Seedance 2.0Xiang Yu War Epic
超写实史诗战争大片,西楚霸王项羽 骑马,手持一丈三尺七寸霸王枪,单枪匹马冲入对方敌军的孤勇画面。一镜到底,侧面高速跟拍,西楚霸王项羽在江边骑马快速奔袭,双手举过头顶,挥舞霸王枪,随后冲入敌军阵地,马上紧接环绕跟拍,展现项羽手持一丈三尺七寸霸王枪,与敌军激烈打斗,打伤敌军很多将士的画面。画面有强烈的打击感。仅生成打斗音效和环境音效,不配背景音乐。
An open-source collection of awesome video prompts. · Collected 2818 prompts
Epic cinematic scene of a powerful Roman gladiator standing in the center of a massive ancient colosseum arena, wearing detailed bronze armor and a red plume helmet, holding a large battle shield and sword, thousands of spectators in the background cheering in stone stands, golden sunset lighting casting long shadows across the sand, dust particles in the air, dramatic clouds in the sky, hyper-realistic historical film style, intense heroic atmosphere. Camera: low angle hero shot, slow cinematic push-in toward the gladiator, slight wind moving cape and dust, shallow depth of field. Style: ultra-cinematic, Hollywood epic, 4K realism, dramatic lighting, high detail armor textures, warm sunset color grading, film grain.
Epic cinematic scene of a powerful Roman gladiator standing in the center of a massive ancient colosseum arena, wearing detailed bronze armor and a red plume helmet, holding a large battle shield and sword, thousands of spectators in the background cheering in stone stands, golden sunset lighting casting long shadows across the sand, dust particles in the air, dramatic clouds in the sky, hyper-realistic historical film style, intense heroic atmosphere.
Camera: low angle hero shot, slow cinematic push-in toward the gladiator, slight wind moving cape and dust, shallow depth of field.

超写实史诗战争大片,西楚霸王项羽 骑马,手持一丈三尺七寸霸王枪,单枪匹马冲入对方敌军的孤勇画面。一镜到底,侧面高速跟拍,西楚霸王项羽在江边骑马快速奔袭,双手举过头顶,挥舞霸王枪,随后冲入敌军阵地,马上紧接环绕跟拍,展现项羽手持一丈三尺七寸霸王枪,与敌军激烈打斗,打伤敌军很多将士的画面。画面有强烈的打击感。仅生成打斗音效和环境音效,不配背景音乐。

15 seconds of hyper-realistic biblical story. The giant falls. A shepherd stands tall holding Goliath's severed head. Impossible victory, captured in golden hour dust and blood.

FPV drone shot beginning at the towering gates of Troy at dawn, launching into an intense high-velocity cinematic flight, skimming just inches above dusty ground as the gates creak open, accelerating forward through layered defensive walls, tight archways, and shadowy corridors, then bursting into a crowded agora filled with merchants, livestock, and fabric stalls fluttering in the wind, weaving precisely between moving crowds and wooden structures, narrowly avoiding carts and pillars, then banking hard left into a narrow alley, climbing vertically along stone walls with dynamic parallax, emerging above rooftops where laundry lines snap in the wind and guards patrol with spears and shields diving sharply off the rooftops into a central courtyard where warriors rapidly train, swords clashing, dust particles scattering in micro slow-motion beats as the drone whips past, then accelerating toward the outer walls where archers release volleys of arrows that streak past the lens, triggering quick evasive barrel rolls and near-miss passes, continuing into a high-speed orbit around the colossal Trojan Horse, capturing intricate wooden textures, ropes, and hidden compartments through tight circular motion, then suddenly dropping altitude and rushing beneath its legs into a chaotic street transitioning into full siege atmosphere as the tension of the Trojan War escalates, flames igniting structures, smoke thickening the air with volumetric density, embers flying toward the camera, the drone weaving through collapsing beams and falling debris with rapid micro-adjustments, briefly entering interiors through broken windows—dark rooms lit by flickering firelight—before blasting back outside through another opening executing a rapid vertical climb along the burning walls, revealing the full scale of the city under attack, ships visible in the distance along the coast, silhouettes of warriors clashing below, then performing a fast inverted dive back into the city core, passing through fire-lit streets where reflections dance across bronze armor, finishing with a high-speed pull-up above the city as flames spread across Troy golden hour lighting transitioning into deep night with intense fire glow, volumetric sunlight mixed with smoke and ash particles, hyper-realistic ancient architecture, physically accurate motion blur, dynamic exposure shifts, cinematic lens effects (chromatic aberration, lens breathing, subtle distortion), ultra-detailed textures, epic scale, immersive historical realism blended with mythological atmosphere, dramatic cinematic composition, 4K, depth of field, HDR, aesthetic color grading, ultra-smooth yet aggressive FPV drone movement, seamless continuous shot, no cuts, high-intensity pacing with precise spatial awareness

extremely fast-paced cinematic FPV flying through the ancient Kingdom of Urartu at its peak, sweeping over massive stone fortresses, terraced mountains, and ancient cities around Lake Van, dynamic high-speed motion with sharp turns, dives, and climbs, realistic ancient architecture, warriors, markets, and temples in motion, golden hour lighting, volumetric sunlight, hyper-realistic textures, dramatic scale, epic cinematic composition, 4K, depth of field, highly detailed, immersive, historical realism, aesthetic color grading, smooth yet aggressive FPV movement

{ "style": { "format": "Anamorphic IMAX", "color_tone": "cold gray, low saturation", "lighting": "low-key", "atmosphere": "heavy smoke, dust, storm clouds, falling burning debris" }, "environment": { "setting": "ruined battlefield", "details": [ "collapsed buildings", "blackened ground", "falling meteors/debris" ] }, "character": { "description": "young injured male", "pose": "kneeling", "condition": "bruised and bloodied" }, "transformation": { "eyes": "glowing platinum with smoky energy", "veins": "platinum bioluminescent veins spreading across face and neck", "action": "strikes ground with force", "energy_event": { "type": "electromagnetic surge", "effect": "circular shockwave", "runes": "platinum rune-like energy rising and merging into body" }, "effects": [ "smoke and golden sparks swirling", "debris lifting and reversing in slow motion" ] }, "armor": { "formation": "violent, forms over body", "color": "platinum-white with gold accents", "features": [ "glowing cracks", "energy arcs", "bright chest core", "horned helmet", "torn floating cloak" ] }, "final_state": { "eyes": { "right": "stable glow", "left": "brief glitch then stabilizes" }, "pose": "standing powerful and alone" }, "camera": { "start": "extreme low angle near hand", "movement": [ "push toward face", "camera shake during energy surge" ], "end": "pull back as shockwave expands, revealing full scene" } }

The Storm Shepherd vs the Glass Locust King A cinematic weather war. A nomadic shepherd in layered sky-blue robes stands on a high desert ridge during a sandstorm. He fights using a hooked crook, wind channels, and charged storm clouds. His enemy is a king locust made of translucent chitin, lightning veins, and a swarm-crown of crystal insects. The setting transitions from dune ridge → storm trench → lightning plateau → salt crater. 0–3 seconds: the locust king descends out of the storm with a shrieking crown of glass-winged insects. The shepherd drives his crook into the sand and pulls a vortex of wind upward, forcing the first wave of insects into a spiraling wall. Close-ups of cracked lips, cloth snapping, glass wings, and charged dust. 3–7 seconds: the locust king splinters into swarming formations that attack from every direction across a trench carved by wind. The shepherd walks into the storm, redirecting gusts with broad arm sweeps. Each movement creates visible wind corridors that slam the swarm into rock spires. Sand peels off the ground in ribbons. Close-ups of sandals sliding, storm static along the crook, chitin fractures, and lightning flicker under skin. 7–10 seconds: the battle climbs onto a lightning plateau. The locust king towers above him with a giant fan of translucent wings reflecting the whole storm. The shepherd raises both hands and pulls a fork of lightning out of the sky like a rope, then whips it in a massive arc that shears off half the swarm crown. Orbit camera, desert lightning, flying crystal limbs. 10–12 seconds: rapid tracking shot as the shepherd runs across a collapsing salt shelf while the king reforms and dives with all wings screaming. He hooks the crook into its thorax and drags it downward into a charged crater. 12–15 seconds: overhead slow fall into the salt crater as storm winds spiral inward. The shepherd lands first while the locust king breaks apart into rain, glass fragments, and dead static that spiderwebs through the salt. Final frame: one intact locust wing ringing in the wind. Style: epic storm fantasy, desert electricity, glass insect textures, sand and lightning choreography, high-contrast sky warfare.