Seedance 2.0Domineering Boss Entrance
@图片,电影级大佬出场,夜晚室内冷色调光影,烟雾微尘氛围感拉满;皮鞋回声 + 低频鼓点音效,收尾低沉轰鸣;低机位推镜→上推至腰→侧跟拍转头→特写面部→拉远俯视,最后小弟齐喊 “大哥好!”,整体压迫感拉满
An open-source collection of awesome video prompts. · Collected 1063 prompts
Ultra-realistic cinematic scene of a man walking calmly down the street. Suddenly, he begins to transform into a superhero: his clothes tear apart as a powerful energy forms around him. With a spectacular movement, he leaps into the sky and begins to fly like a superhero. His shirt tears, revealing a heroic and powerful silhouette. The camera captures this moment from a dynamic low angle as he soars into the air. The wind blows debris and pieces of fabric around him. Spectacular lighting, epic cinematic atmosphere, slow-motion action feel, highly detailed environment, realistic motion blur, powerful takeoff energy, superhero flight pose, ultra-realistic 4K, cinematic depth of field, high-speed photography style.
Ultra-realistic cinematic scene of a man walking calmly down the street. Suddenly, he begins to transform into a superhero: his clothes tear apart as a powerful energy forms around him. With a spectacular movement, he leaps into the air.

@图片,电影级大佬出场,夜晚室内冷色调光影,烟雾微尘氛围感拉满;皮鞋回声 + 低频鼓点音效,收尾低沉轰鸣;低机位推镜→上推至腰→侧跟拍转头→特写面部→拉远俯视,最后小弟齐喊 “大哥好!”,整体压迫感拉满

打造风格舞蹈视频,舞者为@图片1,身着黑白经典穿搭:亮片黑夹克、白内搭、黑裤、白色袜子、黑皮鞋、黑色礼帽、白色手套;背景为纯黑,搭配圆形聚光灯,场景聚焦舞台中心光影区域,突出黑白对比视觉效果;舞者演绎太空步、机械感肢体动作等标志性舞蹈;加入歌词:“people always told me be careful what you do. I don't go around breaking young girls' hearts. And mother always told me be careful who you love and be careful what you do. I couldn't lie because the truth. Hey.”;营造复古且极具动感的舞蹈表演氛围。

温泉池里,两个美丽且身材很好的女生,一个黑发东亚女生,一个金发蓝眼的欧美女生,她俩穿着比基尼,边泡着温泉边跟我说话,我发动时间停止,两个女生一动不动,我伸手一个捏东亚女生的脸,再捏欧美女生的手臂,最后又拿出遥控器将时间恢复,两个女生继续说话。

1) Camera and Optics: Dynamic tracking shot, maintaining a 45-degree angle behind and above the subject, at a distance of approximately 0.5–1 meter, closely following the subject. The camera and subject accelerate, turn, and roll in sync, with natural inertial delay and slight shaking. Ultra-wide angle 14–18mm, slight barrel distortion and vignetting. When traversing narrow gaps, the camera is almost flush with the wall, creating extreme spatial compression. 120fps high frame rate, dust and particle trails are clearly visible, with slight deceleration emphasized at critical dangerous moments. 2) Subject: An 8–10 year old boy (shrunk to a miniature size), wearing a dark gray sweater, white shirt, black trousers, black leather shoes, and a red and black striped tie. Slim build, slightly disheveled hair, focused and tense expression. Leaning forward in a riding posture, hands gripping the handlebars, body low, clothes and hair swinging back at high speeds. Realistic reactions to danger: shoulders tightening when encountering a cat, leaning to the side to dodge bullets, exhaling white mist when entering a refrigerator, and looking back with relief after escaping. The broom is a dark brown, coarse-grained European-style magic broom with magical engravings and shimmering patterns at the front. At high speeds, the twigs at the end spread out backward in a streamlined trail, giving it a realistic, worn feel. 3) Motion Dynamics: Miniature scale, high-speed movement with irregular trajectories: 90-degree sharp turns, low-altitude skimming, pull-ups, and rolls occur consecutively. Riding involves natural bouncing and head swaying, with centrifugal tilting during sharp turns and a short forward lean during sudden braking. Each spatial transition is completed through a physical exit (baseboard gap/bottom of door seam), with a sudden change in light upon entering a new space, creating a sense of level refresh. Dangerous objects approach at enormous speeds, and the boy's dodging actions are clearly readable. 4) Environment and Movement (5 consecutive levels): Level 1 — Entrance Clothing Room: Rushing into the cabinet from a floor gap, clothes create a fabric canyon, hangers swing in a chain, metal hooks brush against edges, and the air is filled with floating fluff. → Exit: A gap in the baseboard of the cabinet door, allowing light to penetrate the living room and accelerate outwards. Level 2 — Under the Sofa in the Living Room: Crawling under the sofa, a dusty wasteland and spring-loaded wooden beams form a steel maze. A cat lies in wait ahead, its whiskers twitching like radar. Suddenly, its paw strikes, and the boy scrambles along the floor, narrowly escaping through the spring gaps. → Exit: The shadow of the baseboard on the other side of the sofa; accelerate along the wall towards the hallway. Level 3 — Children's Toy Area in the Room: Squeezing in through the bottom of the door, building blocks form a wall, and toy cars are heavy vehicles. A two-year-old raises a toy gun, and foam projectiles hurtle in slow motion like giant projectiles. The boy dodges rapidly through the gaps between the blocks and the folds of the carpet, one glancing shot causing a brief loss of focus. → Exit: Squeezing back into the hallway through the bottom of the door, heading towards the kitchen. Level 4 — Kitchen Refrigerator: Entering the kitchen through the sliding door, the tiles reflect light, cold and hard, steam filling the air. Mom opens the refrigerator, and cold air and white mist billow out. The boy mistakenly rushes inside; the shelves are like towers, and his breath turns into white mist. The door springs back, narrowing the gap, and at the last moment, it squeezes out from the edge of the rubber seal. → Exit: The boy squeezes into the bathroom through a gap in the kitchen's baseboard. Level 5 — Bathroom: The space is narrower, the tiles are highly reflective, and the water vapor forms a light mist. The father is using the toilet (only his legs, slippers, and the floor are shown, with no private details), when the slippers suddenly fall like meteorites, the vibration of the floor is transmitted to the camera, and the boy runs wildly along the wall, the sole of the slipper sweeping over his head and forming a dark shadow that engulfs him. → Exit: The boy rushes out at full speed through the bottom of the door gap, the light from the corridor pours in, the boy glances back, relieved, and successfully escapes. 5) Lighting and Materials The lighting in each space is clearly layered: the walk-in closet has low illumination and light leaks through the hard edges; the area under the sofa is warm and dark, with the peephole forming a sharp highlight; the children's room has a mixture of warm white daylight and ceiling light; the kitchen refrigerator is cool white, contrasting with the warm yellow of the stove, creating the strongest contrast; the bathroom has a cool ceiling light and tiles with strong reflections, and water vapor creates a highlight halo. Material highlights: woolen school uniform texture, reflective leather shoes, subtle wood grain on brooms, carpet fibers, cat whiskers, foam bullet texture, refrigerator sealing strips, water stains on tiles, and rubber granules on slippers. 6) Sensory and emotional experience: A "fun but truly dangerous" family adventure. Emotions escalate: stealthy exploration in the dressing room → predator pressure under the sofa → high-energy pursuit with a toy gun → claustrophobic respite in the refrigerator → life-or-death situation in the bathroom. The complete escape arc runs through the realistic home layout, blending fairytale absurdity with real danger, keeping the audience on the edge of their seats while simultaneously wanting to laugh. The story concludes with a lingering aftertaste as the boy glances back.

【镜头 1 · 3s · 建立】 主体: 白色哥特史诗巨城  图片2 ,七层环形城墙依山而建,黑色大军如潮水四面压来,天际飞兽盘旋 场景: 山谷平原,晨雾弥漫,烽烟多处升腾,山峦压低天际 动作: 先俯拍静态全景,然后镜头缓慢推进,最后黑潮前锋抵达城墙外壕沟 风格: 虚幻引擎5,冷灰主调,烽烟橙红点缀,宽画幅电影感 镜头: 超广角高空俯拍缓慢推进,相机位于城顶上方300m(thats where the camera is) 构图: 对称构图,白城居中,黑潮从两侧包抄 氛围: 苍凉压迫,末日前夕窒息静默 音频: 低沉战鼓,大地低频震动,弦乐铺底  【镜头 2 · 2s · 建立】 主体: 银灰重甲守将背影  图片3 ,城垛为前景框架,城下人海一览无余 场景: 城墙高处,石砖地面,右侧烽火已燃,城下黑潮密集 动作: 先将领静立凝视,然后烽火从右侧蔓延,最后将领微微低头沉默 风格: 冷钢灰调,侧逆光剪影,景深虚化城下人海 镜头: 城墙高处俯拍广角,相机位于将领身后肩部高度(thats where the camera is) 构图: 人物背影占左三分,战场纵深延伸至消失点 氛围: 悲壮肃穆,侧逆光勾勒轮廓暗金色 音频: 风声低鸣,喊杀声与战鼓渐渐逼近  【镜头 3 · 2s · 冲突】 主体: 哥特石拱城门正面  图片1 ,门体被撞击,碎石火焰向镜头喷涌 场景: 城门洞正面,石雕拱门裂纹扩散,攻城车残骸燃烧 动作: 先城门震动裂纹扩散,然后门板轰然爆裂碎石飞溅,最后火焰烟尘涌来遮挡画面 风格: 橙红爆炸光,高对比度,碎石粒子虚幻引擎5模拟 镜头: 正面中景固定带轻微震动,相机位于城门正前方地面(thats where the camera is) 构图: 城门居中,爆炸向四周放射 氛围: 震撼爆裂,橙红火光与冷灰石粉强烈对比 音频: 金属撕裂巨响,爆炸低频震荡,石块碎裂声  【镜头 4 · 2s · 冲突】 主体: 守将背身持剑,城门洞内火光逆照,敌军从门洞涌入 场景: 城门洞内侧,碎石遍地,火焰从门缝透入 动作: 先将领凝视破门,然后敌军蜂拥涌入,最后将领举剑指向敌潮 风格: 逆火光剪影,暗调高对比,火焰橙与钢铁冷灰对撞 镜头: 低角度仰拍跟随,相机位于将领腰部以下地面(thats where the camera is) 构图: 将领剪影占左三分,敌潮从右侧门洞涌入 氛围: 悲壮赴死,火光将轮廓镀为金边 音频: 将领怒吼,金属碰撞骤然密集,喊杀声震天  【镜头 5 · 2s · 高潮】 主体: 灰白皮肤异族战士群涌,黑铁铠甲,挥舞长矛,前景战士张口怒吼 场景: 哥特石拱门内,火星飞溅,烟尘弥漫,城内街道延伸至背景 动作: 先前景战士狰狞冲锋,然后身后无数同伴持续涌入,最后前景战士跨过镜头冲出画面 风格: 冷灰铠甲与橙红火焰对比,广角透视畸变强化人群规模 镜头: 低角度广角跟拍透视畸变,相机位于地面膝盖高度(thats where the camera is) 构图: 前景面部特写+中景人群+背景门洞三层纵深 氛围: 混乱狂暴,火星烟尘粒子弥漫 音频: 嚎叫密集,蹄声脚步声,金属碰撞连续爆发  【镜头 6 · 2s · 高潮】 主体: 城内多层环形街道,两军激战,投射物横飞,建筑多处起火 场景: 白色哥特城内,多层露台拱廊,火焰蔓延,烟柱升腾 动作: 先高空俯拍建立混战规模,然后镜头缓慢下压,最后投射物飞过前景 风格: 俯拍冷灰烟尘,橙红火点散布,虚幻引擎5群体模拟 镜头: 高角度俯拍缓慢下压,相机位于最高城楼顶部(thats where the camera is) 构图: 环形建筑为引导线,战场向远处螺旋延伸 氛围: 混乱崩溃,末日浩劫,烟火漫城 音频: 爆炸此起彼伏,弦乐推至最高潮  【镜头 7 · 2s · 解决】 主体: 守将正面剪影静立城头,城下战火连天,巨型飞兽从左侧天际掠过 场景: 城墙最高处,暗云压顶,远处火柱升腾,战场延伸至地平线 动作: 先将领静立定格,然后飞兽缓慢掠过天际,最后镜头缓缓拉远将领渐小 风格: 剪影逆光暗金,史诗收尾,对比度拉满 镜头: 固定广角轻微后拉,相机位于将领正面平视高度(thats where the camera is) 构图: 将领剪影居黄金分割点,天际线压低强化末日感 氛围: 悲怆苍凉,孤独守望,余韵绵长 音频: 弦乐渐弱至单音,孤风长鸣,战场余音消散至寂静  无水印、无字幕、无文字叠加 ⚙️ 运动强度 0.82 · 特效强度 0.88 · 冷灰主调+烽火橙辅+暗金点缀,对比度+25%

A grand ultra-wide shot starts over a dark ocean where a towering circular stormwall rises like a moving mountain of cloud and rain, with a tiny hydrofoil boat skimming across the water directly ahead of it. In one continuous shot, the camera dives from the top of the stormwall down toward the boat and then matches its speed in a razor-fast tracking run just above the waves as the foil slices through white water. The wall of storm closes in behind, lightning flashes through the rain, and the camera swings tightly from the side to just behind the stern while massive waves, airborne debris, and waterspouts erupt around the boat. The hydrofoil banks across the surface at impossible speed, threading between collapsing wave faces and bursts of spray. The climax comes as it pierces through the outer edge of the storm and suddenly enters a vast, completely calm circular sea at sunset, with a colossal luminous island rising untouched at the center.