Parametric Fight Scene Two Opponents

Date
Source

Copy prompt

Used parameters:
CHARACTERS:
A: [ref_image] an assassin with a blade and fluid movement
B: armored guards with shields and coordinated attacks
ENVIRONMENT: dimly lit palace corridor with pillars and polished stone floor
FIGHT PROFILE: STYLE: elegant, ENERGY: high, WEAPONS: melee, INTENT: assassination

Full prompt template (from quoted tweet):
FORMAT: 15s / continuous fight
CHARACTERS
A: [character_A]
B: [character_B]
ENVIRONMENT: [short description]
FIGHT PROFILE
STYLE: [brutal / elegant / tactical / chaotic / cinematic]
ENERGY: [low / medium / high / explosive]
WEAPONS: [none / melee / mixed]
INTENT: [duel / assassination / survival / dominance / training]
VISUAL: Cinematic realism, physical lighting, shallow DOF, subtle grain, natural motion blur.
DIRECTIVE: No fixed choreography. Fight emerges dynamically from characters, environment, and momentum.
BEHAVIOR:
- Use environment freely (walls, ground, objects)
- Allow verticality (climb, wall-run, elevation shifts)
- Encourage unexpected but physically valid actions
RULES:
- Momentum chain only, no isolated actions
- Clear positioning at all times
- Continuous, motivated camera (POV / OTS / wide / low-high as needed)
- Environment actively reacts (splashes, debris, sparks)
IMPACT: Strong contacts: 2-frame hold + brightness spike + micro shake resume
MOTION: Secondary delay (~2 frames) on hair, fabric, environment.
RHYTHM: Fast exchanges + micro pauses + 1-2 slow-motion beats (0.5-1s)
ESCALATION: Intensity rises. Include: one vertical/environment-driven move, one decisive high-impact action
HERO MOMENT (CRITICAL): Generate one standout finishing beat: visually dominant, clearly readable, uses environment or full-body motion, slow-motion entry sharp impact brief aftermath hold, ends with strong silhouette or positional advantage
GUARDRAILS:
- Keep character identity and position consistent (no teleporting)
- Respect weight and inertia (no floaty or impossible motion)
- Ensure clear cause effect in every action
- Keep camera readable and motivated (no random spins or cuts)
- Use environment logically (no clipping or mismatch)
- Prioritize clarity and physical realism over complexity
OUTPUT: Fluid, physical, cinematic fight with clear spatial logic, dynamic camera, environmental interaction, and a memorable final highlight moment.

Used parameters: CHARACTERS: A: [ref_image] an assassin with a blade and fluid movement B: armored guards with shields and coordinated attacks ENVIRONMENT: dimly lit palace corridor with pillars and polished stone floor FIGHT PROFILE: STYLE: elegant, ENERGY: high, WEAPONS: melee, INTENT: assassination

Full prompt template (from quoted tweet): FORMAT: 15s / continuous fight CHARACTERS A: [character_A] B: [character_B] ENVIRONMENT: [short description] FIGHT PROFILE STYLE: [brutal / elegant / tactical / chaotic / cinematic] ENERGY: [low / medium / high / explosive] WEAPONS: [none / melee / mixed] INTENT: [duel / assassination / survival / dominance / training] VISUAL: Cinematic realism, physical lighting, shallow DOF, subtle grain, natural motion blur. DIRECTIVE: No fixed choreography. Fight emerges dynamically from characters, environment, and momentum. BEHAVIOR:

  • Use environment freely (walls, ground, objects)
  • Allow verticality (climb, wall-run, elevation shifts)
  • Encourage unexpected but physically valid actions RULES:
  • Momentum chain only, no isolated actions
  • Clear positioning at all times
  • Continuous, motivated camera (POV / OTS / wide / low-high as needed)
  • Environment actively reacts (splashes, debris, sparks) IMPACT: Strong contacts: 2-frame hold + brightness spike + micro shake resume MOTION: Secondary delay (~2 frames) on hair, fabric, environment. RHYTHM: Fast exchanges + micro pauses + 1-2 slow-motion beats (0.5-1s) ESCALATION: Intensity rises. Include: one vertical/environment-driven move, one decisive high-impact action HERO MOMENT (CRITICAL): Generate one standout finishing beat: visually dominant, clearly readable, uses environment or full-body motion, slow-motion entry sharp impact brief aftermath hold, ends with strong silhouette or positional advantage GUARDRAILS:
  • Keep character identity and position consistent (no teleporting)
  • Respect weight and inertia (no floaty or impossible motion)
  • Ensure clear cause effect in every action
  • Keep camera readable and motivated (no random spins or cuts)
  • Use environment logically (no clipping or mismatch)
  • Prioritize clarity and physical realism over complexity OUTPUT: Fluid, physical, cinematic fight with clear spatial logic, dynamic camera, environmental interaction, and a memorable final highlight moment.