Seedance 2.0New Char Unlocked — Seedance 2.0 Character Animation
new char unlocked.. made w seedance 2.0 higgsfield
オープンソースの素晴らしい動画プロンプト集。 · 2818 個の素晴らしいプロンプトを収集しました
industrial cyberpunk city at night, wet reflective ground, neon lights, distant explosions, floating sparks, cinematic atmosphere camera always follows the character closely, no cuts, smooth tracking motion continuity, no pose popping, no animation snapping, physically coherent transitions 0–2s: character transitions into a low sliding movement one hand brushing the ground for balance sparks and debris react dynamically weapon rotates forward in a smooth, deliberate motion brief partial slow motion to emphasize control and flow 2–5s: character raises weapon and fires while still moving forward stylized compressed slow motion: muzzle flash expands in layered light face and muscles illuminated subtle controlled recoil shell casings eject in short slow-motion beats particles and light distort around the shot eyes focused strictly on target direction final precise shot lands near the end of this phase strong forward impact implied (sparks / explosion burst) 5–7s: character motion fully stops, body settles naturally into final stance character remains still, only subtle breathing motion character lifts head and turns toward camera for the first time, then holds eye contact steadily camera performs a subtle push-in UI takes full visual focus: UI builds progressively over the entire duration: light glitch and scan effects elements align into a clean layout character name appears in graffiti handwritten animation, stroke-by-stroke reveal secondary UI fades and slides in smoothly
industrial cyberpunk city at night, wet reflective ground, neon lights, distant explosions, floating sparks, cinematic atmosphere camera always follows the character closely, no cuts, smooth tracking motion continuity, no pose popping, no animation snapping, physically coherent transitions 0–2s: character transitions into a low sliding movement one hand brushing the ground for balance sparks and debris react dynamically weapon rotates forward in a smooth, deliberate motion brief partial slow motion to emphasize control and flow 2–5s: character raises weapon and fires while still moving forward stylized compressed slow motion: muzzle flash expands in layered light face and muscles illuminated subtle controlled recoil shell casings eject in short slow-motion beats particles and light distort around the shot eyes focused strictly on target direction final precise shot lands near the end of this phase strong forward impact implied (sparks / explosion burst) 5–7s: character motion fully stops, body settles naturally into final stance character remains still, only subtle breathing motion character lifts head and turns toward camera for the first time, then holds eye contact steadily camera performs a subtle push-in UI takes full visual focus: UI builds progressively over the entire duration: light glitch and scan effects elements align into a clean layout character name appears in graffiti handwritten animation, stroke-by-stroke reveal secondary UI fades and slides in smoothly