Battlefield Glider Explosion SFX

Date
Models

Copy prompt

Whenever an explosion or laser impact occurs on-screen: 
- SOUND: Deep cinematic BOOM (low-end 60–120 Hz) + sharp metallic CRUNCH (1–3 kHz) + fireball WHOOSH + debris rattle.
- SLOW-MO BURST (optional): 0.3× speed for 0.5s on biggest blasts. 
- AUDIO DUCK: Drop music/SFX -6 dB during boom for punch.

Whenever an explosion or laser impact occurs on-screen:

  • SOUND: Deep cinematic BOOM (low-end 60–120 Hz) + sharp metallic CRUNCH (1–3 kHz) + fireball WHOOSH + debris rattle.
  • SLOW-MO BURST (optional): 0.3× speed for 0.5s on biggest blasts.
  • AUDIO DUCK: Drop music/SFX -6 dB during boom for punch.