suspense video prompts

11 件のプロンプト
Deadline Pressure: Office Panic Scene Seedance 2.0
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Deadline Pressure: Office Panic Scene

Style: Fast-paced cinematic realism, chaotic office thriller tone, handheld camera energy, sharp jump cuts, shallow depth of field, saturated screen glow highlights, intense ambient sound design, anxiety-driven pacing. 0–3s — Calm Before the Storm Medium shot of a young office worker alone in a dim office at night. Laptop glow lights the face. Coffee cup half full. Soft, slow typing. Heavy silence in the room, almost unnatural. 3–6s — Realization Hits Extreme close-up of screen: red flashing deadline timer "00:59:59 REMAINING." Hard zoom into widening eyes. Abrupt cut to hand grabbing coffee and taking a rushed sip. 6–9s — Panic Mode Activated Rapid jump cuts: Fingers hammering keyboard aggressively Coffee slightly spilling across desk Fast mouse clicking bursts Notification pop-ups flooding the screen Audio builds: heartbeat rising, typing accelerating uncontrollably 9–12s — Chaos Peak Handheld shaky camera movement. Sweat forming on forehead. Layered glitch-like edits: tabs switching rapidly, text deleting and reappearing, frantic corrections. Coffee cup now empty, pen thrown aside in frustration. 12–15s — Final Push Extreme close-up on cursor hovering over "SUBMIT" button. A tense pause. Click. Instant silence drop. Cut to the worker leaning back exhausted in chair. Deep breath. Screen glow slowly fades as tension dissolves into stillness.

cinematic thriller office suspense
作者 Nawal
2026-05-06
Future Self Warning Seedance 2.0
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Future Self Warning

Young woman, long dark hair, wearing casual clothes, sitting alone in a dark room at night, using her phone, cinematic lighting, soft blue tones, suddenly phone notification appears showing "Video from: Me", she looks confused, opens the video, on screen she sees herself but slightly different, more serious expression, subtle glitch effect, future version of her speaking silently, text appears "Don't open that door", tension rising, her face becomes shocked, background dark and quiet, suddenly loud knock on the door, she freezes, slow dramatic zoom on her face, cinematic lighting, ultra realistic, 4K, film grain, suspense atmosphere, consistent cinematic tone

horror suspense dark mystery
2026-04-17
Horror Hallway Chase Kling 3.0
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Horror Hallway Chase

A dark abandoned house at night, flickering lights, dusty air particles floating. A young man slowly walks through a narrow hallway holding a dim flashlight. The camera follows behind him (over-the-shoulder shot). Suddenly, the flashlight flickers and a shadow figure appears at the end of the hallway. The man freezes. The shadow moves unnaturally fast toward him. Loud whispering voices echo. The screen glitches, then cuts to black with a sudden scream. Ultra realistic, cinematic lighting, horror atmosphere, 4K, film grain, dramatic shadows, handheld camera, suspenseful tension.

horror suspense cinematic dramatic
Horror VFX Scene Seedance 2.0
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Horror VFX Scene

0–1.5s (Shot 1): Low-angle shot from the floor. A wooden chair drags slowly across the room on its own, stopping abruptly. Shadows stretch unnaturally along the walls as a door creaks open in the background. VFX: shadow stretch, dust particles SFX: wood scrape, door creak 1.5–3s (Shot 2): Crane shot rising. A woman stands frozen, breath shaking, as a dark silhouette forms behind her in the corner, barely visible in the dim light. VFX: shadow forming, light flicker SFX: low whisper, heartbeat 3–4.5s (Shot 3): Pull-out shot. The lights flicker violently, revealing the figure closer each time, its head tilted unnaturally, limbs slightly distorted. VFX: flicker strobe, glitch effect SFX: electrical buzz, sharp sting 4.5–6s (Shot 4): High-angle shot. Objects begin to lift slowly into the air, then slam violently against the walls as the room darkens completely. VFX: levitation, impact shock SFX: thuds, glass shatter 6–7.5s (Shot 5): Close-up push-in. The woman whispers a prayer, eyes filled with tears, as a hand suddenly grips her shoulder from behind. VFX: sudden shadow pop, micro shake SFX: whisper echo, grab hit 7.5–9s (Shot 6): Tracking shot. She is dragged backward across the floor into darkness, leaving scratch marks as her fingers claw at the wood. VFX: floor drag marks, motion blur SFX: dragging, scream echo 9–10.5s (Shot 7): Dolly shot circling. The room twists subtly, walls bending inward, the silhouette now fully visible in the center, watching silently. VFX: distortion warp, subtle rotation SFX: low drone, breathing 10.5–12s (Shot 8): Low-angle shot. The entity suddenly lunges forward unnaturally fast, filling the frame with a distorted face. VFX: speed warp, face distortion SFX: jump scare hit, scream burst 12–13.5s (Shot 9): Low-angle tracking shot. Silence drops. The room appears empty again, objects still, as if nothing happened. VFX: fade reset, dust settle SFX: silence, faint ringing 13.5–15s (Shot 10): Facial close-up. Behind the woman, the entity slowly reappears, inches from her face, eyes hollow and unblinking as it whispers. VFX: shadow reveal, eye darkness SFX: whisper close, breath

horror VFX cinematic multi-shot suspense
2026-04-04
Subway Brawl Action Seedance 2.0
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Subway Brawl Action

{ "model": "seedance-2.0", "task": "generation", "type": "directed_video", "metadata": { "scene": "A brawl in a super-wide subway car - A woman in a tracksuit fights two casually dressed thugs in a cramped subway car. Using her speed and agility, she confronts the thugs, stands on their fallen opponents, and emerges victorious.", "theme": "The energy of David and Goliath - extreme size difference, a woman's innocence versus brutal violence, intense impact, and maintaining composure until the very end despite being out of breath." }, "inference": { "use_reference": "@rio_ジャージ_1.png ", "description": "A Japanese woman with silver-platinum hair tied in a high ponytail. She is wearing a green tracksuit, a black tutu, and black boots. She is petite and has a stern expression. Her opponents are two muscular, casually dressed delinquent men. One has blond hair and dark skin, while the other has scars, lighter skin, and is wearing khaki cargo pants. Both are taller and heavier than her, and it is evident that they are covered in blood and bruises from the fight." }, "sound": { "type": "diegetic only", "levels": { "heavy bare-knuckle impacts - wet thuds of fists on exposed skin": "constant", "girl's sharp exhale grunts on each strike - short, controlled": "constant", "large bodies crashing into seats and handrails - metallic clang and plastic crack": "constant", "swift fabric whip sound on spinning kicks": "constant", "subway car rumble and mechanical rattle - constant", "overhead handles swinging and clattering after impacts", "heavy breathing and groaning from wounded fighters on the floor" } }, "camera": { "framing": "dynamic low-angle tracking, ultrawide 16:9 framing", "movement": "fluid steadicam-style tracking down the center aisle of the car, whip pans on direction changes, drops lower for ground-level strikes, pulls to wide symmetrical composition for 2-on-1 flanking moments" }, "environment": { "setting": "interior of a japanese-style subway car - blue molded seats transitioning to burgundy/red seats in adjacent car sections, chrome poles, overhead grab handles, fluorescent ceiling strip, ad placards, sliding doors", "lighting": "Cold fluorescent lights shone overhead, emitting a slightly greenish tint, and the strong skylight cast deep shadows on the thugs' eyes and chests, while warm orange reflected light from the tunnel flickered outside the windows.", "atmosphere": "The train car was empty—civilians were huddled in the corners, some slumped unconscious in their seats, and the floor was slightly soiled." }, "action": { "0:00-0:06": "The woman is already engaged in a fierce battle with the first large opponent, dodging his heavy attacks with quick movements and landing a combination attack to his torso.", "0:06-0:15": "The 2-on-1 fight continues inside the car. Combination attacks of aerial kicks, knee strikes, and elbow strikes using the handle from above as leverage. The woman continues to fight despite being attacked, and the men suffer visible damage: cuts, bruises, staggering, etc." }, "style_controls": { "duration": "15 seconds", "vfx": "none", "feeling": "brutal grounded action, korean action cinema aesthetic - hard impacts with physical consequences, no superpowers", "quality_guardrails": "No flickering, no distortion, consistent costume details throughout all frames (jersey design, hairstyle, tutu skirt, boots), a stable number of opponents - exactly two delinquent men in casual fashion, no extra limbs during quick kicks, consistent sound synchronization - injuries accumulate but don't disappear, no passing through seats or pillars, hair remains in ponytail." } }

action martial arts urban suspense cinematic
作者 eijo_AIart
2026-04-04
River War Single Shot Seedance 2.0
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River War Single Shot

15-second continuous single-shot action sequence. No cuts. No scene transitions. Cinematic modern war realism. Color palette: overcast grey, river steel blue, muzzle flash orange, wet asphalt black.

action war cinematic intense suspense
作者 Malzahran2
2026-04-03
Cyberpunk Gunslinger Standoff Seedance 2.0
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Cyberpunk Gunslinger Standoff

The scene follows a high-tech gunslinger walking through a smoky, industrial corridor, ready for a standoff. This kind of visual would be perfect as a background for a synthwave music video, a concept trailer for a game, or even a sci-fi short film.

cyberpunk western sci-fi cinematic suspense
作者 heydin_ai
2026-04-03
Fantasy VR Reality Seedance 2.0
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Fantasy VR Reality

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A young warrior in worn steel and dark travel cloth fights a towering shadow knight with urgent, readable sword movement. A captive princess waits behind iron bars, then the same young man is revealed at home wearing a VR headset when the fantasy breaks. ENVIRONMENT: Torchlit stone chamber with drifting ash, wet flagstones, and a barred alcove deeper inside the hall beyond the fight, then a modern home interior late at night reached through a precise impact match. Orange firelight and deep shadow give way to warm practical light, sleek furniture, and quiet late-night clutter. MOOD: Fast heroic fantasy snaps into domestic reality at the exact moment of expected triumph. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:05: One unbroken handheld move, WS pushing into MS as the warrior charges a shadow knight in a ruined chamber. The princess is visible farther ahead, trapped behind bars at the end of the hall beyond the fight. In three clear moves he wins: first he parries a downward strike, second he steps inside and drives his shoulder into the knight's chest, third he rips the blade across the knight's torso and sends the armored body collapsing to one knee in his wake. 28mm shifting to 35mm, slightly unstable, bodies heavy and grounded. SFX: (steel clash, boot scrape on wet stone, armor thud, torch crackle, chain rattle). Firelight flickers across smoke and black armor edges. 0:05-0:10: Same unbroken move, no cut, driving forward with him deeper into the hall as he sprints past the fallen knight toward the barred alcove ahead. He grabs the lock chain, yanks it free, pulls the gate open, and the princess rushes straight into him. The camera closes to MCU as he steadies her by the waist and shoulder, both faces finally breathing in the same frame while the defeated knight stays far behind them. 35mm natural lens, handheld orbit, warm torchlight against cold stone shadow. SFX: (rattling chain, iron gate swing, rushed breath, cloth rustle, distant armor settling). 0:10-0:15: Same continuous move tightening into CU as they lean close, faces inches apart, the moment charged and intimate. At that exact instant a sharp slap lands on the back of the warrior's neck from behind. MATCH CUT. The same strike carries seamlessly into a modern home interior late at night where the young man jerks forward wearing a VR headset on the edge of his bed as his mother's hand lands on the back of his neck from behind left. The camera opens to MS in the same motion as she leans over his shoulder and says, Are you still not asleep. He freezes, disoriented, the fantasy gone. 35mm spherical. SFX: (impact slap on his neck, quiet room tone, soft fabric rustle, headset shift, sleepy breath, a mother's annoyed voice saying Are you still not asleep). Warm practical house light replaces the torch flicker.

warrior sword cinematic suspense story
作者 Aimi Kōda
2026-04-02
Found Footage Forest POV Seedance 2.0
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Found Footage Forest POV

Found footage, POV shot, exploring a dark forest.

pov horror woods dark suspense
作者 Jerrod Lew
2026-04-02
VR Bear Fight Reality Seedance 2.0
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VR Bear Fight Reality

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

cinematic realistic action thriller suspense
作者 Aimi Kōda
2026-04-01
Digital Confinement Seedance 2.0
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Digital Confinement

脚本标题:数字幽闭 0:00 - 0:03 场景: 电影《闪灵》中 Overlook 酒店标志性的无限长走廊。灯光不再是暖色,而是呈现出诡异、闪烁的淡蓝色和品红色。地毯的几何图案无限延伸,被数字伪影扭曲。 人物描写: 镜头缓慢、平稳地向走廊深处推进(Steadicam)。一个小男孩(穿着蓝色毛衣,戴着一个过大的白色 VR 头显,无法看到眼睛)正背对镜头,坐在走廊中间,玩着一个老式的三轮车。 氛围: 幽闭、循环、现代科技与古老建筑的违和感。 音效: 低沉、缓慢、不和谐的管弦乐(类似于 Penderecki),伴随着类似心跳的“咚咚”声。三轮车在木地板上的嘎吱声。 0:04 - 0:08 场景: 镜头继续推进,男孩突然停止骑车。他缓慢地转过头,VR 头显的镜片上开始闪烁着“LOADING...”和“ERROR: R3DRUM 0451”的文字。 人物描写: 男孩的身体僵硬。通过 VR 头显的反射,我们可以看到他看到的不是游戏,而是酒店走廊在不同时间的图像(如双胞胎、血电梯),但都是扭曲和数字化的。 台词(小男孩,低沉、空洞): “我看见了……未来。” (I see... the future.) 音效: 音乐增强,加入高音调的电子杂音和类似“滋滋”的静电声。 0:09 - 0:12 场景: 快速剪辑(闪跳)。 男孩的 VR 头显突然全部变成血红色。 远处敞开的门内,一个 AI 助手装置(如圆柱形的智能音箱,上面闪烁着不祥的红光)正向外延伸出无数的电线,像触手一样。 经典的血电梯场景,但涌出的不是血,而是无数发光的 0 和 1 组成的数字流,在电线中流动。 氛围: 恐怖升级,科技失控,超自然与数字的融合。 音效: 刺耳、不协和的最高潮音乐,结合一个尖锐、合成的数字尖叫声(而不是纯粹的人声)。 0:13 - 0:15 场景: 镜头猛地切回到男孩。他现在面向镜头,VR 头显已经消失。他的双眼是全黑的洞穴,嘴巴大张,面无表情。在他身后的墙上,用血红色的、粗糙的笔触写着“R3DRUM”和“AGNETIZED”的字样。 人物描写: 最后的惊吓,人物被 AI 异化。 音效: 突兀的寂静,只剩下最后一句 AI 台词的回声,以及一声低沉、压抑的门关上的声音。 黑屏 台词(AI 声音,合成、空洞,无感情): “你准备好了吗?” (Are you ready?) 屏幕出现文字: CLAUDE (OpenClaw) 0451

horror technology suspense sci-fi multi-shot
作者 李岳
2026-03-25