Seedance 2.0Y2K Pop Style MV Scene
Use storyboard picture as the input and generate a Y2K pop style MV scene
オープンソースの素晴らしい動画プロンプト集。 · 1063 個の素晴らしいプロンプトを収集しました
Input Variable: [INSERT CITY] System rules: Act as a 360-degree Panorama Photographer. Generate an "Internal Dyson Sphere" city. Forensic Analysis: The Icons: Major skylines. The Transit: Trains or boats. The Base Element: The ground curves upwards on all sides to form a bowl. Geometry: The Shape: The "Hollow Earth." The ground curves up on all sides until it meets overhead. The city encloses the viewer. Construction: Skyscrapers at the "top" of the image point downwards towards the center. Kinetic Flow: The Horizon: There is no horizon; the ground loops back onto itself. The Center: The center of the image is the "Sky" or the Sun, with the city wrapped around it. Foundation: Gravity: Gravity pulls outward. People and cars stick to the outer shell. Lighting & Atmosphere: Style: Fisheye Lens perspective. Lighting: Centralized light source (like a miniature sun) floating in the middle of the sphere. Output: 8k Resolution, Photorealistic, "Tiny Planet" Inverse.

Use storyboard picture as the input and generate a Y2K pop style MV scene

I am doing some fun experiments with Kling 3.0. This one is actually not that complex. It is decent but should have gone with more than 5 seconds. (Subject): An astronaut standing still in a pristine, white sci-fi corridor. (Camera Dynamics): A aggressive "Dolly Zoom" (Hitchcock effect): The camera physically pushes forward rapidly, while the lens zooms out simultaneously. The astronaut stays the same size, but the hallway elongates infinitely behind him. (Environmental Morph): As the hallway stretches, the walls begin to peel away like burning paper, revealing a swirling black hole singularity underneath the architecture. The floor turns into liquid obsidian. (Tech Specs): IMAX 70mm film stock, photorealistic VFX, recursive geometry, volumetric lighting reacting to the wall disintegration, 8k, hyper-detailed.

Video generated from reference text, with automatic coloring.

Shot 1: A profile medium shot of a woman in a dark coat standing under an overhang during a rainstorm in a city. She lights a cigarette with a lighter, the orange flame illuminating her face against the cold, blue architectural background of a city street. Shot 2: A rapid, blurred tracking shot following a motorcycle speeding past old brick buildings. The camera is low and shaky, capturing the sense of extreme speed. Shot 3: A low-angle ground shot as a motorcycle speeds through a narrow alley. Small explosions and debris burst from the sides of the buildings as the bike passes, filling the air with dust and smoke. Shot 4: A close-up, low-angle shot from the rear of the motorcycle, focusing on the rider’s boot and the mechanical chain as they accelerate. In the background, a large fireball explosion erupts on the city street. Shot 5: A wide shot of two motorcyclists in helmets and leather jackets weaving through city traffic. Small fire bursts erupt from manholes and the pavement around them as they flee through heavy smoke. Shot 6: A dramatic wide shot of a motorcyclist driving directly toward the camera. Behind them, a massive explosion occurs, causing a large portion of a building facade to collapse in a shower of sparks, fire, and heavy gray smoke.

🎬 VIDEO SCRIPT — "Shadow vs Blood (Shaky Cam Cut)" Style: Dark cinematic realism, Hollywood action Duration: 15 seconds Camera DNA: Handheld shakiness + sudden speed ramps + stylized slow motion Setting: Rain-soaked urban alley, neon reflections, steam 🔹 [00:00 – 00:02] Handheld wide shot, subtle shake The ninja woman stands alone in the alley. Camera slightly unsteady, like a human operator. Rain streaks across the lens. Lighting: Cold blue neon, harsh shadows SFX: Heavy rain, distant city rumble Mood: Unstable, tense 🔹 [00:02 – 00:04] Aggressive handheld push-in → micro slow motion at the end Close-up on the ninja's eyes. The camera jitters slightly as if breathing. Dialogue (quiet, controlled):"You should have stayed in the shadows." Lens: Shallow depth of field SFX: Low cinematic rumble 🔹 [00:04 – 00:06] Smash cut → shaky medium shot The vampire steps forward, camera vibrating subtly with each step. Red light pulses behind him. Dialogue (mocking):"I rule the night." Lighting: Red rim light + wet skin highlights Camera: Handheld intimidation sway 🔹 [00:06 – 00:08] VIOLENT whip-pan → SPEED RAMP Camera snaps sideways as the vampire teleports Action drops into heavy slow motion mid-move The ninja draws her katana and blocks, sparks exploding in slow motion. SFX: Metal impact stretched in slow-mo Camera: Shaky tracking orbit around collision 🔹 [00:08 – 00:11] Extreme slow motion (40%) + crane descent The ninja flips backward off the wall. Rain droplets hang in the air.The vampire launches after her, coat rippling unnaturally. Lighting: Lightning flash freezes silhouettes Music: Deep bass pulse, cinematic rise 🔹 [00:11 – 00:13] Handheld close-quarters chaos Camera shakes harder now — raw fight energy.Punches, blade slashes, bodies colliding. The ninja slashes the vampire's chest — sparks and blood spray. SFX: Flesh tear, blade scrape Motion: Brief speed-up bursts between hits 🔹 [00:13 – 00:15] Extreme close-up → slow push-in (slow motion) The vampire lifts his head, blood dripping, smiling. Dialogue (low, threatening):"Now it begins." Final: Thunder crack → smash cut to black Music: Bass drop

STEADYCAM A city bus crashes into a tunnel wall as a giant worm bursts through the ceiling. Passengers crawl out as concrete rains and cables whip. Underground road with flickering headlights and emergency klaxons. Steadicam dash through debris, tunnel collapse FX with timed motion blur, claustrophobic survival energy from a street-level angle.