Seedance 2.0Y2K Pop Style MV Scene
Use storyboard picture as the input and generate a Y2K pop style MV scene
An open-source collection of awesome video prompts. · Collected 1063 prompts
Video generated from reference text, with automatic coloring.

Use storyboard picture as the input and generate a Y2K pop style MV scene

anime animation, no talking A peaceful rural river at sunrise, mist floating over the water, an old woman washing clothes as a giant glowing peach floats on the river toward her [cut] Close-up of the old woman’s shocked, gentle expression as she lifts the heavy peach from the water, sunlight breaking through the clouds [cut] Inside a warm wooden house, the peach splits open on the table with soft golden light spilling out [cut] old woman and her husband kneel in disbelief as a baby boy rests inside the cracked peach, softly gmodels: - wan26

参照画像の人物を使用する。同一人物、同一装備、同一衣装、同一雰囲気を厳密に維持する。ファンタジー世界。本映像はマルチカット構成とする。カメラワークの指定は不要。自動編集を許可する。【映像の流れ】・人物が弓を構える・弓と矢のアップ・セリフ・弓を放つ・矢が高速で森を進む・矢が標的に刺さる人物は静かに弓を構える。弓を引き絞った手元と弓のアップ。弦が限界まで張り詰めている。このタイミングで、人物が低く短くつぶやく。セリフ:「――つらぬけ。」次の瞬間、弓を放つ。放たれた矢は非常に高速で加速する。森の中を一直線に飛び、木々の間をすり抜ける。枝や葉が勢いよく揺れ、強いスピード感がある。矢は森の奥に用意されていた木でできた標的へ到達する。矢は標的の中心に正確に突き刺さる。衝突の瞬間、空気が震える。最後は、矢が刺さった状態を印象的に映して終了する。文字、字幕、説明は表示しない。

🎬 VIDEO SCRIPT — "Shadow vs Blood (Shaky Cam Cut)" Style: Dark cinematic realism, Hollywood action Duration: 15 seconds Camera DNA: Handheld shakiness + sudden speed ramps + stylized slow motion Setting: Rain-soaked urban alley, neon reflections, steam 🔹 [00:00 – 00:02] Handheld wide shot, subtle shake The ninja woman stands alone in the alley. Camera slightly unsteady, like a human operator. Rain streaks across the lens. Lighting: Cold blue neon, harsh shadows SFX: Heavy rain, distant city rumble Mood: Unstable, tense 🔹 [00:02 – 00:04] Aggressive handheld push-in → micro slow motion at the end Close-up on the ninja's eyes. The camera jitters slightly as if breathing. Dialogue (quiet, controlled):"You should have stayed in the shadows." Lens: Shallow depth of field SFX: Low cinematic rumble 🔹 [00:04 – 00:06] Smash cut → shaky medium shot The vampire steps forward, camera vibrating subtly with each step. Red light pulses behind him. Dialogue (mocking):"I rule the night." Lighting: Red rim light + wet skin highlights Camera: Handheld intimidation sway 🔹 [00:06 – 00:08] VIOLENT whip-pan → SPEED RAMP Camera snaps sideways as the vampire teleports Action drops into heavy slow motion mid-move The ninja draws her katana and blocks, sparks exploding in slow motion. SFX: Metal impact stretched in slow-mo Camera: Shaky tracking orbit around collision 🔹 [00:08 – 00:11] Extreme slow motion (40%) + crane descent The ninja flips backward off the wall. Rain droplets hang in the air.The vampire launches after her, coat rippling unnaturally. Lighting: Lightning flash freezes silhouettes Music: Deep bass pulse, cinematic rise 🔹 [00:11 – 00:13] Handheld close-quarters chaos Camera shakes harder now — raw fight energy.Punches, blade slashes, bodies colliding. The ninja slashes the vampire's chest — sparks and blood spray. SFX: Flesh tear, blade scrape Motion: Brief speed-up bursts between hits 🔹 [00:13 – 00:15] Extreme close-up → slow push-in (slow motion) The vampire lifts his head, blood dripping, smiling. Dialogue (low, threatening):"Now it begins." Final: Thunder crack → smash cut to black Music: Bass drop
A side tracking shot to the right follows a lone rider on a massive armored beast charging across a vast volcanic plain. The camera moves parallel to the subject, maintaining constant distance as molten cracks glow beneath their path. Ash and sparks are lifted by speed and wind, the rider leaning forward with fierce determination. The lateral motion emphasizes momentum, danger, and epic scale

STEADYCAM A city bus crashes into a tunnel wall as a giant worm bursts through the ceiling. Passengers crawl out as concrete rains and cables whip. Underground road with flickering headlights and emergency klaxons. Steadicam dash through debris, tunnel collapse FX with timed motion blur, claustrophobic survival energy from a street-level angle.