUARDING PALM: add 5% parallax dolly left, enhance eye sharpness 3.5-5.5s WAIST COIL: simulate 360 orbit with speed ramp 100% to 60%, overlay faint air-distortion ring (Effects > Energy > ‘Air Ripple’ at 30% opacity) 5.5-7s PALM ARC: add motion blur trail, 120fps slow-mo feel 7-8.5s STEP ENTRY: add camera shake on foot contact, overlay ‘Dust Burst’ and ‘Rock Debris’ at 40%, add bass thump 8.5-10s COMPRESSION: vignette 15%, pull mist inward with reverse particles 10-13s HEAVEN-SHATTERING RELEASE: add strong shockwave (Effects > Distort > ‘Shockwave 3’), add flying rocks and cloud burst particles, camera shake 12%, speed ramp 80% to 40% 13-15s RETURN: slow pull-out, fade particles, add gentle cloth settle Do not cartoonize, do not add glow, keep chi invisible only air and dust.