Used parameters:
CHARACTERS:
A: [ref_image] an assassin with a blade and fluid movement
B: armored guards with shields and coordinated attacks
ENVIRONMENT: dimly lit palace corridor with pillars and polished stone floor
FIGHT PROFILE: STYLE: elegant, ENERGY: high, WEAPONS: melee, INTENT: assassination
Full prompt template (from quoted tweet):
FORMAT: 15s / continuous fight
CHARACTERS
A: [character_A]
B: [character_B]
ENVIRONMENT: [short description]
FIGHT PROFILE
STYLE: [brutal / elegant / tactical / chaotic / cinematic]
ENERGY: [low / medium / high / explosive]
WEAPONS: [none / melee / mixed]
INTENT: [duel / assassination / survival / dominance / training]
VISUAL: Cinematic realism, physical lighting, shallow DOF, subtle grain, natural motion blur.
DIRECTIVE: No fixed choreography. Fight emerges dynamically from characters, environment, and momentum.
BEHAVIOR:
- Use environment freely (walls, ground, objects)
- Allow verticality (climb, wall-run, elevation shifts)
- Encourage unexpected but physically valid actions
RULES:
- Momentum chain only, no isolated actions
- Clear positioning at all times
- Continuous, motivated camera (POV / OTS / wide / low-high as needed)
- Environment actively reacts (splashes, debris, sparks)
IMPACT: Strong contacts: 2-frame hold + brightness spike + micro shake resume
MOTION: Secondary delay (~2 frames) on hair, fabric, environment.
RHYTHM: Fast exchanges + micro pauses + 1-2 slow-motion beats (0.5-1s)
ESCALATION: Intensity rises. Include: one vertical/environment-driven move, one decisive high-impact action
HERO MOMENT (CRITICAL): Generate one standout finishing beat: visually dominant, clearly readable, uses environment or full-body motion, slow-motion entry sharp impact brief aftermath hold, ends with strong silhouette or positional advantage
GUARDRAILS:
- Keep character identity and position consistent (no teleporting)
- Respect weight and inertia (no floaty or impossible motion)
- Ensure clear cause effect in every action
- Keep camera readable and motivated (no random spins or cuts)
- Use environment logically (no clipping or mismatch)
- Prioritize clarity and physical realism over complexity
OUTPUT: Fluid, physical, cinematic fight with clear spatial logic, dynamic camera, environmental interaction, and a memorable final highlight moment.
Used parameters:
CHARACTERS:
A: [ref_image] an assassin with a blade and fluid movement
B: armored guards with shields and coordinated attacks
ENVIRONMENT: dimly lit palace corridor with pillars and polished stone floor
FIGHT PROFILE: STYLE: elegant, ENERGY: high, WEAPONS: melee, INTENT: assassination
Encourage unexpected but physically valid actions
RULES:
Momentum chain only, no isolated actions
Clear positioning at all times
Continuous, motivated camera (POV / OTS / wide / low-high as needed)
Environment actively reacts (splashes, debris, sparks)
IMPACT: Strong contacts: 2-frame hold + brightness spike + micro shake resume
MOTION: Secondary delay (~2 frames) on hair, fabric, environment.
RHYTHM: Fast exchanges + micro pauses + 1-2 slow-motion beats (0.5-1s)
ESCALATION: Intensity rises. Include: one vertical/environment-driven move, one decisive high-impact action
HERO MOMENT (CRITICAL): Generate one standout finishing beat: visually dominant, clearly readable, uses environment or full-body motion, slow-motion entry sharp impact brief aftermath hold, ends with strong silhouette or positional advantage
GUARDRAILS:
Keep character identity and position consistent (no teleporting)
Respect weight and inertia (no floaty or impossible motion)
Ensure clear cause effect in every action
Keep camera readable and motivated (no random spins or cuts)
Use environment logically (no clipping or mismatch)
Prioritize clarity and physical realism over complexity
OUTPUT: Fluid, physical, cinematic fight with clear spatial logic, dynamic camera, environmental interaction, and a memorable final highlight moment.
ultra cinematic dark fantasy summoning sequence, a powerful necromancer stands alone on a vast battlefield under daylight, dark aura surrounding her, absolute stillness before unleashing overwhelming power
Epic cinematic system, slow dolly-in + wide aerial pulls + orbit moves, transitions masked by smoke, dust, and dark energy waves, fluid progression from calm to massive scale
- Wide establishing shot, necromancer standing still at center, wind slowly building, ground slightly trembling, subtle dark energy forming around her
- Slow push-in, she raises her arms, energy spreads outward across the ground like a wave, cracks forming in the earth
- First emergence, hands and silhouettes rise from the ground, multiple figures pulling themselves up, dust and debris lifting into the air
- Massive escalation, hundreds of undead figures emerging in waves, filling the battlefield, camera pulling back to reveal scale, environment reacting
- Full domination moment, army fully formed behind her, she stands still in foreground, creatures moving in unison, overwhelming presence covering entire landscape
Vast open battlefield or ruined landscape, dry ground breaking apart, atmospheric depth, large-scale environment to emphasize army size, daylight enhancing clarity
Ultra realistic, hollywood epic fantasy, massive scale visual effects, detailed ground interaction, volumetric dust and smoke, cinematic lighting, strong contrast
Ultra-cinematic fantasy action sequence in a deep-sea abyssal kingdom at bright bioluminescent midday, with piercing light shafts cutting through dense water, drifting particles, and pressure shimmer. Start instantly with an epic ultra-wide shot of a colossal black-coral fortress collapsing over a glowing geothermal vent field as a wingless diver in advanced exo-suit sprints across a cracking titanium tether bridge while a juvenile bio-luminescent leviathan tumbles from a shattered observation spire. The camera rushes low and fast through bubbles, rupturing cables, drifting debris, and bursts of superheated vent plumes, maintaining dramatic scale and crystal clarity. At 7 seconds, enter slow motion as the diver launches from the final support strut, suit thrusters flaring, cables whipping, body cutting through clouds of glowing particles, diving through vent bursts and falling structures toward the descending creature. At 10 seconds, snap back to full speed as the diver locks onto the creature's harness rig, both slam onto a descending pressure lift platform, stabilizers firing as they crash safely into a reinforced submersible tunnel while the fortress implodes behind them in a cascade of collapsing coral and shockwaves. End with the lift dropping into dark blue abyssal shadow while a massive plume eruption blooms above, light fading into silence.
Cinematic short film, photorealistic VFX. 15-second ultra-epic hunt, frozen grassland at pale orange dawn.
[0–2s] Horse-level tracking shot racing beside a rider in layered wool armor with carved antler shoulder plates. Frozen grassland, frost-white grass, ice crystals catching dawn. Hard cut — a six-limbed ice predator EXPLODES from the frost line. 15 feet tall, long serpentine neck, translucent dorsal fins catching dawn light like stained glass. Six limbs churn in a rippling gallop. Collision course.
[2–4s] Wide convergence — rider pulls a bone-tipped rope harpoon from chest harness. Overhead spin — one, two, three rotations. The beast's four-part jaw opens.
[4–6s] THE THROW. Harpoon punches into the beast's shoulder fin — CRACK. Fin lights up with bioluminescent stress pulse, blue-green radiating from the wound. Rope goes taut. Horse lurches into a hard turn.
[6–8s] Clean lead shot from in front. Beast bites the air where the rider was half a second ago. Horse throws frost spray. Rope tension visible. The rider circles wide.
[8–10s] Wide side sweep — rope geometry clear. Beast recovers, digs six sets of claws into frozen ground, sprints FASTER. Rope whips.
[10–12s] Overhead arc — rider spots a boulder. VAULTS off the horse mid-gallop, hits the boulder, wraps rope twice around stone, drives a bone stake anchor. Total commitment.
[12–14s] THE TAKEDOWN. Beast's speed becomes the trap. Rope snaps taut. Front legs buckle. 40-foot slide of ice, snow, and alien limbs. Translucent fins crumple. Silence.
[14–15s] Horse returns walking. Beast lies still, fins pulsing weak blue. Rider cuts the rope. Dawn goes from pale orange to full gold hitting his back. He just breathes. Cut to black. Ultra-realistic.
He doesn't fight wars, he ends them with a single strike.
Made with seedance 2.0 on @yapper_so
Prompt
Create a highly cinematic, ultra-detailed 14-second action trailer in realistic 3D CGI style with dramatic lighting, swirling dust, and intense motion blur. The scene is set in a vast, arid desert battlefield at golden hour under a hazy orange sky with distant rocky mountains. Color grade: warm oranges, deep browns, and glowing purple accents. High dynamic range, epic wide shots mixed with intense close-ups, film grain, and powerful camera movement.
0-2 seconds: High aerial tracking shot from directly above. A lone armored warrior (Soul) in detailed red-and-black samurai-style armor with metallic pauldrons, forearm guards, and flowing dark fabric, free-falls from the sky with arms spread wide. Below him is a massive army of thousands of soldiers forming dense patterns across endless sand dunes, kicking up huge clouds of golden dust. Camera dives down rapidly following him, motion blur on the rushing ground and soldiers.
2-4 seconds: Continue the dramatic dive. The warrior spreads his arms and legs like a skydiver as the camera pushes in closer. The army below becomes sharper — soldiers in dark armor carrying spears and swords, all looking up. Extreme sense of speed and scale, swirling sand particles in the air, dramatic shadows cast by the falling figure.
4-6 seconds: Cut to ground-level chaotic battle. The warrior lands hard in the middle of the army, creating a massive explosion of sand. He draws his curved katana-style blade while surrounded by enemy soldiers leaping toward him with raised weapons. Soldiers are violently thrown into the air in slow-motion from the impact. Bright lens flare from the low sun, thick dust clouds, dynamic low-angle camera circling the warrior. His eyes begin glowing bright purple.
6-8 seconds: Medium heroic shot of the warrior kneeling powerfully in the sand, one knee down, katana in hand, glowing purple eyes intense. Behind him, a gigantic translucent purple phantom/spirit samurai warrior (massive glowing energy armor, multiple swords, ethereal flowing details) materializes and rises dramatically. The phantom towers over the battlefield. Camera slowly tilts up to reveal the full scale of the phantom while the real warrior stays in foreground.
8-10 seconds: Fast-paced battle sequence. Warriors in dark armor clash violently around the glowing phantom. The phantom swings its massive energy sword in a wide arc, creating bright purple energy trails and shockwaves that send multiple soldiers flying. Motion blur on fast sword swings, purple light reflections on armor and sand, chaotic multi-character action with camera panning rapidly through the fight.
10-12 seconds: Epic wide landscape shot. A powerful horizontal purple energy wave erupts across the desert floor, slicing through the battlefield like a laser. The wave travels from left to right, glowing intensely with purple lightning and energy particles. In the background are massive rocky mountains. The energy wave kicks up enormous clouds of sand and dust as it moves.
12-14 seconds: Climactic destruction shot. The purple energy wave slams into the base of the mountains, triggering a catastrophic explosion. Huge chunks of rock and mountain debris fly into the air in slow-motion. Massive billowing clouds of brown dust and purple energy mix together, filling the screen. Final shot slowly zooms out as the mountains crumble and the entire battlefield is engulfed in dust and destruction. End on a powerful wide vista.
Overall style: Hyper-realistic, movie-trailer quality like a mix of Dune and Ghost of Tsushima cinematic cutscenes. Extremely fluid motion, perfect physics on dust and debris, emotionally intense and epic. 4K resolution, 24fps, cinematic aspect ratio.
@[video1 ]extend video. Style & Mood: Dark fantasy photorealism. Warm firelight competing with cold stone blues in a damp dungeon. Magical energy flares punctuate deep shadow. High contrast, silhouette-dominant framing on the jump. Speed ramp aesthetic. Dynamic Description: Handheld medium close-up — @[image1] the mage in her black wide-brimmed hat and white crop top grips her wooden staff, the red gem orb blazing white-hot. Green-skinned goblins lunge from the shadows, claws outstretched. A blinding ring of arcane light erupts from the staff — the mage's silhouette dissolves into swirling violet particles. Hard cut to wide stabilized shot in a new corridor — violet particles spiral inward and reconstitute into the mage, boots landing on wet stone beside an ancient stone mechanism of interlocking gears. Without pause she breaks into a sprint along a narrow ledge, the corridor ending at a jagged chasm edge — rows of rusted iron spikes jutting upward from the pit floor below. She plants her foot on the edge and launches upward. Smash cut to worm's-eye low-angle from inside the chasm — the mage soars overhead in slow-motion against the vaulted cave ceiling, hat brim flaring, white outfit bright against dark stone, staff trailing a faint red arc, pebbles falling past the camera. Speed ramp back to real-time, hard cut to stabilized medium shot from the far ledge — she lands in a forward roll on wet stone, staff scraping sparks, rises smoothly and continues into the deeper tunnel. Static Description: Underground dungeon corridors of rough-hewn stone, iron torch sconces with flickering flames. Ancient stone mechanism with moss-covered gears. Chasm splitting the corridor, rusted iron spikes on pit floor, bioluminescent blue-green fungus on chasm walls. Vaulted cave ceiling, stalactites dripping water. No music.
A cinematic epic fantasy scene in a vast snowy arctic landscape under an overcast sky. A massive, terrifying red dragon with deep crimson scales, large ivory horns covered in snow, and glowing golden-orange eyes looms dominantly over a lone armored warrior. The dragon's head is enormous, filling most of the frame from a low angle, with snow and ice clinging to its spiked crown and snout. Icy mist and breath vapor pour from its nostrils and open mouth, revealing rows of sharp white fangs.
In the foreground, a brave human warrior in dark medieval armor with a flowing red cape stands fearlessly on the frozen ground, holding a sword, looking up at the colossal dragon. The dragon slowly lowers its massive head closer to the warrior, its eyes narrowing slightly as it studies him. Subtle head movements, slow blinking, and shifting facial expressions on the dragon create tension. Snowflakes fall gently, wind blows the warrior's cape, and frosty breath swirls around them.
Highly detailed, photorealistic, dramatic lighting, volumetric fog, cinematic composition, epic scale, Game of Thrones and The Witcher style, 8-second video, smooth slow-motion camera with slight dynamic movement, 4K resolution, intense atmosphere.