Memory Shards Reconstruction

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{
  "effect_id": "ethereal_02",
  "title": "Reconstruction of Memory Shards / 記憶の破片",
  "visual_style": "Abstract Cinematic / Art Installation",
  "duration": "10s",
  "prompt": "A mesmerizing slow-motion shot of thousands of irregularly shaped crystal shards suspended in a void. Each shard acts as a perfect miniature prism, reflecting a different, hyper-realistic, beautiful sunset or starry night inside it. As if pulled by an unseen force, they all begin to drift towards a central point, forming a perfectly spherical object. When they touch, they don't crash but seamlessly merge like liquid glass. The sphere ignites into a blindingly beautiful, soft, internal pulse of pure white light, casting fractal patterns of light and shadow everywhere. Photorealistic glass rendering, intense reflection and refraction simulation, poetic atmosphere.",
  "vfx_technical_details": {
    "glass_shader": "Sub-surface scattering with complex refraction and dispersion (Abbe numbers).",
    "particle_attractor": "Force field-based particle convergence with smooth merging simulation.",
    "lighting": "dynamic HDR environment mapping inside each shard, strong internal light source upon merge."
  }
}

{ “effect_id”: “ethereal_02”, “title”: “Reconstruction of Memory Shards / 記憶の破片”, “visual_style”: “Abstract Cinematic / Art Installation”, “duration”: “10s”, “prompt”: “A mesmerizing slow-motion shot of thousands of irregularly shaped crystal shards suspended in a void. Each shard acts as a perfect miniature prism, reflecting a different, hyper-realistic, beautiful sunset or starry night inside it. As if pulled by an unseen force, they all begin to drift towards a central point, forming a perfectly spherical object. When they touch, they don’t crash but seamlessly merge like liquid glass. The sphere ignites into a blindingly beautiful, soft, internal pulse of pure white light, casting fractal patterns of light and shadow everywhere. Photorealistic glass rendering, intense reflection and refraction simulation, poetic atmosphere.”, “vfx_technical_details”: { “glass_shader”: “Sub-surface scattering with complex refraction and dispersion (Abbe numbers).”, “particle_attractor”: “Force field-based particle convergence with smooth merging simulation.”, “lighting”: “dynamic HDR environment mapping inside each shard, strong internal light source upon merge.” } }